Player Matchup

Izanami
Izanami
FroctuzxP
Izanami
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 28L
1,408 Elo+
Party 1
Merlin
Merlin
Fruitlut
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,785 Elo+
Solo
Hou Yi
Hou Yi
McLovin26
Hou Yi
Level 67
God Stats
2W - 7L
1,249 SR
Queue Stats
236W - 236L
1,513 Elo+
Solo
Nike
Nike
NUKE STORMER
Nike
Level 98
God Stats
0W - 2L
1,284 SR
Queue Stats
4W - 10L
1,593 Elo+
Solo
Fenrir
Fenrir
jefetepr
Fenrir
Level 42
God Stats
1W - 1L
1,743 SR
Queue Stats
31W - 39L
1,504 Elo+
Party 1
Team Averages
Level 64
1,455 SR
1,561 Elo+

VS

Team Averages
Level 84
1,585 SR
1,474 Elo+
Cernunnos
Cernunnos
Frenzyraid
Cernunnos
Level 84
God Stats
2W - 0L
1,717 SR
Queue Stats
108W - 106L
1,487 Elo+
Solo
Fenrir
Fenrir
Redwh33l
Fenrir
Level 58
God Stats
1W - 1L
1,729 SR
Queue Stats
89W - 79L
1,462 Elo+
Party 2
Thanatos
Thanatos
Renegade3131
Thanatos
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
86W - 80L
1,506 Elo+
Party 2
Sol
Sol
VultureEmpire
Sol
Level 62
God Stats
2W - 2L
1,477 SR
Queue Stats
78W - 105L
1,382 Elo+
Solo
Hun Batz
Hun Batz
bruno_goldfish1
Hun Batz
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 97L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FroctuzxP
Izanami
15
4 / 5 / 5
9,083
757
7,159
11,173
3,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Fruitlut
Merlin
14
1 / 5 / 3
8,100
675
5,404
7,517
2,586
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hou Yi
McLovin26
Hou Yi
17
2 / 4 / 7
9,506
792
12,332
11,990
5,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 4 / 7
8,198
683
6,989
18,706
11,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
jefetepr
Fenrir
14
4 / 4 / 6
8,671
723
6,093
13,782
15,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Frenzyraid
Cernunnos
18
5 / 1 / 10
10,398
867
8,557
6,582
3,825
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Redwh33l
Fenrir
15
1 / 1 / 12
8,599
717
5,643
10,220
11,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Renegade3131
Thanatos
18
9 / 4 / 11
10,506
876
18,621
15,295
8,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 3 / 6
9,884
824
11,174
9,867
4,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
15
3 / 4 / 11
9,349
779
15,683
12,004
7,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
12
Kills
22
22
Deaths
13
28
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Frenzyraid
Cernunnos
5
1
10
10
L
Izanami
FroctuzxP
Izanami
4
5
5
1.3
L
Merlin
Fruitlut
Merlin
1
5
3
0.5
L
Hou Yi
McLovin26
Hou Yi
2
4
7
1.38
L
1
4
7
1.13
W
Fenrir
Redwh33l
Fenrir
1
1
12
7
W
Thanatos
Renegade3131
Thanatos
9
4
11
3.63
W
4
3
6
2.33
W
Hun Batz
3
4
11
2.13
L
Fenrir
jefetepr
Fenrir
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,977
Damage
59,678
63,168
Taken
53,968
39,383
Mitigated
36,182
16,201
Healing
25,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Frenzyraid
Cernunnos
8,557
3,271
1,619
604
6,582
3,825
2,236
840
5,742
0
26,682
L
Izanami
FroctuzxP
Izanami
7,159
4,339
519
2,204
11,173
3,966
0
872
10,301
0
14,619
L
Merlin
Fruitlut
Merlin
5,404
402
1,174
433
7,517
2,586
0
1,651
5,866
14,219
0
L
Hou Yi
McLovin26
Hou Yi
12,332
3,603
1,119
2,361
11,990
5,827
0
1,824
10,166
0
36,048
L
6,989
234
534
5,265
18,706
11,834
0
4,489
14,217
0
13,152
W
Fenrir
Redwh33l
Fenrir
5,643
1,020
1,515
1,937
10,220
11,573
861
1,264
8,956
0
8,786
W
Thanatos
Renegade3131
Thanatos
18,621
2,862
3,160
9,576
15,295
8,663
444
687
14,608
0
25,358
W
11,174
3,044
682
2,816
9,867
4,983
1,743
1,712
8,155
30,235
0
W
Hun Batz
15,683
2,136
1,525
1,848
12,004
7,138
1,407
901
11,103
0
26,222
L
Fenrir
jefetepr
Fenrir
6,093
769
589
2,003
13,782
15,170
0
2,338
11,444
0
9,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,558
Gold Earned
48,736
122
Minions Killed
142
0
Camps Cleared
0
1,009,425
Distance Traveled
1,206,113
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,398
867
47
4
0
212,774
0
L
Izanami
9,083
757
18
2
0
148,393
0
L
Merlin
8,100
675
23
2
0
188,402
0
L
Hou Yi
9,506
792
48
4
0
222,146
0
L
Nike
8,198
683
20
2
0
215,457
0
W
Fenrir
8,599
717
4
0
0
256,452
0
W
Thanatos
10,506
876
15
1
0
245,786
0
W
Sol
9,884
824
52
4
0
223,678
0
W
Hun Batz
9,349
779
24
2
0
267,423
0
L
Fenrir
8,671
723
13
1
0
235,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role