Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Bakeerx
Ullr
Level 103
God Stats
0W - 2L
1,258 SR
Queue Stats
65W - 62L
1,451 Elo+
Solo
Zeus
Zeus
MaHrooM-21
Zeus
Level 102
God Stats
90W - 68L
1,598 SR
Queue Stats
163W - 154L
1,490 Elo+
Solo
Mercury
Mercury
darealDisneyana
Mercury
Level 129
God Stats
0W - 2L
1,317 SR
Queue Stats
40W - 42L
1,521 Elo+
Solo
Osiris
Osiris
svndlion000
Osiris
Level 66
God Stats
6W - 9L
1,426 SR
Queue Stats
103W - 87L
1,509 Elo+
Solo
Team Averages
Level 98
1,420 SR
1,494 Elo+

VS

Team Averages
Level 85
1,508 SR
1,439 Elo+
Fenrir
Fenrir
GrandmasterS1
Fenrir
Level 108
God Stats
4W - 3L
1,498 SR
Queue Stats
35W - 32L
1,496 Elo+
Party 1
Bastet
Bastet
MrGoForNothin
Bastet
Level 66
God Stats
8W - 5L
1,345 SR
Queue Stats
211W - 204L
1,457 Elo+
Solo
Nike
Nike
Uncle_Ses
Nike
Level 89
God Stats
2W - 1L
1,486 SR
Queue Stats
2W - 6L
1,233 Elo+
Party 1
Medusa
Medusa
YoungskuII23
Medusa
Level 105
God Stats
4W - 1L
1,710 SR
Queue Stats
35W - 30L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
rldrip_
Nu Wa
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
0 / 3 / 0
4,220
469
1,380
4,861
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Bakeerx
Ullr
8
0 / 2 / 0
4,576
508
2,331
7,731
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 2 / 1
5,272
586
4,293
5,135
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 0
4,973
553
3,228
8,006
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
1
0 / 0 / 0
3,249
361
0
214
50

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,027
670
6,081
7,730
3,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 0 / 2
5,320
591
1,775
6,275
2,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
8
2 / 1 / 0
4,999
555
3,354
6,633
3,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
9
1 / 0 / 0
4,942
549
2,551
3,436
1,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
rldrip_
Nu Wa
9
1 / 2 / 3
5,354
595
2,883
4,596
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
9
10
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
0
0
L
Ullr
Bakeerx
Ullr
0
2
0
0
W
4
0
2
5
L
0
2
1
0.25
W
1
0
2
2
W
Nike
2
1
0
2
W
Medusa
1
0
0
1
L
2
3
0
0.67
W
Nu Wa
rldrip_
Nu Wa
1
2
3
1.25
L
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,232
Damage
16,644
25,947
Taken
28,670
8,818
Mitigated
13,019
5,385
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,380
94
84
1,410
4,861
1,784
0
114
4,448
15,481
194
L
Ullr
Bakeerx
Ullr
2,331
798
0
1,395
7,731
2,468
0
201
7,153
0
27,307
W
6,081
2,227
0
2,692
7,730
3,948
0
2,258
5,384
0
30,564
L
4,293
115
0
1,372
5,135
1,401
0
1,361
3,523
40,393
475
W
1,775
735
0
2,924
6,275
2,368
0
393
5,832
0
34,914
W
Nike
3,354
69
0
2,088
6,633
3,917
0
415
6,170
0
19,742
W
Medusa
2,551
455
53
1,092
3,436
1,216
718
0
3,436
0
27,220
L
3,228
2,077
0
1,124
8,006
3,115
0
993
6,734
0
36,783
W
Nu Wa
rldrip_
Nu Wa
2,883
1,047
83
911
4,596
1,570
0
1,993
2,347
30,272
0
L
Osiris
0
0
0
0
214
50
0
214
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,290
Gold Earned
26,642
203
Minions Killed
221
0
Camps Cleared
0
651,641
Distance Traveled
933,988
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,220
469
24
3
0
127,587
0
L
Ullr
4,576
508
45
5
0
185,332
2
W
Fenrir
6,027
670
43
5
0
189,774
1
L
Zeus
5,272
586
81
9
0
166,816
0
W
Bastet
5,320
591
59
7
0
202,071
1
W
Nike
4,999
555
18
2
0
191,662
2
W
Medusa
4,942
549
45
5
0
170,935
2
L
Mercury
4,973
553
53
6
0
171,906
0
W
Nu Wa
5,354
595
56
6
0
179,546
3
L
Osiris
3,249
361
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role