Player Matchup

Charon
Charon
Silver IV
CleanDarrel
Charon
Silver IV
Level 125
God Stats
5W - 3L
1,587 SR
Queue Stats
106W - 108L
1,373 MMR
Solo
Fenrir
Fenrir
Gold V
DuhLegitStorm
Fenrir
Gold V
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 38L
1,321 MMR
Party 1
Cthulhu
Cthulhu
Gold II
PootyBooty69
Cthulhu
Gold II
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 136L
1,446 MMR
Party 1
Neith
Neith
Gold II
SmurphaY
Neith
Gold II
Level 231
God Stats
107W - 89L
1,578 SR
Queue Stats
274W - 268L
1,404 MMR
Solo
Nu Wa
Nu Wa
Gold V
taytig
Nu Wa
Gold V
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,373 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,533 SR
1,384 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,497 SR
1,422 MMR
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
Captag
Cerberus
Gold IV
Level 147
God Stats
5W - 3L
1,687 SR
Queue Stats
333W - 333L
1,381 MMR
Solo
Da Ji
Da Ji
Gold III
Inefable-Neofito
Da Ji
Gold III
Level 184
God Stats
0W - 2L
1,301 SR
Queue Stats
366W - 357L
1,394 MMR
Solo
Olorun
Olorun
Gold V
YclipT
Olorun
Gold V
Level 47
God Stats
1W - 3L
1,496 SR
Queue Stats
17W - 25L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
2 / 0 / 1
7,091
545
3,116
8,927
6,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 3 / 1
7,304
562
3,783
11,549
5,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
PootyBooty69
Cthulhu
12
1 / 2 / 2
7,372
567
10,022
11,508
8,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
SmurphaY
Neith
14
1 / 2 / 2
7,412
570
6,600
8,002
3,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
taytig
Nu Wa
12
1 / 2 / 2
6,411
493
6,044
6,064
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
AwilixMorgan Le FaySobekThanatos

VS

Bans
ThothSusanoBastetHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 2 / 1
7,139
549
5,974
9,507
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
 
Ganesha
11
0 / 0 / 3
6,826
525
3,192
6,755
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cerberus
Captag
Cerberus
12
2 / 3 / 2
7,068
544
7,098
14,207
10,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 1 / 3
7,546
580
3,351
11,435
4,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
YclipT
Olorun
10
1 / 3 / 1
5,997
461
5,204
8,080
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
9
Kills
9
9
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
1
1.25
L
Ganesha
 
Ganesha
0
0
3
1.5
L
Cerberus
Captag
Cerberus
2
3
2
1
W
Charon
2
0
1
2.5
W
4
3
1
1.5
L
4
1
3
5.5
W
Cthulhu
PootyBooty69
Cthulhu
1
2
2
1
W
Neith
SmurphaY
Neith
1
2
2
1
L
Olorun
YclipT
Olorun
1
3
1
0.5
W
Nu Wa
taytig
Nu Wa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,565
Damage
24,819
46,050
Taken
49,984
26,060
Mitigated
27,727
9,935
Healing
18,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,974
303
0
3,936
9,507
4,398
0
4,039
5,122
56,209
2,894
L
Ganesha
 
Ganesha
3,192
925
0
2,282
6,755
5,433
0
2,342
4,051
23,868
378
L
Cerberus
Captag
Cerberus
7,098
589
0
2,956
14,207
10,673
0
7,073
5,824
41,544
0
W
Charon
3,116
452
0
2,727
8,927
6,270
185
3,269
5,658
20,518
2,053
W
3,783
1,313
0
1,897
11,549
5,669
37
2,805
8,671
0
60,983
L
3,351
524
0
6,704
11,435
4,276
0
1,742
9,509
0
54,519
W
Cthulhu
PootyBooty69
Cthulhu
10,022
1,086
0
2,228
11,508
8,793
0
6,230
4,351
44,568
1,784
W
Neith
SmurphaY
Neith
6,600
1,157
0
1,981
8,002
3,177
0
3,801
4,201
0
71,946
L
Olorun
YclipT
Olorun
5,204
2,593
260
2,613
8,080
2,947
0
1,257
6,744
39,665
8,954
W
Nu Wa
taytig
Nu Wa
6,044
2,481
0
1,102
6,064
2,151
493
3,457
2,607
36,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,590
Gold Earned
34,576
421
Minions Killed
414
0
Camps Cleared
0
1,336,506
Distance Traveled
1,244,252
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,139
549
113
9
0
253,885
0
L
Ganesha
6,826
525
13
1
0
256,703
0
L
Cerberus
7,068
544
100
8
0
239,523
0
W
Charon
7,091
545
30
2
0
272,876
2
W
Fenrir
7,304
562
87
7
0
311,697
0
L
Da Ji
7,546
580
93
7
0
314,575
2
W
Cthulhu
7,372
567
109
8
0
267,466
2
W
Neith
7,412
570
122
9
0
245,303
1
L
Olorun
5,997
461
95
7
0
179,566
1
W
Nu Wa
6,411
493
73
6
0
239,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role