Player Matchup

Sol
Sol
Silver IV
 
Sol
Silver IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver II
BabyZes
Loki
Silver II
Level 151
God Stats
3W - 3L
1,727 SR
Queue Stats
106W - 110L
1,167 MMR
Solo
Fenrir
Fenrir
Silver IV
CopiTheHunter
Fenrir
Silver IV
Level 157
God Stats
0W - 1L
1,559 SR
Queue Stats
28W - 47L
912 MMR
Solo
Neith
Neith
Silver IV
ThatOneJmanGuy
Neith
Silver IV
Level 120
God Stats
3W - 4L
1,590 SR
Queue Stats
9W - 24L
1,039 MMR
Solo
Athena
Athena
Silver III
thekingofme1208
Athena
Silver III
Level 162
God Stats
11W - 19L
1,432 SR
Queue Stats
752W - 799L
918 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 151
1,561 SR
1,107 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,562 SR
1,018 MMR
Poseidon
Poseidon
Silver I
MoSleep
Poseidon
Silver I
Level 159
God Stats
46W - 51L
1,487 SR
Queue Stats
260W - 270L
1,119 MMR
Solo
Aphrodite
Aphrodite
Silver V
Rey_Leo_0077
Aphrodite
Silver V
Level 107
God Stats
12W - 22L
1,834 SR
Queue Stats
45W - 101L
897 MMR
Solo
Anhur
Anhur
Silver II
javyayi
Anhur
Silver II
Level 122
God Stats
2W - 3L
1,369 SR
Queue Stats
69W - 79L
1,153 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
weakgecat
Cu Chulainn
Silver II
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 121L
1,026 MMR
Solo
Ne Zha
Ne Zha
Silver III
xIsoLaTeDx
Ne Zha
Silver III
Level 184
God Stats
34W - 23L
1,619 SR
Queue Stats
507W - 529L
895 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
1
0 / 0 / 0
3,431
343
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
BabyZes
Loki
11
2 / 2 / 0
5,686
569
5,519
8,539
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 3 / 0
5,201
520
4,260
8,407
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 1
4,699
470
4,678
4,582
974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 1 / 1
5,054
505
827
7,073
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
GebScyllaNut

VS

Bans
CliodhnaThanatosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MoSleep
Poseidon
11
1 / 1 / 2
6,390
639
3,039
3,154
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Rey_Leo_0077
Aphrodite
10
2 / 1 / 1
6,109
611
1,454
3,708
1,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Anhur
javyayi
Anhur
11
0 / 2 / 1
5,906
591
5,025
6,278
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
weakgecat
Cu Chulainn
11
2 / 2 / 0
6,447
645
4,550
8,673
4,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
xIsoLaTeDx
Ne Zha
11
2 / 0 / 1
5,595
560
2,877
9,338
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
5
Kills
7
7
Deaths
6
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
L
Loki
BabyZes
Loki
2
2
0
1
L
2
3
0
0.67
W
Poseidon
MoSleep
Poseidon
1
1
2
2
W
Aphrodite
Rey_Leo_0077
Aphrodite
2
1
1
2.5
L
0
1
1
0.5
W
Anhur
javyayi
Anhur
0
2
1
0.25
L
1
1
1
1.5
W
Cu Chulainn
weakgecat
Cu Chulainn
2
2
0
1
W
Ne Zha
xIsoLaTeDx
Ne Zha
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,284
Damage
16,945
28,601
Taken
31,151
12,039
Mitigated
13,367
7,380
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Loki
BabyZes
Loki
5,519
1,589
0
3,118
8,539
2,727
0
0
8,189
0
39,984
L
4,260
1,362
0
800
8,407
3,780
0
2,409
5,998
0
28,889
W
Poseidon
MoSleep
Poseidon
3,039
628
0
250
3,154
946
717
296
2,858
52,797
865
W
Aphrodite
Rey_Leo_0077
Aphrodite
1,454
196
1,855
2,318
3,708
1,364
696
138
3,570
16,872
0
L
4,678
1,105
0
1,220
4,582
974
0
400
4,182
0
28,081
W
Anhur
javyayi
Anhur
5,025
3,552
0
2,019
6,278
2,332
0
393
5,885
0
53,711
L
827
249
0
2,242
7,073
4,558
0
1,631
5,442
18,686
0
W
Cu Chulainn
weakgecat
Cu Chulainn
4,550
1,337
0
3,321
8,673
4,863
0
0
8,673
0
43,181
W
Ne Zha
xIsoLaTeDx
Ne Zha
2,877
1,282
0
2,574
9,338
3,862
0
0
9,338
0
38,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,071
Gold Earned
30,447
165
Minions Killed
355
0
Camps Cleared
0
779,601
Distance Traveled
936,643
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,431
343
0
0
0
697
0
L
Loki
5,686
569
59
6
0
209,807
0
L
Fenrir
5,201
520
42
4
0
205,372
0
W
Poseidon
6,390
639
93
9
0
201,279
5
W
Aphrodite
6,109
611
28
3
0
192,994
0
L
Neith
4,699
470
48
5
0
178,376
1
W
Anhur
5,906
591
99
10
0
174,350
0
L
Athena
5,054
505
16
2
0
185,349
1
W
Cu Chulainn
6,447
645
69
7
0
165,858
2
W
Ne Zha
5,595
560
66
7
0
202,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role