Player Matchup

Nu Wa
Nu Wa
Gusnadz
Nu Wa
Level 28
God Stats
1W - 1L
1,278 SR
Queue Stats
46W - 66L
1,395 Elo+
Solo
Guan Yu
Guan Yu
KillaKilla93
Guan Yu
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 72L
1,490 Elo+
Solo
Chaac
Chaac
M3X1C4N1S1M0
Chaac
Level 149
God Stats
8W - 5L
1,412 SR
Queue Stats
323W - 339L
1,396 Elo+
Solo
Cthulhu
Cthulhu
karussocse
Cthulhu
Level 69
God Stats
8W - 3L
1,746 SR
Queue Stats
354W - 335L
1,491 Elo+
Solo
Hera
Hera
vGozdy
Hera
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 100L
1,180 Elo+
Solo
Team Averages
Level 90
1,487 SR
1,391 Elo+

VS

Team Averages
Level 53
1,443 SR
1,304 Elo+
Terra
Terra
BadMammaJamma1
Terra
Level 66
God Stats
0W - 1L
1,213 SR
Queue Stats
17W - 42L
1,295 Elo+
Party 1
Thanatos
Thanatos
DEEZ R 2 STEVE
Thanatos
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,431 Elo+
Solo
Bakasura
Bakasura
LeNoDorei
Bakasura
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,300 Elo+
Party 1
Agni
Agni
SCHWIFTYBOI1529
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 30L
1,145 Elo+
Party 1
Heimdallr
Heimdallr
ShaneDaToast
Heimdallr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Gusnadz
Nu Wa
17
7 / 0 / 19
9,658
966
10,488
4,054
1,733
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Guan Yu
KillaKilla93
Guan Yu
15
5 / 1 / 20
9,782
978
5,328
9,888
5,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 3 / 16
8,704
870
9,504
16,428
18,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
karussocse
Cthulhu
15
7 / 1 / 15
9,743
974
13,870
10,850
10,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hera
vGozdy
Hera
16
10 / 2 / 13
9,955
996
12,790
5,421
2,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,742
774
4,742
13,473
10,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
9
0 / 8 / 2
6,018
602
5,410
11,426
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bakasura
LeNoDorei
Bakasura
13
1 / 6 / 2
6,881
688
3,334
12,300
8,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 8 / 0
6,180
618
3,722
10,709
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
ShaneDaToast
Heimdallr
12
0 / 5 / 1
6,146
615
5,414
11,039
4,862
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
10
31
Kills
3
7
Deaths
31
83
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Thanatos
0
8
2
0.13
W
Nu Wa
Gusnadz
Nu Wa
7
0
19
16.5
W
Guan Yu
KillaKilla93
Guan Yu
5
1
20
15
L
Bakasura
LeNoDorei
Bakasura
1
6
2
0.33
W
2
3
16
3.33
L
0
8
0
0
L
Heimdallr
ShaneDaToast
Heimdallr
0
5
1
0.1
W
Cthulhu
karussocse
Cthulhu
7
1
15
14.5
W
Hera
vGozdy
Hera
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,980
Damage
22,622
46,641
Taken
58,947
39,612
Mitigated
31,806
21,171
Healing
11,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,742
625
2,825
3,280
13,473
10,421
0
8,655
4,818
11,658
0
L
Thanatos
5,410
1,746
214
1,419
11,426
4,047
0
5,677
5,749
0
11,235
W
Nu Wa
Gusnadz
Nu Wa
10,488
2,958
498
550
4,054
1,733
2,531
1,212
2,842
20,686
0
W
Guan Yu
KillaKilla93
Guan Yu
5,328
1,229
3,867
4,046
9,888
5,674
702
1,806
8,027
0
13,421
L
Bakasura
LeNoDorei
Bakasura
3,334
2,121
276
1,730
12,300
8,213
0
6,263
6,037
0
6,954
W
9,504
803
1,375
4,752
16,428
18,486
566
1,836
14,223
0
24,538
L
3,722
649
0
0
10,709
4,263
0
7,044
3,665
15,113
0
L
Heimdallr
ShaneDaToast
Heimdallr
5,414
1,825
179
1,537
11,039
4,862
0
7,892
3,147
0
14,859
W
Cthulhu
karussocse
Cthulhu
13,870
408
1,040
2,865
10,850
10,863
690
2,301
7,973
22,956
1,617
W
Hera
vGozdy
Hera
12,790
3,532
1,528
650
5,421
2,856
1,574
1,309
4,074
25,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,842
Gold Earned
32,967
115
Minions Killed
57
0
Camps Cleared
0
969,671
Distance Traveled
660,895
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,742
774
4
0
0
138,585
0
L
Thanatos
6,018
602
8
1
0
113,981
0
W
Nu Wa
9,658
966
16
2
0
180,229
0
W
Guan Yu
9,782
978
23
2
0
207,551
0
L
Bakasura
6,881
688
16
2
0
168,346
0
W
Chaac
8,704
870
28
3
0
203,251
0
L
Agni
6,180
618
14
1
0
115,251
0
L
Heimdallr
6,146
615
15
2
0
124,732
0
W
Cthulhu
9,743
974
21
2
0
209,087
0
W
Hera
9,955
996
27
3
0
169,553
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role