Player Matchup

Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver IV
DarkDurza
Scylla
Silver IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,355 MMR
Party 1
Ne Zha
Ne Zha
Gold V
DustiestVeil119
Ne Zha
Gold V
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 6L
1,671 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,500 SR
1,509 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 98
1,771 SR
1,503 MMR
Baron Samedi
Baron Samedi
Bronze V
FELIPECG0319
Baron Samedi
Bronze V
Level 114
God Stats
7W - 9L
1,735 SR
Queue Stats
12W - 11L
1,565 MMR
Party 2
Cerberus
Cerberus
Bronze IV
HeavyMetalBankai
Cerberus
Bronze IV
Level 61
God Stats
2W - 1L
1,922 SR
Queue Stats
26W - 27L
1,445 MMR
Solo
Fenrir
Fenrir
Bronze III
Sacubito99
Fenrir
Bronze III
Level 118
God Stats
5W - 6L
1,657 SR
Queue Stats
11W - 11L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 6 / 1
6,379
638
5,660
13,673
11,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
DarkDurza
Scylla
12
1 / 3 / 2
6,976
698
9,108
6,391
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 3 / 1
6,913
691
8,341
9,213
4,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
ThothAgniKuzenboAthenaAchilles

VS

Bans
HerculesShivaGilgameshCharonRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FELIPECG0319
Baron Samedi
14
1 / 1 / 11
8,042
804
10,722
8,361
4,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 7
7,741
774
5,066
11,219
8,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Sacubito99
Fenrir
15
8 / 1 / 4
9,365
937
8,214
9,647
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
12
12
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
6
1
0.08
L
Scylla
DarkDurza
Scylla
1
3
2
0.67
L
2
3
1
0.83
W
Baron Samedi
FELIPECG0319
Baron Samedi
1
1
11
6.5
W
3
1
7
6.5
W
Fenrir
Sacubito99
Fenrir
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,109
Damage
24,002
29,277
Taken
29,227
18,703
Mitigated
19,991
7,246
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,660
544
1,375
3,202
13,673
11,723
161
6,891
5,955
14,373
131
L
Scylla
DarkDurza
Scylla
9,108
793
0
1,155
6,391
2,253
225
3,092
3,029
26,701
335
L
8,341
1,045
0
1,514
9,213
4,727
0
5,085
3,745
0
24,818
W
Baron Samedi
FELIPECG0319
Baron Samedi
10,722
583
857
4,559
8,361
4,362
450
3,886
3,767
41,613
0
W
5,066
456
0
2,789
11,219
8,091
298
6,001
3,970
11,713
0
W
Fenrir
Sacubito99
Fenrir
8,214
1,638
0
3,261
9,647
7,538
597
2,877
5,979
0
36,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,268
Gold Earned
25,148
114
Minions Killed
157
0
Camps Cleared
0
486,490
Distance Traveled
608,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,379
638
16
2
0
147,095
0
L
Scylla
6,976
698
64
6
0
162,431
0
L
Ne Zha
6,913
691
34
3
0
176,964
0
W
Baron Samedi
8,042
804
73
7
0
207,854
0
W
Cerberus
7,741
774
19
2
0
189,713
0
W
Fenrir
9,365
937
65
7
0
210,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role