Player Matchup

Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold I
BornSolace
Kali
Gold I
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 90L
1,714 MMR
Solo
Cthulhu
Cthulhu
Platinum II
JohhnnyGuns
Cthulhu
Platinum II
Level 147
God Stats
3W - 1L
1,810 SR
Queue Stats
156W - 132L
1,753 MMR
Party 2
Chernobog
Chernobog
Platinum IV
oakfam3
Chernobog
Platinum IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 33L
1,659 MMR
Party 2
Zeus
Zeus
Platinum IV
xtrekage
Zeus
Platinum IV
Level 124
God Stats
2W - 5L
1,431 SR
Queue Stats
238W - 239L
1,707 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,548 SR
1,666 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 173
1,627 SR
1,665 MMR
Odin
Odin
Gold I
 
Odin
Gold I
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
CozyBoom
Nemesis
Platinum V
Level 124
God Stats
5W - 5L
1,765 SR
Queue Stats
101W - 80L
1,692 MMR
Solo
Artio
Artio
Gold I
Kíro
Artio
Gold I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 49L
1,708 MMR
Solo
Anhur
Anhur
Gold I
NightmarePhD
Anhur
Gold I
Level 187
God Stats
4W - 2L
1,663 SR
Queue Stats
68W - 59L
1,712 MMR
Party 1
Nu Wa
Nu Wa
Gold I
RawulPhD
Nu Wa
Gold I
Level 189
God Stats
94W - 70L
1,709 SR
Queue Stats
353W - 348L
1,712 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 0 / 4
5,512
551
3,254
4,995
4,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 2
5,715
572
3,741
10,019
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
JohhnnyGuns
Cthulhu
12
4 / 0 / 1
7,288
729
7,139
6,338
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
oakfam3
Chernobog
12
3 / 0 / 2
6,686
669
4,517
4,725
1,425
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
11
1 / 1 / 2
5,764
576
3,801
4,853
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
ThorThothBastetMercury

VS

Bans
KuzenboAresThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
1 / 2 / 0
5,011
501
2,282
9,032
6,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
CozyBoom
Nemesis
10
0 / 2 / 1
5,039
504
4,763
9,544
4,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Kíro
Artio
10
0 / 4 / 0
5,393
539
2,848
11,017
5,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 1 / 0
5,667
567
486
5,146
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
RawulPhD
Nu Wa
10
0 / 1 / 1
5,275
528
5,072
3,198
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
1
1
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
4
2
L
Odin
 
Odin
1
2
0
0.5
W
2
0
2
3
L
Nemesis
CozyBoom
Nemesis
0
2
1
0.25
W
Cthulhu
JohhnnyGuns
Cthulhu
4
0
1
4.5
L
Artio
Kíro
Artio
0
4
0
0
L
0
1
0
0
L
Nu Wa
RawulPhD
Nu Wa
0
1
1
0.5
W
Chernobog
oakfam3
Chernobog
3
0
2
4
W
Zeus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,452
Damage
15,451
30,930
Taken
37,937
15,758
Mitigated
18,909
9,968
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,254
356
0
2,139
4,995
4,445
0
1,181
3,814
14,891
2,568
L
Odin
 
Odin
2,282
386
0
1,743
9,032
6,168
0
2,620
6,350
0
14,915
W
3,741
2,280
0
1,936
10,019
4,592
0
1,152
8,867
0
53,891
L
Nemesis
CozyBoom
Nemesis
4,763
1,992
0
1,496
9,544
4,105
0
2,391
7,115
0
42,414
W
Cthulhu
JohhnnyGuns
Cthulhu
7,139
1,403
168
2,530
6,338
3,904
0
3,139
3,199
41,072
2,966
L
Artio
Kíro
Artio
2,848
547
0
4,284
11,017
5,919
0
5,569
4,772
35,665
0
L
486
291
0
2,169
5,146
1,642
0
769
4,377
0
52,490
L
Nu Wa
RawulPhD
Nu Wa
5,072
1,637
0
729
3,198
1,075
0
1,497
1,701
38,063
848
W
Chernobog
oakfam3
Chernobog
4,517
2,390
0
2,470
4,725
1,425
0
1,122
3,603
0
57,642
W
Zeus
3,801
830
0
725
4,853
1,392
0
1,149
3,704
39,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,965
Gold Earned
26,385
380
Minions Killed
321
0
Camps Cleared
0
1,107,445
Distance Traveled
1,049,228
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,512
551
20
2
0
239,269
2
L
Odin
5,011
501
23
2
0
225,064
2
W
Kali
5,715
572
78
8
0
237,774
0
L
Nemesis
5,039
504
62
6
0
238,205
0
W
Cthulhu
7,288
729
95
10
0
204,204
3
L
Artio
5,393
539
71
7
0
192,573
1
L
Anhur
5,667
567
92
9
0
188,832
0
L
Nu Wa
5,275
528
73
7
0
204,554
2
W
Chernobog
6,686
669
106
11
0
217,660
0
W
Zeus
5,764
576
81
8
0
208,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role