Player Matchup

Raijin
Raijin
 
Raijin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
LoadingKarma373
Tsukuyomi
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 59L
1,416 Elo+
Party 2
Team Averages
Level 117
1,500 SR
1,472 Elo+

VS

Team Averages
Level 111
1,679 SR
1,464 Elo+
Hun Batz
Hun Batz
SirYeetLoaf
Hun Batz
Level 108
God Stats
1W - 0L
1,743 SR
Queue Stats
2W - 1L
1,561 Elo+
Solo
Sylvanus
Sylvanus
VapeNationMason
Sylvanus
Level 129
God Stats
16W - 8L
1,676 SR
Queue Stats
343W - 368L
1,425 Elo+
Party 1
Horus
Horus
XxxTimbTacoTown
Horus
Level 97
God Stats
63W - 42L
1,619 SR
Queue Stats
282W - 313L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
1 / 2 / 0
4,304
861
4,770
3,114
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bakasura
 
Bakasura
3
0 / 1 / 0
3,360
672
108
898
327
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
LoadingKarma373
Tsukuyomi
8
0 / 2 / 0
3,963
793
2,396
4,023
1,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SirYeetLoaf
Hun Batz
7
0 / 1 / 4
4,258
852
2,249
4,683
1,938
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
8
2 / 0 / 3
4,835
967
2,208
3,790
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

9
3 / 0 / 1
4,877
975
1,989
3,152
1,496
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
5
5
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
2
0
0.5
L
Bakasura
 
Bakasura
0
1
0
0
L
Tsukuyomi
LoadingKarma373
Tsukuyomi
0
2
0
0
W
Hun Batz
SirYeetLoaf
Hun Batz
0
1
4
2
W
Sylvanus
2
0
3
3.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,274
Damage
6,446
8,035
Taken
11,625
2,608
Mitigated
5,241
479
Healing
3,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,770
365
60
279
3,114
968
0
707
2,407
13,073
0
L
Bakasura
 
Bakasura
108
90
0
0
898
327
0
0
898
0
90
L
Tsukuyomi
LoadingKarma373
Tsukuyomi
2,396
476
0
140
4,023
1,313
0
1,417
2,594
0
12,032
W
Hun Batz
SirYeetLoaf
Hun Batz
2,249
846
0
0
4,683
1,938
0
1,314
3,173
0
11,522
W
Sylvanus
2,208
519
699
1,629
3,790
1,807
210
1,536
1,988
9,144
1,988
W
1,989
687
288
682
3,152
1,496
33
1,322
1,644
0
10,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,627
Gold Earned
13,970
59
Minions Killed
67
0
Camps Cleared
0
202,206
Distance Traveled
306,050
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,304
861
42
8
0
82,576
0
L
Bakasura
3,360
672
0
0
0
13,833
0
L
Tsukuyomi
3,963
793
17
3
0
105,797
5
W
Hun Batz
4,258
852
20
4
0
98,925
0
W
Sylvanus
4,835
967
21
4
0
98,898
0
W
Horus
4,877
975
26
5
0
108,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role