Player Matchup

Cthulhu
Cthulhu
CDIZZYY
Cthulhu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,636 Elo+
Party 2
Baron Samedi
Baron Samedi
Cоded
Baron Samedi
Level 124
God Stats
1W - 1L
1,654 SR
Queue Stats
10W - 5L
1,604 Elo+
Party 2
Nut
Nut
JayBiz
Nut
Level 213
God Stats
2W - 1L
1,666 SR
Queue Stats
9W - 2L
1,623 Elo+
Solo
Guan Yu
Guan Yu
Tallпut
Guan Yu
Level 140
God Stats
1W - 0L
1,755 SR
Queue Stats
25W - 12L
1,635 Elo+
Party 2
Tiamat
Tiamat
The Elite Ac3
Tiamat
Level 115
God Stats
13W - 13L
1,546 SR
Queue Stats
74W - 67L
1,479 Elo+
Solo
Team Averages
Level 144
1,624 SR
1,595 Elo+

VS

Team Averages
Level 148
1,514 SR
1,486 Elo+
Nut
Nut
Andrewson81
Nut
Level 141
God Stats
22W - 32L
1,536 SR
Queue Stats
219W - 218L
1,501 Elo+
Solo
Maui
Maui
FuzzyMcFurr
Maui
Level 101
God Stats
7W - 10L
1,466 SR
Queue Stats
27W - 32L
1,451 Elo+
Party 1
Surtr
Surtr
JovenBruno83
Surtr
Level 146
God Stats
3W - 7L
1,500 SR
Queue Stats
330W - 327L
1,515 Elo+
Solo
Scylla
Scylla
SquishyClapper
Scylla
Level 165
God Stats
3W - 2L
1,901 SR
Queue Stats
118W - 115L
1,538 Elo+
Party 1
Ra
Ra
bmp92
Ra
Level 186
God Stats
0W - 3L
1,164 SR
Queue Stats
42W - 49L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CDIZZYY
Cthulhu
16
0 / 0 / 9
9,348
850
8,769
9,364
9,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
Cоded
Baron Samedi
16
4 / 1 / 9
8,938
813
10,035
10,050
5,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nut
JayBiz
Nut
16
2 / 1 / 9
9,239
840
13,027
7,745
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Guan Yu
Tallпut
Guan Yu
17
7 / 1 / 8
9,998
909
11,488
15,516
13,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

17
5 / 1 / 6
9,469
861
10,463
7,746
5,785
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 0
8,880
807
6,895
12,846
6,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 2
8,141
740
4,324
13,870
11,285
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 3 / 2
8,124
739
7,273
12,396
10,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 4 / 2
8,419
765
10,840
11,005
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ra
14
1 / 3 / 1
8,100
736
6,198
10,786
4,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
18
Kills
4
4
Deaths
18
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Cthulhu
CDIZZYY
Cthulhu
0
0
9
4.5
W
Baron Samedi
Cоded
Baron Samedi
4
1
9
8.5
L
0
4
2
0.25
W
Nut
JayBiz
Nut
2
1
9
6.5
L
0
3
2
0.33
L
1
4
2
0.5
W
Guan Yu
Tallпut
Guan Yu
7
1
8
11
W
5
1
6
8
L
Ra
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,782
Damage
35,530
50,421
Taken
60,903
37,606
Mitigated
36,128
18,386
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,895
2,977
0
2,554
12,846
6,188
327
5,408
7,319
0
34,167
W
Cthulhu
CDIZZYY
Cthulhu
8,769
582
1,170
1,827
9,364
9,674
315
3,254
6,017
30,508
437
W
Baron Samedi
Cоded
Baron Samedi
10,035
1,115
1,641
3,508
10,050
5,612
385
6,172
3,476
29,521
0
L
4,324
385
1,084
947
13,870
11,285
0
7,797
5,775
12,557
0
W
Nut
JayBiz
Nut
13,027
5,223
0
1,171
7,745
3,450
1,881
2,780
4,743
0
41,927
L
7,273
1,262
0
1,187
12,396
10,059
0
7,350
4,866
412
25,058
L
10,840
897
0
1,959
11,005
3,963
0
3,143
7,648
29,404
0
W
Guan Yu
Tallпut
Guan Yu
11,488
1,855
1,499
5,208
15,516
13,085
409
5,412
9,660
0
32,033
W
10,463
775
0
2,362
7,746
5,785
394
2,698
4,983
29,422
0
L
Ra
6,198
510
991
3,866
10,786
4,633
0
5,374
5,171
28,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,992
Gold Earned
41,664
266
Minions Killed
234
0
Camps Cleared
0
1,152,505
Distance Traveled
1,057,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,880
807
59
5
0
196,660
0
W
Cthulhu
9,348
850
63
6
0
231,232
0
W
Baron Samedi
8,938
813
50
5
0
215,431
0
L
Maui
8,141
740
20
2
0
219,128
0
W
Nut
9,239
840
58
5
0
212,381
0
L
Surtr
8,124
739
49
4
0
210,090
0
L
Scylla
8,419
765
56
5
0
209,469
0
W
Guan Yu
9,998
909
40
4
0
251,462
0
W
Tiamat
9,469
861
55
5
0
241,999
0
L
Ra
8,100
736
50
5
0
222,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role