Player Matchup

Freya
Freya
 
Freya
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Brightshadow77
Merlin
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
313W - 315L
1,504 Elo+
Solo
Ganesha
Ganesha
GODZILLA899
Ganesha
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 21L
1,659 Elo+
Solo
Tsukuyomi
Tsukuyomi
RedSkizzers
Tsukuyomi
Level 120
God Stats
2W - 3L
1,181 SR
Queue Stats
50W - 53L
1,530 Elo+
Solo
Guan Yu
Guan Yu
Scoooooy
Guan Yu
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
366W - 357L
1,503 Elo+
Solo
Team Averages
Level 128
1,436 SR
1,539 Elo+

VS

Team Averages
Level 116
1,488 SR
1,530 Elo+
Ix Chel
Ix Chel
OnlyBbyga
Ix Chel
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 160L
1,560 Elo+
Solo
Vulcan
Vulcan
OutpatSteakhaus
Vulcan
Level 126
God Stats
2W - 6L
1,615 SR
Queue Stats
467W - 506L
1,490 Elo+
Solo
King Arthur
King Arthur
Sniperpro6713
King Arthur
Level 154
God Stats
3W - 5L
1,459 SR
Queue Stats
204W - 203L
1,577 Elo+
Solo
Erlang Shen
Erlang Shen
Ssamy94
Erlang Shen
Level 91
God Stats
0W - 2L
1,236 SR
Queue Stats
221W - 209L
1,512 Elo+
Solo
Odin
Odin
frankomilitia
Odin
Level 86
God Stats
3W - 2L
1,628 SR
Queue Stats
226W - 225L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
8 / 1 / 6
8,737
874
11,353
8,887
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
5 / 1 / 12
8,681
868
13,544
7,943
3,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
GODZILLA899
Ganesha
15
0 / 1 / 17
8,672
867
7,949
14,376
16,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tsukuyomi
RedSkizzers
Tsukuyomi
14
2 / 3 / 11
8,346
835
11,722
10,988
6,634
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Guan Yu
Scoooooy
Guan Yu
15
4 / 3 / 10
8,959
896
7,414
17,682
17,016
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
OnlyBbyga
Ix Chel
13
1 / 3 / 5
7,636
764
9,016
10,230
4,481
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 2 / 3
8,352
835
17,714
8,381
3,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

King Arthur
Sniperpro6713
King Arthur
13
2 / 5 / 7
7,660
766
8,728
14,176
14,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
Ssamy94
Erlang Shen
15
2 / 3 / 4
7,439
744
7,333
10,930
11,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 6 / 5
7,360
736
6,990
14,040
13,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
19
Kills
9
9
Deaths
19
56
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
8
1
6
11
W
5
1
12
11
W
Ganesha
GODZILLA899
Ganesha
0
1
17
8.5
L
Ix Chel
OnlyBbyga
Ix Chel
1
3
5
1.17
L
3
2
3
2.25
W
Tsukuyomi
RedSkizzers
Tsukuyomi
2
3
11
2.5
W
Guan Yu
Scoooooy
Guan Yu
4
3
10
3
L
King Arthur
Sniperpro6713
King Arthur
2
5
7
1.1
L
Erlang Shen
Ssamy94
Erlang Shen
2
3
4
1.33
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,982
Damage
49,781
59,876
Taken
57,757
48,741
Mitigated
48,455
33,392
Healing
16,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
11,353
3,047
3,333
2,893
8,887
4,415
654
3,986
4,766
19,291
858
W
13,544
1,325
1,324
984
7,943
3,923
203
3,404
4,458
33,150
0
W
Ganesha
GODZILLA899
Ganesha
7,949
836
438
1,697
14,376
16,753
267
6,910
7,326
13,778
0
L
Ix Chel
OnlyBbyga
Ix Chel
9,016
1,078
4,475
3,455
10,230
4,481
0
6,074
4,156
20,561
0
L
17,714
9,696
657
1,798
8,381
3,755
0
4,743
3,638
30,171
656
W
Tsukuyomi
RedSkizzers
Tsukuyomi
11,722
2,222
1,523
1,507
10,988
6,634
133
3,702
7,114
0
25,508
W
Guan Yu
Scoooooy
Guan Yu
7,414
571
11,370
8,323
17,682
17,016
0
8,418
8,927
2,777
8,314
L
King Arthur
Sniperpro6713
King Arthur
8,728
642
737
322
14,176
14,593
0
7,956
6,220
0
17,261
L
Erlang Shen
Ssamy94
Erlang Shen
7,333
1,135
982
2,716
10,930
11,668
0
7,454
3,476
0
14,627
L
6,990
1,648
0
1,376
14,040
13,958
0
8,363
5,677
0
9,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,395
Gold Earned
38,447
119
Minions Killed
94
0
Camps Cleared
0
958,951
Distance Traveled
903,203
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,737
874
17
2
0
182,358
0
W
Merlin
8,681
868
65
7
0
172,984
0
W
Ganesha
8,672
867
0
0
0
193,523
0
L
Ix Chel
7,636
764
28
3
0
192,048
0
L
Vulcan
8,352
835
39
4
0
191,626
0
W
Tsukuyomi
8,346
835
23
2
0
200,805
0
W
Guan Yu
8,959
896
14
1
0
209,281
0
L
King Arthur
7,660
766
14
1
0
172,989
1
L
Erlang Shen
7,439
744
9
1
0
176,474
0
L
Odin
7,360
736
4
0
0
170,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role