Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Bedooooo
Bacchus
Level 7
God Stats
9W - 6L
1,359 SR
Queue Stats
35W - 33L
1,214 Elo+
Party 1
Ix Chel
Ix Chel
DripsWho
Ix Chel
Level 180
God Stats
4W - 4L
1,250 SR
Queue Stats
72W - 61L
1,499 Elo+
Party 1
Nut
Nut
ShNobie
Nut
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,251 Elo+
Solo
Neith
Neith
TAPIERO18
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Team Averages
Level 79
1,422 SR
1,393 Elo+

VS

Team Averages
Level 24
1,536 SR
1,358 Elo+
Rama
Rama
Bigmacc10210
Rama
Level 26
God Stats
3W - 5L
1,454 SR
Queue Stats
14W - 17L
1,320 Elo+
Party 2
Fenrir
Fenrir
Broz4Life0298
Fenrir
Level 26
God Stats
2W - 6L
1,693 SR
Queue Stats
27W - 23L
1,230 Elo+
Party 2
Osiris
Osiris
Broz4Life829
Osiris
Level 36
God Stats
5W - 4L
1,387 SR
Queue Stats
98W - 92L
1,358 Elo+
Party 2
Nu Wa
Nu Wa
HJPendragon7903
Nu Wa
Level 33
God Stats
2W - 3L
1,644 SR
Queue Stats
9W - 17L
1,380 Elo+
Solo
Ymir
Ymir
yknxck
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 1 / 3
6,282
628
4,953
8,541
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Bedooooo
Bacchus
8
3 / 1 / 2
5,702
570
2,909
6,217
5,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
DripsWho
Ix Chel
11
1 / 0 / 1
5,909
591
1,928
3,262
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nut
10
3 / 0 / 3
6,198
620
5,480
4,312
1,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
TAPIERO18
Neith
10
2 / 4 / 1
5,513
551
1,334
5,660
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,913
491
1,716
7,158
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 1 / 0
4,243
424
552
5,960
1,883
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Osiris
10
4 / 4 / 0
6,123
612
5,642
8,661
7,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
0 / 1 / 0
5,487
549
2,965
4,358
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
yknxck
Ymir
6
0 / 4 / 1
4,525
453
872
6,838
3,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
5
6
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
3
5.5
W
Bacchus
Bedooooo
Bacchus
3
1
2
4
L
1
3
0
0.33
L
0
1
0
0
L
Osiris
4
4
0
1
W
Ix Chel
DripsWho
Ix Chel
1
0
1
1.5
L
0
1
0
0
W
Nut
3
0
3
4.5
W
Neith
TAPIERO18
Neith
2
4
1
0.63
L
Ymir
yknxck
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,604
Damage
11,747
27,992
Taken
32,975
13,445
Mitigated
17,123
9,396
Healing
2,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,953
1,810
0
3,768
8,541
3,569
0
352
7,978
0
38,671
W
Bacchus
Bedooooo
Bacchus
2,909
963
0
1,832
6,217
5,357
30
834
5,383
14,188
1,148
L
1,716
1,273
0
513
7,158
2,709
0
946
6,212
0
27,105
L
552
62
0
405
5,960
1,883
0
389
5,571
0
12,118
L
Osiris
5,642
2,270
0
434
8,661
7,552
0
0
8,661
0
35,274
W
Ix Chel
DripsWho
Ix Chel
1,928
0
92
1,333
3,262
1,228
0
1,891
1,371
47,335
1,452
L
2,965
401
0
500
4,358
1,360
0
946
3,412
45,819
0
W
Nut
5,480
3,741
0
2,000
4,312
1,615
1,456
432
3,880
0
42,584
W
Neith
TAPIERO18
Neith
1,334
689
0
371
5,660
1,676
0
328
5,065
0
18,298
L
Ymir
yknxck
Ymir
872
558
0
352
6,838
3,619
0
2,522
4,316
3,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,604
Gold Earned
25,291
271
Minions Killed
226
0
Camps Cleared
0
956,105
Distance Traveled
915,447
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,282
628
62
6
0
222,665
2
W
Bacchus
5,702
570
18
2
0
206,235
2
L
Rama
4,913
491
45
5
0
180,208
0
L
Fenrir
4,243
424
21
2
0
218,311
0
L
Osiris
6,123
612
60
6
0
161,188
0
W
Ix Chel
5,909
591
81
8
0
199,215
0
L
Nu Wa
5,487
549
97
10
0
178,916
0
W
Nut
6,198
620
75
8
0
184,839
0
W
Neith
5,513
551
35
4
0
143,151
0
L
Ymir
4,525
453
3
0
0
176,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role