Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ceidd
Hel
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,555 Elo+
Solo
Mulan
Mulan
lilbrownbean57
Mulan
Level 127
God Stats
101W - 64L
1,657 SR
Queue Stats
624W - 617L
1,457 Elo+
Solo
Terra
Terra
squdgibo
Terra
Level 145
God Stats
6W - 3L
1,700 SR
Queue Stats
115W - 111L
1,516 Elo+
Solo
Cernunnos
Cernunnos
verywalrus
Cernunnos
Level 124
God Stats
4W - 2L
1,597 SR
Queue Stats
17W - 18L
1,508 Elo+
Solo
Team Averages
Level 113
1,591 SR
1,507 Elo+

VS

Team Averages
Level 71
1,514 SR
1,538 Elo+
Anubis
Anubis
BleachIt12345678
Anubis
Level 84
God Stats
18W - 5L
1,768 SR
Queue Stats
41W - 26L
1,521 Elo+
Party 1
Geb
Geb
ElGalloDeSJ
Geb
Level 57
God Stats
11W - 8L
1,696 SR
Queue Stats
37W - 26L
1,492 Elo+
Party 1
Lancelot
Lancelot
Emiya VI
Lancelot
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 28L
1,735 Elo+
Solo
King Arthur
King Arthur
eviltoaster823
King Arthur
Level 27
God Stats
1W - 3L
1,258 SR
Queue Stats
15W - 15L
1,431 Elo+
Party 1
Izanami
Izanami
farruu
Izanami
Level 84
God Stats
1W - 1L
1,346 SR
Queue Stats
47W - 33L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 1 / 0
5,713
519
1,444
7,963
3,364
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
ceidd
Hel
10
0 / 3 / 2
5,554
505
4,470
6,904
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 1 / 0
5,766
524
4,837
6,405
2,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Terra
squdgibo
Terra
9
0 / 0 / 2
5,265
479
4,012
7,891
5,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
verywalrus
Cernunnos
9
3 / 2 / 0
5,916
538
8,952
7,370
2,832
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,420
584
4,135
5,852
2,619
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 1 / 2
4,844
440
2,414
8,792
4,907
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Emiya VI
Lancelot
12
4 / 0 / 0
6,432
585
5,375
9,638
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
eviltoaster823
King Arthur
8
0 / 4 / 1
4,856
441
3,880
9,880
6,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
farruu
Izanami
8
0 / 1 / 2
4,879
444
2,953
7,539
2,300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
8
Kills
6
7
Deaths
8
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
1
0
2
W
2
2
0
1
W
0
1
2
1
W
Lancelot
Emiya VI
Lancelot
4
0
0
4
L
Hel
ceidd
Hel
0
3
2
0.33
W
King Arthur
eviltoaster823
King Arthur
0
4
1
0.13
W
Izanami
farruu
Izanami
0
1
2
1
L
3
1
0
3
L
Terra
squdgibo
Terra
0
0
2
1
L
Cernunnos
verywalrus
Cernunnos
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,715
Damage
18,757
36,533
Taken
41,701
16,282
Mitigated
20,113
14,302
Healing
11,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,444
1,248
196
2,534
7,963
3,364
0
265
7,698
0
31,515
W
4,135
179
0
2,437
5,852
2,619
145
3,055
2,331
43,896
0
W
2,414
246
208
1,484
8,792
4,907
286
1,411
7,381
13,076
477
W
Lancelot
Emiya VI
Lancelot
5,375
1,299
0
3,881
9,638
3,801
0
1,117
8,266
0
47,332
L
Hel
ceidd
Hel
4,470
468
348
2,941
6,904
1,698
0
3,870
3,034
31,375
827
W
King Arthur
eviltoaster823
King Arthur
3,880
281
0
1,180
9,880
6,486
78
816
9,064
0
16,611
W
Izanami
farruu
Izanami
2,953
2,308
0
2,785
7,539
2,300
831
1,439
6,100
0
34,081
L
4,837
1,379
0
2,715
6,405
2,933
0
0
6,405
0
33,033
L
Terra
squdgibo
Terra
4,012
447
1,175
2,275
7,891
5,455
0
1,123
6,768
15,636
0
L
Cernunnos
verywalrus
Cernunnos
8,952
4,426
0
2,118
7,370
2,832
0
1,283
6,087
0
41,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,214
Gold Earned
27,431
264
Minions Killed
247
0
Camps Cleared
0
963,931
Distance Traveled
1,044,456
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,713
519
72
7
0
245,506
0
W
Anubis
6,420
584
66
6
0
206,125
0
W
Geb
4,844
440
16
1
0
208,526
0
W
Lancelot
6,432
585
86
8
0
231,383
1
L
Hel
5,554
505
61
6
0
167,375
0
W
King Arthur
4,856
441
25
2
0
218,940
0
W
Izanami
4,879
444
54
5
0
179,482
0
L
Mulan
5,766
524
59
5
0
116,743
0
L
Terra
5,265
479
12
1
0
241,384
2
L
Cernunnos
5,916
538
60
5
0
192,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role