Player Matchup

Artio
Artio
Gold II
Buff Cupid
Artio
Gold II
Level 149
God Stats
24W - 30L
1,677 SR
Queue Stats
370W - 369L
1,720 MMR
Solo
Bastet
Bastet
Platinum V
DawnxSephora
Bastet
Platinum V
Level 198
God Stats
82W - 90L
1,595 SR
Queue Stats
618W - 614L
1,713 MMR
Solo
Discordia
Discordia
Platinum III
Kouz
Discordia
Platinum III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 57L
1,722 MMR
Solo
Sobek
Sobek
Platinum V
huntress0241
Sobek
Platinum V
Level 171
God Stats
15W - 11L
1,656 SR
Queue Stats
364W - 356L
1,713 MMR
Solo
Anhur
Anhur
Gold II
striemyy
Anhur
Gold II
Level 107
God Stats
0W - 2L
1,276 SR
Queue Stats
78W - 74L
1,715 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,541 SR
1,717 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,560 SR
1,718 MMR
Awilix
Awilix
Platinum IV
Bionic1515
Awilix
Platinum IV
Level 140
God Stats
4W - 8L
1,454 SR
Queue Stats
164W - 153L
1,712 MMR
Solo
Hachiman
Hachiman
Platinum IV
PareidoIia
Hachiman
Platinum IV
Level 75
God Stats
9W - 9L
1,634 SR
Queue Stats
58W - 38L
1,797 MMR
Party 2
Atlas
Atlas
Gold IV
SirPlat69
Atlas
Gold IV
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,602 MMR
Party 1
Hercules
Hercules
Gold III
orerdew
Hercules
Gold III
Level 89
God Stats
3W - 4L
1,711 SR
Queue Stats
47W - 48L
1,659 MMR
Party 2
Scylla
Scylla
Gold II
sceper3
Scylla
Gold II
Level 171
God Stats
7W - 4L
1,500 SR
Queue Stats
96W - 73L
1,820 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
1 / 1 / 1
8,473
565
10,903
9,729
11,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
13
3 / 1 / 1
7,346
490
4,578
8,717
3,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
Kouz
Discordia
14
0 / 2 / 1
7,863
524
4,012
8,448
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 4
6,807
454
5,788
14,486
12,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
striemyy
Anhur
13
2 / 6 / 2
7,674
512
5,955
12,677
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuAgniThanatosMercury

VS

Bans
OdinNutSun WukongCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bionic1515
Awilix
16
3 / 0 / 3
8,556
570
6,409
11,459
4,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hachiman
PareidoIia
Hachiman
15
3 / 3 / 3
8,873
592
9,479
9,797
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
SirPlat69
Atlas
12
3 / 2 / 6
8,156
544
7,170
13,524
11,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
orerdew
Hercules
14
1 / 2 / 0
8,343
556
3,797
16,099
13,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
sceper3
Scylla
16
4 / 0 / 1
9,463
631
7,365
5,297
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
14
14
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Awilix
Bionic1515
Awilix
3
0
3
4.5
L
Artio
1
1
1
1.5
L
Bastet
3
1
1
3.5
L
Discordia
Kouz
Discordia
0
2
1
0.25
W
Hachiman
PareidoIia
Hachiman
3
3
3
1.5
W
Atlas
SirPlat69
Atlas
3
2
6
3
L
1
4
4
0.75
W
Hercules
orerdew
Hercules
1
2
0
0.5
W
Scylla
sceper3
Scylla
4
0
1
4.5
L
Anhur
striemyy
Anhur
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,236
Damage
34,220
54,057
Taken
56,176
33,842
Mitigated
35,153
17,249
Healing
18,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Bionic1515
Awilix
6,409
2,890
0
5,873
11,459
4,802
0
2,965
8,386
0
75,794
L
Artio
10,903
646
0
3,641
9,729
11,423
0
0
9,729
57,244
2,130
L
Bastet
4,578
998
0
5,716
8,717
3,131
0
2,140
6,495
0
61,131
L
Discordia
Kouz
Discordia
4,012
92
0
1,342
8,448
2,503
0
3,312
4,948
72,795
0
W
Hachiman
PareidoIia
Hachiman
9,479
5,489
0
3,565
9,797
3,534
504
2,054
7,743
0
77,971
W
Atlas
SirPlat69
Atlas
7,170
2,807
2,041
2,654
13,524
11,061
0
4,883
8,641
23,918
0
L
5,788
1,242
0
3,649
14,486
12,276
0
5,235
9,122
21,819
711
W
Hercules
orerdew
Hercules
3,797
1,895
0
3,547
16,099
13,510
0
7,970
6,631
0
64,416
W
Scylla
sceper3
Scylla
7,365
1,518
0
615
5,297
2,246
0
1,152
4,145
82,192
2,196
L
Anhur
striemyy
Anhur
5,955
3,829
0
2,901
12,677
4,509
0
3,352
9,285
0
56,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,163
Gold Earned
43,391
482
Minions Killed
516
0
Camps Cleared
0
1,606,798
Distance Traveled
1,682,981
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,556
570
105
7
0
390,389
0
L
Artio
8,473
565
117
8
0
314,582
3
L
Bastet
7,346
490
106
7
0
367,042
0
L
Discordia
7,863
524
135
9
0
322,989
2
W
Hachiman
8,873
592
120
8
0
312,645
4
W
Atlas
8,156
544
18
1
0
355,238
3
L
Sobek
6,807
454
21
1
0
328,517
3
W
Hercules
8,343
556
121
8
0
315,398
4
W
Scylla
9,463
631
152
10
0
309,311
5
L
Anhur
7,674
512
103
7
0
273,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role