Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BroteinCollector
Da Ji
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 55L
1,509 Elo+
Solo
Xing Tian
Xing Tian
DoomtrainMD
Xing Tian
Level 153
God Stats
7W - 3L
1,551 SR
Queue Stats
32W - 28L
1,657 Elo+
Party 1
Nut
Nut
Fanguito
Nut
Level 143
God Stats
2W - 1L
1,660 SR
Queue Stats
11W - 13L
1,496 Elo+
Party 1
Janus
Janus
SourNug
Janus
Level 199
God Stats
44W - 55L
1,484 SR
Queue Stats
383W - 359L
1,590 Elo+
Party 1
Team Averages
Level 151
1,539 SR
1,550 Elo+

VS

Team Averages
Level 73
1,527 SR
1,476 Elo+
Pele
Pele
CeeMeRobbinSon
Pele
Level 126
God Stats
16W - 20L
1,423 SR
Queue Stats
211W - 206L
1,467 Elo+
Party 2
Zeus
Zeus
FearedTitanium
Zeus
Level 120
God Stats
23W - 15L
1,436 SR
Queue Stats
501W - 508L
1,472 Elo+
Solo
Cthulhu
Cthulhu
JaygotJargon
Cthulhu
Level 59
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 13L
1,375 Elo+
Party 2
Artemis
Artemis
MeekDaMilkMan
Artemis
Level 29
God Stats
32W - 29L
1,467 SR
Queue Stats
39W - 37L
1,512 Elo+
Party 2
Gilgamesh
Gilgamesh
educateddonkey25
Gilgamesh
Level 29
God Stats
8W - 10L
1,810 SR
Queue Stats
58W - 60L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 1 / 0
8,180
511
11,493
18,637
14,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 4
7,984
499
6,947
12,988
6,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
DoomtrainMD
Xing Tian
13
5 / 0 / 3
7,662
479
6,940
10,167
9,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 0 / 1
8,416
526
3,434
7,571
3,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
SourNug
Janus
15
6 / 0 / 4
9,104
569
10,324
8,525
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,192
450
6,154
15,787
5,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 4 / 0
7,928
496
7,478
9,271
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
JaygotJargon
Cthulhu
10
0 / 5 / 0
5,905
369
5,611
9,629
4,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
14
0 / 0 / 0
7,695
481
3,453
6,972
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
15
1 / 1 / 1
8,336
521
11,148
19,890
23,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
15
Kills
4
4
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
0
0
W
4
3
4
2
L
1
5
1
0.3
W
Xing Tian
DoomtrainMD
Xing Tian
5
0
3
6.5
W
0
0
1
0.5
L
2
4
0
0.5
L
Cthulhu
JaygotJargon
Cthulhu
0
5
0
0
L
Artemis
0
0
0
0
W
Janus
SourNug
Janus
6
0
4
8
L
Gilgamesh
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,138
Damage
33,844
57,888
Taken
61,549
37,270
Mitigated
38,748
12,142
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,493
1,963
0
5,501
18,637
14,403
0
2,224
14,877
0
76,126
W
6,947
1,825
0
1,563
12,988
6,795
0
2,234
10,592
0
60,751
L
6,154
1,300
0
2,637
15,787
5,702
0
4,899
10,368
0
54,346
W
Xing Tian
DoomtrainMD
Xing Tian
6,940
653
0
2,196
10,167
9,162
0
4,518
5,195
19,383
975
W
3,434
1,080
0
2,253
7,571
3,371
0
556
6,870
0
70,462
L
7,478
924
0
2,721
9,271
3,138
0
4,367
4,436
72,598
1,778
L
Cthulhu
JaygotJargon
Cthulhu
5,611
201
68
50
9,629
4,305
0
4,333
4,732
25,463
754
L
Artemis
3,453
1,086
0
1,949
6,972
2,585
0
1,031
5,815
0
55,415
W
Janus
SourNug
Janus
10,324
327
0
629
8,525
3,539
0
3,321
5,036
73,521
1,443
L
Gilgamesh
11,148
2,831
0
4,506
19,890
23,018
0
524
19,290
888
68,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,346
Gold Earned
37,056
455
Minions Killed
477
0
Camps Cleared
0
1,745,293
Distance Traveled
1,541,658
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,180
511
93
6
0
320,852
4
W
Da Ji
7,984
499
76
5
0
375,716
5
L
Pele
7,192
450
87
5
0
354,905
2
W
Xing Tian
7,662
479
26
2
0
374,536
5
W
Nut
8,416
526
129
8
0
305,112
5
L
Zeus
7,928
496
123
8
0
289,594
6
L
Cthulhu
5,905
369
44
3
0
311,746
0
L
Artemis
7,695
481
114
7
0
299,230
0
W
Janus
9,104
569
131
8
0
369,077
3
L
Gilgamesh
8,336
521
109
7
0
286,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role