Player Matchup

Loki
Loki
Bronze III
Fuzzlle
Loki
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,544 MMR
Party 1
Chang'e
Chang'e
Bronze III
PeccYz
Chang'e
Bronze III
Level 158
God Stats
3W - 0L
1,315 SR
Queue Stats
4W - 1L
1,544 MMR
Party 1
Sobek
Sobek
Gold III
RGXFIex
Sobek
Gold III
Level 129
God Stats
8W - 6L
1,317 SR
Queue Stats
134W - 151L
1,518 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 148
1,378 SR
1,535 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 159
1,599 SR
1,535 MMR
Horus
Horus
Bronze III
 
Horus
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver V
CHIKIRUTA
Cerberus
Silver V
Level 169
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 70L
1,464 MMR
Party 2
Merlin
Merlin
Silver I
Pharaoh Returns
Merlin
Silver I
Level 186
God Stats
2W - 2L
1,797 SR
Queue Stats
10W - 10L
1,640 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Fuzzlle
Loki
13
4 / 1 / 2
8,955
746
10,307
9,342
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
PeccYz
Chang'e
16
1 / 0 / 4
8,910
743
18,525
8,660
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
RGXFIex
Sobek
15
1 / 0 / 4
8,634
720
7,885
8,731
10,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CharonAphroditeAthenaBacchus

VS

Bans
CabrakanNe ZhaAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 1 / 1
7,308
609
5,541
13,676
11,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cerberus
CHIKIRUTA
Cerberus
12
0 / 3 / 1
7,319
610
5,868
20,282
13,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 2 / 0
8,155
680
5,855
8,150
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
6
Kills
1
1
Deaths
6
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
L
Cerberus
CHIKIRUTA
Cerberus
0
3
1
0.17
W
Loki
Fuzzlle
Loki
4
1
2
5
W
Chang'e
PeccYz
Chang'e
1
0
4
3
L
1
2
0
0.5
W
Sobek
RGXFIex
Sobek
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,717
Damage
17,264
26,733
Taken
42,108
17,462
Mitigated
28,610
9,615
Healing
12,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,541
1,960
1,145
3,823
13,676
11,847
0
6,916
5,291
0
13,304
L
Cerberus
CHIKIRUTA
Cerberus
5,868
278
0
6,377
20,282
13,927
0
12,440
5,959
17,911
0
W
Loki
Fuzzlle
Loki
10,307
3,053
0
1,117
9,342
3,467
170
3,577
5,765
0
48,781
W
Chang'e
PeccYz
Chang'e
18,525
1,691
2,120
4,543
8,660
3,449
275
4,409
4,251
51,326
2,166
L
5,855
203
0
847
8,150
2,836
0
2,035
5,853
43,332
0
W
Sobek
RGXFIex
Sobek
7,885
673
0
1,835
8,731
10,546
84
3,812
4,919
16,300
2,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,499
Gold Earned
22,782
177
Minions Killed
149
0
Camps Cleared
0
751,449
Distance Traveled
741,485
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,308
609
33
3
0
268,114
4
L
Cerberus
7,319
610
30
3
0
259,501
3
W
Loki
8,955
746
58
5
0
243,282
0
W
Chang'e
8,910
743
95
8
0
259,824
0
L
Merlin
8,155
680
86
7
0
213,870
3
W
Sobek
8,634
720
24
2
0
248,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role