Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Givemeursoul972
Nike
Level 68
God Stats
7W - 9L
1,689 SR
Queue Stats
30W - 24L
1,435 Elo+
Party 1
Tiamat
Tiamat
Javutwo
Tiamat
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
317W - 305L
1,453 Elo+
Solo
Charybdis
Charybdis
SaintLazaruz
Charybdis
Level 36
God Stats
0W - 4L
1,269 SR
Queue Stats
3W - 6L
1,435 Elo+
Party 1
Arachne
Arachne
nbentley01
Arachne
Level 82
God Stats
16W - 4L
1,539 SR
Queue Stats
21W - 14L
1,435 Elo+
Party 1
Team Averages
Level 75
1,499 SR
1,451 Elo+

VS

Team Averages
Level 107
1,459 SR
1,424 Elo+
Janus
Janus
Dreadful-Empress
Janus
Level 149
God Stats
2W - 3L
1,654 SR
Queue Stats
137W - 150L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
FURIA_DEL_LEON
Cu Chulainn
Level 80
God Stats
5W - 7L
1,376 SR
Queue Stats
552W - 521L
1,458 Elo+
Party 2
Fenrir
Fenrir
kataloon
Fenrir
Level 45
God Stats
1W - 1L
1,292 SR
Queue Stats
61W - 84L
1,421 Elo+
Solo
Chiron
Chiron
linternaverde11
Chiron
Level 137
God Stats
7W - 7L
1,473 SR
Queue Stats
925W - 916L
1,488 Elo+
Party 2
Cerberus
Cerberus
xinobx
Cerberus
Level 125
God Stats
4W - 9L
1,500 SR
Queue Stats
20W - 40L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 5 / 2
5,454
455
4,374
10,901
7,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 4
5,452
454
4,209
10,190
7,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Javutwo
Tiamat
12
0 / 0 / 0
6,504
542
3,255
5,225
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
SaintLazaruz
Charybdis
9
2 / 5 / 2
5,537
461
6,109
6,648
2,202
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
nbentley01
Arachne
11
3 / 3 / 0
6,465
539
3,534
7,825
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,405
534
1,892
3,227
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
FURIA_DEL_LEON
Cu Chulainn
13
7 / 2 / 1
7,993
666
6,878
9,631
8,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
kataloon
Fenrir
11
1 / 1 / 5
6,122
510
870
7,812
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 8
6,495
541
5,912
9,305
3,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
xinobx
Cerberus
11
9 / 0 / 4
7,090
591
6,670
10,402
11,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
18
18
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
2
0.4
W
0
0
0
0
W
Cu Chulainn
FURIA_DEL_LEON
Cu Chulainn
7
2
1
3.75
L
0
5
4
0.4
L
Tiamat
Javutwo
Tiamat
0
0
0
0
L
Charybdis
SaintLazaruz
Charybdis
2
5
2
0.6
W
Fenrir
kataloon
Fenrir
1
1
5
3.5
W
1
3
8
1.67
L
Arachne
nbentley01
Arachne
3
3
0
1
W
Cerberus
xinobx
Cerberus
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,481
Damage
22,222
40,789
Taken
40,377
22,712
Mitigated
27,205
5,197
Healing
13,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,374
541
0
130
10,901
7,856
0
1,052
9,849
0
23,464
W
1,892
102
0
945
3,227
1,319
0
2,657
570
39,697
1,641
W
Cu Chulainn
FURIA_DEL_LEON
Cu Chulainn
6,878
838
0
976
9,631
8,262
512
0
9,631
0
61,123
L
4,209
877
169
1,317
10,190
7,209
0
2,071
8,119
0
16,545
L
Tiamat
Javutwo
Tiamat
3,255
145
0
2,658
5,225
2,368
0
1,543
3,429
46,922
0
L
Charybdis
SaintLazaruz
Charybdis
6,109
3,768
0
219
6,648
2,202
0
1,511
5,137
0
25,026
W
Fenrir
kataloon
Fenrir
870
385
0
4,470
7,812
3,137
368
598
7,214
0
36,011
W
5,912
1,217
322
3,211
9,305
3,145
426
0
9,305
0
40,471
L
Arachne
nbentley01
Arachne
3,534
2,313
0
704
7,825
3,077
0
1,806
6,019
0
40,104
W
Cerberus
xinobx
Cerberus
6,670
645
0
3,415
10,402
11,342
0
0
10,402
32,035
230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,412
Gold Earned
34,105
242
Minions Killed
374
0
Camps Cleared
0
1,167,751
Distance Traveled
1,197,068
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,454
455
22
2
0
275,991
0
W
Janus
6,405
534
78
7
0
232,826
0
W
Cu Chulainn
7,993
666
103
9
0
245,794
0
L
Nike
5,452
454
19
2
0
212,806
0
L
Tiamat
6,504
542
83
7
0
215,335
0
L
Charybdis
5,537
461
38
3
0
205,857
0
W
Fenrir
6,122
510
65
5
0
260,192
0
W
Chiron
6,495
541
53
4
0
228,191
0
L
Arachne
6,465
539
80
7
0
257,762
0
W
Cerberus
7,090
591
75
6
0
230,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role