Player Matchup

Cthulhu
Cthulhu
Tranquilchalk76
Cthulhu
Level 49
God Stats
3W - 0L
1,729 SR
Queue Stats
178W - 161L
1,453 Elo+
Party 3
Agni
Agni
Zehetsobabydaddy
Agni
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 34L
1,394 Elo+
Party 1
Bake Kujira
Bake Kujira
Zehetsubo
Bake Kujira
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 216L
1,467 Elo+
Party 1
Neith
Neith
killer slawjn
Neith
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 86L
1,444 Elo+
Party 3
Chaac
Chaac
olitutu2
Chaac
Level 36
God Stats
33W - 24L
1,816 SR
Queue Stats
132W - 147L
1,376 Elo+
Solo
Team Averages
Level 57
1,609 SR
1,427 Elo+

VS

Team Averages
Level 65
1,392 SR
1,447 Elo+
Scylla
Scylla
AP Physics 2
Scylla
Level 80
God Stats
0W - 4L
1,272 SR
Queue Stats
9W - 18L
1,317 Elo+
Party 2
Izanami
Izanami
Loamy Clay
Izanami
Level 87
God Stats
6W - 15L
1,531 SR
Queue Stats
36W - 43L
1,420 Elo+
Party 2
Achilles
Achilles
RuggedRabbit14
Achilles
Level 46
God Stats
0W - 3L
1,155 SR
Queue Stats
62W - 50L
1,505 Elo+
Party 2
Thanatos
Thanatos
crazyCABdriver42
Thanatos
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 49L
1,491 Elo+
Party 2
Bacchus
Bacchus
readfl
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
8,023
472
3,286
13,160
10,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
8 / 1 / 0
10,732
631
10,473
9,488
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bake Kujira
Zehetsubo
Bake Kujira
16
1 / 0 / 2
9,457
556
11,559
11,992
15,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 2
7,218
425
1,101
4,965
1,812
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
olitutu2
Chaac
14
2 / 2 / 4
8,408
495
6,573
12,588
7,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
3 / 5 / 1
8,076
475
6,109
9,037
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Loamy Clay
Izanami
17
3 / 3 / 1
9,707
571
9,953
10,507
4,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
13
0 / 2 / 0
7,697
453
4,452
15,410
15,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 2 / 4
8,064
474
6,685
17,617
7,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bacchus
readfl
Bacchus
2
0 / 0 / 0
3,631
214
0
0
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
12
Kills
7
7
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
5
1
0.7
L
Izanami
Loamy Clay
Izanami
3
3
1
1.17
L
Achilles
0
2
0
0
W
1
2
3
1.25
W
8
1
0
8
W
Bake Kujira
Zehetsubo
Bake Kujira
1
0
2
2
L
1
2
4
1.5
W
0
2
2
0.5
W
Chaac
olitutu2
Chaac
2
2
4
2
L
Bacchus
readfl
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,992
Damage
27,199
52,193
Taken
52,571
38,678
Mitigated
31,187
8,106
Healing
21,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,109
554
0
844
9,037
3,215
0
5,921
3,116
50,183
0
L
Izanami
Loamy Clay
Izanami
9,953
6,887
0
2,468
10,507
4,853
2,485
4,956
5,551
0
90,188
L
Achilles
4,452
1,443
0
4,180
15,410
15,509
192
9,178
6,232
0
47,553
W
3,286
105
0
2,082
13,160
10,522
148
878
12,247
37,882
312
W
10,473
933
0
1,570
9,488
3,595
0
2,520
6,968
84,434
1,551
W
Bake Kujira
Zehetsubo
Bake Kujira
11,559
6,129
0
1,889
11,992
15,498
79
304
10,854
80,723
4,470
L
6,685
2,791
0
14,025
17,617
7,610
0
4,728
12,889
0
65,457
W
1,101
65
0
342
4,965
1,812
925
1,287
3,678
0
37,130
W
Chaac
olitutu2
Chaac
6,573
1,432
0
2,223
12,588
7,251
0
1,120
11,468
0
65,333
L
Bacchus
readfl
Bacchus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,838
Gold Earned
37,175
490
Minions Killed
415
0
Camps Cleared
0
1,592,676
Distance Traveled
1,225,440
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,076
475
88
5
0
264,834
0
L
Izanami
9,707
571
142
8
0
272,674
0
L
Achilles
7,697
453
72
4
0
321,574
1
W
Cthulhu
8,023
472
53
3
0
365,058
5
W
Agni
10,732
631
150
9
0
344,112
0
W
Bake Kujira
9,457
556
126
7
0
296,414
2
L
Thanatos
8,064
474
113
7
0
366,358
2
W
Neith
7,218
425
65
4
0
259,798
1
W
Chaac
8,408
495
96
6
0
327,294
0
L
Bacchus
3,631
214
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role