Player Matchup

Sun Wukong
Sun Wukong
AKMBN_
Sun Wukong
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 159L
1,442 Elo+
Party 1
Atlas
Atlas
Alexandrito27
Atlas
Level 143
God Stats
1W - 4L
1,434 SR
Queue Stats
143W - 135L
1,461 Elo+
Solo
Anubis
Anubis
BekkaBihhh__
Anubis
Level 36
God Stats
2W - 6L
1,183 SR
Queue Stats
167W - 190L
1,416 Elo+
Party 1
Cabrakan
Cabrakan
MalphasTheUnholy
Cabrakan
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Staydown987
Guan Yu
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
184W - 180L
1,464 Elo+
Party 1
Team Averages
Level 115
1,423 SR
1,456 Elo+

VS

Team Averages
Level 131
1,500 SR
1,468 Elo+
Cthulhu
Cthulhu
DirtyBird57
Cthulhu
Level 169
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 70L
1,491 Elo+
Party 3
Ix Chel
Ix Chel
EZ Ace GN
Ix Chel
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 100L
1,499 Elo+
Solo
Set
Set
Mo3Tit
Set
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 52L
1,431 Elo+
Party 3
Athena
Athena
TitansPeace
Athena
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 40L
1,429 Elo+
Party 2
Chiron
Chiron
shotguns999
Chiron
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AKMBN_
Sun Wukong
14
3 / 4 / 5
8,322
694
9,737
13,628
8,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

15
5 / 4 / 2
8,892
741
10,957
13,693
12,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
13
0 / 4 / 4
7,326
611
7,565
10,225
5,792
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 4 / 7
8,287
691
6,951
12,855
11,465
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
Staydown987
Guan Yu
17
3 / 3 / 6
8,831
736
8,682
12,772
13,653
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DirtyBird57
Cthulhu
17
5 / 1 / 14
10,783
899
16,861
10,493
7,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ix Chel
EZ Ace GN
Ix Chel
16
3 / 1 / 13
9,180
765
8,725
7,727
5,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Set
Mo3Tit
Set
13
1 / 6 / 11
8,071
673
6,938
11,911
6,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
16
4 / 3 / 12
9,919
827
4,850
18,473
23,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
16
6 / 2 / 8
9,655
805
16,592
7,680
3,989
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
77
12
Kills
19
19
Deaths
13
24
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AKMBN_
Sun Wukong
3
4
5
1.38
L
5
4
2
1.5
L
Anubis
0
4
4
0.5
W
Cthulhu
DirtyBird57
Cthulhu
5
1
14
12
W
Ix Chel
EZ Ace GN
Ix Chel
3
1
13
9.5
L
1
4
7
1.13
W
Set
Mo3Tit
Set
1
6
11
1.08
L
Guan Yu
Staydown987
Guan Yu
3
3
6
2
W
Athena
4
3
12
3.33
W
Chiron
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,892
Damage
53,966
63,173
Taken
56,284
51,899
Mitigated
47,515
21,742
Healing
24,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AKMBN_
Sun Wukong
9,737
1,772
882
2,362
13,628
8,635
242
5,379
8,249
413
16,810
L
10,957
3,640
261
914
13,693
12,354
0
5,555
8,138
23,133
0
L
Anubis
7,565
661
940
2,494
10,225
5,792
0
6,342
3,883
24,196
0
W
Cthulhu
DirtyBird57
Cthulhu
16,861
878
3,477
3,026
10,493
7,544
940
4,528
5,965
33,472
1,365
W
Ix Chel
EZ Ace GN
Ix Chel
8,725
778
8,415
3,116
7,727
5,695
561
2,762
4,965
20,927
289
L
6,951
899
748
1,534
12,855
11,465
0
7,289
5,566
12,188
190
W
Set
Mo3Tit
Set
6,938
2,209
563
834
11,911
6,632
205
5,699
6,212
0
13,166
L
Guan Yu
Staydown987
Guan Yu
8,682
923
6,745
4,862
12,772
13,653
157
5,227
7,545
0
18,980
W
Athena
4,850
1,236
246
1,538
18,473
23,655
218
9,156
9,317
7,559
0
W
Chiron
16,592
5,063
1,911
1,193
7,680
3,989
2,346
3,614
4,066
0
33,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,658
Gold Earned
47,608
113
Minions Killed
127
0
Camps Cleared
0
1,072,604
Distance Traveled
1,010,984
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,322
694
24
2
0
235,596
0
L
Atlas
8,892
741
28
2
0
199,368
0
L
Anubis
7,326
611
25
2
0
184,261
0
W
Cthulhu
10,783
899
40
3
0
194,423
0
W
Ix Chel
9,180
765
41
3
0
222,071
0
L
Cabrakan
8,287
691
16
1
0
210,373
0
W
Set
8,071
673
6
1
0
196,509
0
L
Guan Yu
8,831
736
20
2
0
243,006
0
W
Athena
9,919
827
1
0
0
208,656
0
W
Chiron
9,655
805
39
3
0
189,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role