Player Matchup

Hachiman
Hachiman
Platinum IV
 
Hachiman
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Gold III
IMISSDmBrAnDoN
Loki
Gold III
Level 51
God Stats
60W - 33L
1,984 SR
Queue Stats
95W - 80L
1,745 MMR
Solo
King Arthur
King Arthur
Gold I
MonkeyDNarutoKun
King Arthur
Gold I
Level 45
God Stats
4W - 1L
1,747 SR
Queue Stats
53W - 43L
1,700 MMR
Party 2
Scylla
Scylla
Platinum IV
SamHowl
Scylla
Platinum IV
Level 159
God Stats
1W - 3L
1,439 SR
Queue Stats
122W - 95L
1,699 MMR
Solo
Ares
Ares
Platinum II
TroglodyteKid
Ares
Platinum II
Level 102
God Stats
9W - 4L
1,785 SR
Queue Stats
223W - 215L
1,706 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 97
1,691 SR
1,670 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,636 SR
1,715 MMR
Danzaburou
Danzaburou
Gold V
JhonMc99
Danzaburou
Gold V
Level 161
God Stats
19W - 9L
1,925 SR
Queue Stats
53W - 33L
1,686 MMR
Party 1
Terra
Terra
Gold I
Nateofthefaces
Terra
Gold I
Level 208
God Stats
1W - 3L
1,625 SR
Queue Stats
114W - 110L
1,724 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Sebastián97
Sun Wukong
Gold III
Level 158
God Stats
1W - 1L
1,543 SR
Queue Stats
54W - 33L
1,720 MMR
Party 1
Ah Puch
Ah Puch
Platinum IV
UnderReturns2
Ah Puch
Platinum IV
Level 88
God Stats
2W - 4L
1,552 SR
Queue Stats
306W - 310L
1,748 MMR
Solo
Da Ji
Da Ji
Gold II
blcccc
Da Ji
Gold II
Level 107
God Stats
1W - 2L
1,536 SR
Queue Stats
124W - 125L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 0 / 1
5,680
568
3,651
3,014
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

11
0 / 0 / 6
5,709
571
4,670
8,149
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
MonkeyDNarutoKun
King Arthur
12
1 / 0 / 0
6,243
624
6,120
7,543
4,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
SamHowl
Scylla
13
4 / 0 / 2
7,146
715
2,466
3,658
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 0 / 1
5,996
600
5,595
7,670
6,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AwilixKukulkanOdinThanatos

VS

Bans
CharonAgniKaliKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JhonMc99
Danzaburou
9
0 / 1 / 0
4,888
489
3,591
6,418
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,636
464
2,047
7,351
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Sebastián97
Sun Wukong
10
0 / 0 / 0
4,947
495
3,169
7,020
6,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Puch
10
0 / 2 / 0
5,441
544
5,136
4,160
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
blcccc
Da Ji
8
0 / 4 / 0
4,528
453
2,936
8,828
3,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
8
Kills
0
0
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
0
1
0.5
W
0
0
6
3
L
Danzaburou
JhonMc99
Danzaburou
0
1
0
0
W
King Arthur
MonkeyDNarutoKun
King Arthur
1
0
0
1
L
0
1
0
0
W
Scylla
SamHowl
Scylla
4
0
2
5
L
Sun Wukong
Sebastián97
Sun Wukong
0
0
0
0
W
3
0
1
3.5
L
Ah Puch
0
2
0
0
L
Da Ji
blcccc
Da Ji
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,502
Damage
16,879
30,034
Taken
33,777
16,945
Mitigated
17,308
11,287
Healing
10,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,651
2,721
0
1,563
3,014
1,118
0
548
2,466
0
49,621
W
4,670
1,530
0
4,472
8,149
3,157
0
2,141
6,008
0
46,178
L
Danzaburou
JhonMc99
Danzaburou
3,591
2,159
0
2,301
6,418
2,465
0
2,319
4,099
0
36,964
W
King Arthur
MonkeyDNarutoKun
King Arthur
6,120
638
0
2,482
7,543
4,813
0
0
7,065
323
50,748
L
2,047
424
258
2,158
7,351
4,357
0
2,397
4,954
12,129
1,462
W
Scylla
SamHowl
Scylla
2,466
653
0
902
3,658
1,389
0
2,312
1,346
57,284
0
L
Sun Wukong
Sebastián97
Sun Wukong
3,169
724
0
2,479
7,020
6,221
0
163
6,857
0
32,702
W
5,595
875
0
1,868
7,670
6,468
0
2,049
5,621
21,306
1,763
L
Ah Puch
5,136
257
0
804
4,160
1,259
0
1,821
2,339
43,675
544
L
Da Ji
blcccc
Da Ji
2,936
503
0
2,928
8,828
3,006
0
1,334
7,494
0
28,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,774
Gold Earned
24,440
393
Minions Killed
273
0
Camps Cleared
0
1,028,787
Distance Traveled
950,636
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,680
568
94
9
0
185,444
0
W
Loki
5,709
571
77
8
0
229,817
0
L
Danzaburou
4,888
489
61
6
0
178,226
1
W
King Arthur
6,243
624
77
8
0
195,391
2
L
Terra
4,636
464
23
2
0
216,641
4
W
Scylla
7,146
715
120
12
0
223,565
0
L
Sun Wukong
4,947
495
59
6
0
182,497
0
W
Ares
5,996
600
25
3
0
194,570
2
L
Ah Puch
5,441
544
83
8
0
200,499
1
L
Da Ji
4,528
453
47
5
0
172,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role