Player Matchup

Raijin
Raijin
AbruptVI
Raijin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 44L
1,474 Elo+
Party 1
Rama
Rama
FuryWasTaken
Rama
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,631 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JacobTrixx
Tsukuyomi
Level 96
God Stats
14W - 10L
1,685 SR
Queue Stats
250W - 234L
1,487 Elo+
Solo
Artio
Artio
PPIsThatYou
Artio
Level 56
God Stats
24W - 20L
1,495 SR
Queue Stats
192W - 157L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
koopa585
Baron Samedi
Level 59
God Stats
11W - 10L
1,360 SR
Queue Stats
79W - 80L
1,494 Elo+
Solo
Team Averages
Level 85
1,508 SR
1,517 Elo+

VS

Team Averages
Level 96
1,623 SR
1,533 Elo+
Hercules
Hercules
CRIMSONxCRUSADER
Hercules
Level 122
God Stats
2W - 4L
1,399 SR
Queue Stats
71W - 87L
1,500 Elo+
Solo
Neith
Neith
FlurpSlooper
Neith
Level 107
God Stats
3W - 1L
1,884 SR
Queue Stats
64W - 47L
1,594 Elo+
Party 2
Sylvanus
Sylvanus
Potatoandrice
Sylvanus
Level 106
God Stats
31W - 25L
1,591 SR
Queue Stats
137W - 110L
1,560 Elo+
Party 2
Nu Wa
Nu Wa
TTV_JIJISTYLESS
Nu Wa
Level 63
God Stats
6W - 3L
1,854 SR
Queue Stats
119W - 123L
1,491 Elo+
Solo
Awilix
Awilix
Tycub1
Awilix
Level 82
God Stats
15W - 18L
1,385 SR
Queue Stats
141W - 142L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AbruptVI
Raijin
17
6 / 2 / 3
10,026
590
12,303
11,105
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
1 / 1 / 4
9,452
556
7,760
12,453
4,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
JacobTrixx
Tsukuyomi
17
10 / 2 / 3
10,214
601
13,295
15,370
6,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

17
6 / 0 / 5
10,475
616
14,005
19,573
19,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
koopa585
Baron Samedi
14
1 / 4 / 9
8,920
525
7,840
15,240
10,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
7,886
464
7,312
17,600
11,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 3 / 2
9,267
545
8,417
13,173
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Potatoandrice
Sylvanus
13
1 / 4 / 4
8,617
507
11,465
18,035
14,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 5 / 1
9,244
544
13,459
10,486
3,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
Tycub1
Awilix
15
2 / 5 / 0
8,389
493
7,675
17,042
6,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
24
Kills
9
9
Deaths
24
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
AbruptVI
Raijin
6
2
3
3.75
L
0
7
0
0
L
2
3
2
1
W
1
1
4
3
W
Tsukuyomi
JacobTrixx
Tsukuyomi
10
2
3
5.75
W
6
0
5
8.5
L
Sylvanus
Potatoandrice
Sylvanus
1
4
4
0.75
L
4
5
1
0.9
L
Awilix
Tycub1
Awilix
2
5
0
0.4
W
Baron Samedi
koopa585
Baron Samedi
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,203
Damage
48,328
73,741
Taken
76,336
45,754
Mitigated
41,179
24,819
Healing
16,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
AbruptVI
Raijin
12,303
1,350
0
641
11,105
4,225
578
5,296
5,397
79,958
1,135
L
7,312
2,050
0
4,886
17,600
11,399
0
7,530
8,939
0
54,343
L
8,417
2,641
0
3,142
13,173
5,446
173
3,198
9,933
0
85,526
W
7,760
6,315
0
4,447
12,453
4,951
0
2,992
9,213
0
84,614
W
Tsukuyomi
JacobTrixx
Tsukuyomi
13,295
3,853
0
3,966
15,370
6,438
0
4,205
10,751
0
85,936
W
14,005
1,608
220
8,650
19,573
19,585
0
2,239
16,159
56,835
5,448
L
Sylvanus
Potatoandrice
Sylvanus
11,465
2,810
2,611
4,477
18,035
14,129
98
8,352
9,365
39,701
1,610
L
13,459
2,562
0
338
10,486
3,531
0
4,816
5,257
60,853
1,252
L
Awilix
Tycub1
Awilix
7,675
2,519
0
1,360
17,042
6,674
0
6,164
10,319
0
58,581
W
Baron Samedi
koopa585
Baron Samedi
7,840
543
1,154
5,741
15,240
10,555
331
8,517
6,472
34,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,087
Gold Earned
43,403
556
Minions Killed
463
0
Camps Cleared
0
1,633,698
Distance Traveled
1,521,768
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,026
590
165
10
0
302,007
5
L
Hercules
7,886
464
91
5
0
241,967
0
L
Neith
9,267
545
130
8
0
325,671
2
W
Rama
9,452
556
152
9
0
317,945
2
W
Tsukuyomi
10,214
601
104
6
0
378,909
0
W
Artio
10,475
616
111
7
0
337,373
0
L
Sylvanus
8,617
507
55
3
0
290,059
2
L
Nu Wa
9,244
544
96
6
0
303,247
0
L
Awilix
8,389
493
91
5
0
360,824
0
W
Baron Samedi
8,920
525
24
1
0
297,464
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role