Player Matchup

Izanami
Izanami
 
Izanami
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Eightbitgus11
Nu Wa
Level 157
God Stats
10W - 7L
1,638 SR
Queue Stats
223W - 202L
1,564 Elo+
Solo
Gilgamesh
Gilgamesh
MikeTeavee
Gilgamesh
Level 114
God Stats
5W - 6L
1,470 SR
Queue Stats
90W - 96L
1,477 Elo+
Party 2
Geb
Geb
RagingAmoeba
Geb
Level 163
God Stats
21W - 8L
1,785 SR
Queue Stats
135W - 120L
1,572 Elo+
Solo
Awilix
Awilix
TheBoomBapEra
Awilix
Level 140
God Stats
7W - 10L
1,424 SR
Queue Stats
430W - 430L
1,513 Elo+
Party 2
Team Averages
Level 152
1,563 SR
1,525 Elo+

VS

Team Averages
Level 102
1,533 SR
1,568 Elo+
Danzaburou
Danzaburou
Chueydubs
Danzaburou
Level 148
God Stats
0W - 1L
1,916 SR
Queue Stats
24W - 26L
1,642 Elo+
Party 1
Ganesha
Ganesha
DemonicSilk8918
Ganesha
Level 54
God Stats
2W - 3L
1,452 SR
Queue Stats
6W - 12L
1,625 Elo+
Party 1
Hun Batz
Hun Batz
HercMeHoff
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,542 Elo+
Party 1
Bellona
Bellona
RichTickler15
Bellona
Level 157
God Stats
5W - 8L
1,491 SR
Queue Stats
627W - 596L
1,495 Elo+
Solo
Zhong Kui
Zhong Kui
TJ8149
Zhong Kui
Level 123
God Stats
0W - 1L
1,305 SR
Queue Stats
50W - 42L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
1 / 0 / 1
9,012
563
6,633
9,249
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 4
7,678
480
14,120
5,473
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
MikeTeavee
Gilgamesh
15
2 / 1 / 3
9,167
573
10,510
17,475
21,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 0 / 5
8,006
500
7,252
13,883
11,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
12 / 0 / 3
10,027
627
13,150
12,638
5,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chueydubs
Danzaburou
12
0 / 2 / 0
7,128
446
7,341
10,972
4,038
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 0
7,181
449
2,399
14,265
9,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
HercMeHoff
Hun Batz
13
1 / 3 / 0
7,288
456
3,772
11,832
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
13
0 / 5 / 1
7,955
497
11,246
19,469
22,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
TJ8149
Zhong Kui
12
0 / 3 / 0
7,166
448
10,213
17,481
12,791
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
15
Kills
1
1
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
1
1.5
L
Danzaburou
Chueydubs
Danzaburou
0
2
0
0
L
0
2
0
0
W
0
0
4
2
L
Hun Batz
HercMeHoff
Hun Batz
1
3
0
0.33
W
Gilgamesh
MikeTeavee
Gilgamesh
2
1
3
3.5
W
0
0
5
2.5
L
Bellona
0
5
1
0.1
L
Zhong Kui
TJ8149
Zhong Kui
0
3
0
0
W
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,665
Damage
34,971
58,718
Taken
74,019
44,303
Mitigated
54,175
17,604
Healing
25,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,633
5,207
0
4,302
9,249
3,680
118
301
8,948
0
98,124
L
Danzaburou
Chueydubs
Danzaburou
7,341
3,575
0
3,414
10,972
4,038
0
1,150
9,702
0
62,026
L
2,399
102
0
2,690
14,265
9,952
0
6,641
7,200
32,676
439
W
14,120
6,572
0
720
5,473
2,057
405
3,174
2,299
62,795
2,407
L
Hun Batz
HercMeHoff
Hun Batz
3,772
1,004
0
5,342
11,832
4,501
0
1,355
10,333
0
63,830
W
Gilgamesh
MikeTeavee
Gilgamesh
10,510
2,954
0
4,490
17,475
21,418
0
0
17,475
0
60,700
W
7,252
417
0
2,928
13,883
11,239
0
8,191
5,692
39,516
0
L
Bellona
11,246
3,754
0
4,724
19,469
22,893
0
530
17,194
0
65,434
L
Zhong Kui
TJ8149
Zhong Kui
10,213
848
0
9,714
17,481
12,791
0
10,280
6,697
82,654
0
W
13,150
4,995
0
5,164
12,638
5,909
236
822
11,816
0
85,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,890
Gold Earned
36,718
561
Minions Killed
495
0
Camps Cleared
0
1,615,935
Distance Traveled
1,549,994
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,012
563
181
11
0
292,027
5
L
Danzaburou
7,128
446
94
6
0
299,190
2
L
Ganesha
7,181
449
13
1
0
334,840
0
W
Nu Wa
7,678
480
109
7
0
269,307
0
L
Hun Batz
7,288
456
116
7
0
329,250
0
W
Gilgamesh
9,167
573
115
7
0
355,323
4
W
Geb
8,006
500
35
2
0
298,213
2
L
Bellona
7,955
497
117
7
0
309,156
4
L
Zhong Kui
7,166
448
155
10
0
277,558
0
W
Awilix
10,027
627
121
8
0
401,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role