Player Matchup

Agni
Agni
Gold II
 
Agni
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum V
DrierChalice68
Kali
Platinum V
Level 128
God Stats
5W - 2L
1,670 SR
Queue Stats
627W - 631L
1,636 MMR
Solo
Cerberus
Cerberus
Platinum IV
JakeBearFire
Cerberus
Platinum IV
Level 154
God Stats
2W - 3L
1,556 SR
Queue Stats
163W - 159L
1,740 MMR
Party 1
Jing Wei
Jing Wei
Silver I
LogisticZombie
Jing Wei
Silver I
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
115W - 115L
1,643 MMR
Solo
Cthulhu
Cthulhu
Gold II
Squiee
Cthulhu
Gold II
Level 126
God Stats
8W - 7L
1,765 SR
Queue Stats
61W - 62L
1,621 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,598 SR
1,628 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 160
1,575 SR
1,640 MMR
Cupid
Cupid
Gold I
 
Cupid
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold I
Carrdiackid
Charon
Gold I
Level 157
God Stats
38W - 27L
1,640 SR
Queue Stats
76W - 83L
1,725 MMR
Solo
Zeus
Zeus
Platinum III
Mysstic
Zeus
Platinum III
Level 155
God Stats
3W - 3L
1,372 SR
Queue Stats
77W - 70L
1,723 MMR
Solo
Sobek
Sobek
Gold III
ShadowSly
Sobek
Gold III
Level 209
God Stats
5W - 3L
1,621 SR
Queue Stats
320W - 318L
1,622 MMR
Solo
Arachne
Arachne
Gold I
Wafflix
Arachne
Gold I
Level 129
God Stats
20W - 13L
1,741 SR
Queue Stats
63W - 69L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
3
0 / 0 / 0
2,639
528
0
303
69
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 0 / 0
3,410
682
1,264
3,939
1,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cerberus
JakeBearFire
Cerberus
7
1 / 0 / 0
3,734
747
509
4,306
1,730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
5
0 / 1 / 0
3,101
620
1,770
3,633
1,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
Squiee
Cthulhu
5
0 / 1 / 0
3,335
667
1,961
4,993
2,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThorLokiAthenaThanatos

VS

Bans
AwilixAo KuangFafnirHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
6
1 / 0 / 1
3,658
732
3,462
3,198
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charon
6
1 / 0 / 1
3,716
743
2,148
4,829
2,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
Mysstic
Zeus
7
0 / 0 / 0
3,955
791
559
2,559
629
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
ShadowSly
Sobek
6
0 / 1 / 0
3,596
719
893
3,934
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
Wafflix
Arachne
4
0 / 1 / 1
3,078
616
896
4,102
1,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
2
2
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
0
0
0
W
Cupid
 
Cupid
1
0
1
1.5
W
Charon
1
0
1
1.5
L
1
0
0
1
L
Cerberus
JakeBearFire
Cerberus
1
0
0
1
L
Jing Wei
0
1
0
0
W
Zeus
Mysstic
Zeus
0
0
0
0
W
Sobek
ShadowSly
Sobek
0
1
0
0
L
Cthulhu
Squiee
Cthulhu
0
1
0
0
W
Arachne
Wafflix
Arachne
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,504
Damage
7,958
17,174
Taken
18,622
7,099
Mitigated
7,993
6,456
Healing
8,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
0
0
0
0
303
69
0
97
206
2,248
0
W
Cupid
 
Cupid
3,462
2,611
370
2,346
3,198
968
0
933
2,265
0
19,061
W
Charon
2,148
597
0
1,699
4,829
2,745
0
704
4,125
10,483
0
L
1,264
334
0
1,232
3,939
1,551
0
462
3,477
0
14,924
L
Cerberus
JakeBearFire
Cerberus
509
58
0
2,501
4,306
1,730
0
699
3,413
22,568
0
L
Jing Wei
1,770
1,496
0
818
3,633
1,124
0
1,059
2,574
0
16,308
W
Zeus
Mysstic
Zeus
559
83
0
1,676
2,559
629
0
0
2,559
25,607
1,899
W
Sobek
ShadowSly
Sobek
893
159
0
1,541
3,934
2,208
0
509
3,425
12,001
0
L
Cthulhu
Squiee
Cthulhu
1,961
552
452
1,453
4,993
2,625
0
1,089
3,904
10,290
1,259
W
Arachne
Wafflix
Arachne
896
601
0
1,143
4,102
1,443
0
106
3,996
0
12,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,219
Gold Earned
18,003
148
Minions Killed
160
0
Camps Cleared
0
454,444
Distance Traveled
486,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
2,639
528
7
1
0
28,054
0
W
Cupid
3,658
732
32
6
0
96,439
0
W
Charon
3,716
743
17
3
0
105,374
0
L
Kali
3,410
682
30
6
0
118,775
0
L
Cerberus
3,734
747
65
13
0
97,698
0
L
Jing Wei
3,101
620
24
5
0
101,634
0
W
Zeus
3,955
791
55
11
0
94,941
0
W
Sobek
3,596
719
32
6
0
88,856
0
L
Cthulhu
3,335
667
22
4
0
108,283
0
W
Arachne
3,078
616
24
5
0
101,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role