Player Matchup

Achilles
Achilles
 
Achilles
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
SJGCapadocia
Xbalanque
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,469 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SnaggingSword
Cu Chulainn
Level 119
God Stats
1W - 1L
1,701 SR
Queue Stats
30W - 37L
1,428 Elo+
Party 1
Vulcan
Vulcan
Zerefman
Vulcan
Level 39
God Stats
2W - 3L
1,572 SR
Queue Stats
33W - 36L
1,452 Elo+
Solo
Da Ji
Da Ji
teteusica65
Da Ji
Level 127
God Stats
0W - 1L
1,293 SR
Queue Stats
32W - 38L
1,467 Elo+
Party 1
Team Averages
Level 103
1,513 SR
1,463 Elo+

VS

Team Averages
Level 149
1,446 SR
1,464 Elo+
Ra
Ra
 
Ra
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Enzo-IceBall
Sobek
Level 145
God Stats
3W - 0L
1,688 SR
Queue Stats
144W - 138L
1,503 Elo+
Party 2
Arachne
Arachne
SkiderGamer13
Arachne
Level 120
God Stats
62W - 55L
1,283 SR
Queue Stats
178W - 164L
1,265 Elo+
Solo
Ymir
Ymir
levonorgestrel08
Ymir
Level 102
God Stats
4W - 9L
1,259 SR
Queue Stats
322W - 303L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
0 / 1 / 0
3,891
556
1,834
6,273
4,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
SJGCapadocia
Xbalanque
7
0 / 0 / 0
3,842
549
296
1,740
450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
SnaggingSword
Cu Chulainn
8
0 / 1 / 0
4,257
608
3,030
4,869
1,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
Zerefman
Vulcan
1
0 / 0 / 0
2,838
405
0
0
0
9
1 / 0 / 0
4,648
664
1,916
5,798
2,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 0 / 1
4,714
673
1,885
2,616
754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
 
Neith
8
0 / 0 / 1
4,485
641
579
2,616
902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
4,359
623
765
3,329
1,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
8
2 / 0 / 0
4,641
663
2,254
4,754
1,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 1 / 0
4,006
572
2,084
5,275
4,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
2
2
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
W
Ra
 
Ra
0
0
1
0.5
W
Neith
 
Neith
0
0
1
0.5
W
0
0
0
0
L
Xbalanque
SJGCapadocia
Xbalanque
0
0
0
0
W
Arachne
2
0
0
2
L
Cu Chulainn
SnaggingSword
Cu Chulainn
0
1
0
0
L
Vulcan
Zerefman
Vulcan
0
0
0
0
W
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,076
Damage
7,567
18,680
Taken
18,590
9,330
Mitigated
9,647
4,742
Healing
6,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,834
45
0
1,185
6,273
4,917
0
1,524
4,445
0
20,068
W
Ra
 
Ra
1,885
262
132
1,621
2,616
754
0
0
2,386
30,437
521
W
Neith
 
Neith
579
272
0
678
2,616
902
581
0
2,616
0
36,736
W
765
180
0
1,144
3,329
1,925
165
0
3,329
10,262
1,594
L
Xbalanque
SJGCapadocia
Xbalanque
296
50
0
1,057
1,740
450
0
68
1,672
0
17,075
W
Arachne
2,254
1,735
0
1,391
4,754
1,937
0
0
4,645
0
26,722
L
Cu Chulainn
SnaggingSword
Cu Chulainn
3,030
438
0
165
4,869
1,835
0
1,662
2,999
0
27,212
L
Vulcan
Zerefman
Vulcan
0
0
0
0
0
0
0
0
0
0
0
W
2,084
793
0
1,042
5,275
4,129
0
0
5,275
21,654
1,382
L
1,916
644
0
2,335
5,798
2,128
0
862
4,897
0
37,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,476
Gold Earned
22,205
178
Minions Killed
228
0
Camps Cleared
0
574,289
Distance Traveled
708,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,891
556
29
4
0
122,808
0
W
Ra
4,714
673
63
9
0
133,475
0
W
Neith
4,485
641
54
8
0
119,434
0
W
Sobek
4,359
623
32
5
0
134,237
0
L
Xbalanque
3,842
549
30
4
0
127,406
0
W
Arachne
4,641
663
44
6
0
171,642
0
L
Cu Chulainn
4,257
608
49
7
0
159,289
0
L
Vulcan
2,838
405
0
0
0
0
0
W
Ymir
4,006
572
35
5
0
150,048
0
L
Da Ji
4,648
664
70
10
0
164,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role