Player Matchup

Izanami
Izanami
GhostlyLord101
Izanami
Level 69
God Stats
24W - 30L
1,436 SR
Queue Stats
75W - 62L
1,450 Elo+
Solo
Atlas
Atlas
Legendary Roy
Atlas
Level 140
God Stats
9W - 5L
1,792 SR
Queue Stats
112W - 115L
1,499 Elo+
Solo
Chaac
Chaac
Scopion87
Chaac
Level 93
God Stats
15W - 10L
1,354 SR
Queue Stats
83W - 77L
1,427 Elo+
Solo
Mercury
Mercury
TITUSTITUS09
Mercury
Level 127
God Stats
9W - 10L
1,710 SR
Queue Stats
163W - 177L
1,570 Elo+
Solo
Sol
Sol
Zaratori
Sol
Level 50
God Stats
4W - 5L
1,527 SR
Queue Stats
436W - 442L
1,475 Elo+
Solo
Team Averages
Level 96
1,564 SR
1,484 Elo+

VS

Team Averages
Level 98
1,544 SR
1,516 Elo+
Atlas
Atlas
ImMoisting
Atlas
Level 68
God Stats
9W - 7L
1,475 SR
Queue Stats
107W - 76L
1,456 Elo+
Party 1
Vulcan
Vulcan
MasterPaku
Vulcan
Level 125
God Stats
5W - 1L
1,706 SR
Queue Stats
42W - 21L
1,686 Elo+
Solo
Nemesis
Nemesis
QunariBorn
Nemesis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,515 Elo+
Solo
Anhur
Anhur
ZeroMoo96
Anhur
Level 29
God Stats
7W - 4L
1,540 SR
Queue Stats
27W - 24L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
shookfish
Nu Wa
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,007
1,001
1,906
5,595
1,800
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
6,422
1,070
4,707
7,570
5,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
Scopion87
Chaac
10
0 / 1 / 0
5,553
926
346
1,396
658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mercury
TITUSTITUS09
Mercury
10
0 / 3 / 0
5,941
990
6,178
7,888
2,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 0
6,042
1,007
4,584
7,283
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Team 1 Tickets

319

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
1 / 0 / 5
6,979
1,163
5,215
8,632
9,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
MasterPaku
Vulcan
11
0 / 0 / 4
6,308
1,051
6,813
1,531
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
QunariBorn
Nemesis
11
2 / 0 / 3
6,731
1,122
6,908
5,609
2,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
ZeroMoo96
Anhur
12
3 / 0 / 3
7,127
1,188
3,916
3,933
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
shookfish
Nu Wa
11
1 / 0 / 5
6,310
1,052
4,373
1,703
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
7
7
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Atlas
1
0
5
3.5
L
0
2
0
0
W
Vulcan
MasterPaku
Vulcan
0
0
4
2
W
Nemesis
QunariBorn
Nemesis
2
0
3
3.5
L
Chaac
Scopion87
Chaac
0
1
0
0
L
Mercury
TITUSTITUS09
Mercury
0
3
0
0
L
0
0
0
0
W
Anhur
ZeroMoo96
Anhur
3
0
3
4.5
W
Nu Wa
shookfish
Nu Wa
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,721
Damage
27,225
29,732
Taken
21,408
13,007
Mitigated
14,847
1,775
Healing
5,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,906
1,115
0
0
5,595
1,800
0
2,393
3,202
0
10,799
W
Atlas
5,215
2,293
0
2,286
8,632
9,067
0
3,042
5,590
9,767
0
L
4,707
1,694
0
400
7,570
5,638
0
3,937
3,633
13,650
0
W
Vulcan
MasterPaku
Vulcan
6,813
4,472
239
119
1,531
698
0
1,081
450
20,448
0
W
Nemesis
QunariBorn
Nemesis
6,908
2,132
0
1,079
5,609
2,730
0
2,261
3,348
0
12,493
L
Chaac
Scopion87
Chaac
346
41
0
96
1,396
658
0
882
514
0
1,153
L
Mercury
TITUSTITUS09
Mercury
6,178
3,327
0
30
7,888
2,448
0
4,378
3,510
0
13,311
L
4,584
847
0
1,249
7,283
2,463
0
4,811
2,472
23,423
2,344
W
Anhur
ZeroMoo96
Anhur
3,916
2,314
0
1,100
3,933
1,669
0
1,389
2,544
0
23,583
W
Nu Wa
shookfish
Nu Wa
4,373
1,739
0
250
1,703
683
0
1,096
607
8,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
33,455
111
Minions Killed
124
3
Camps Cleared
4
471,002
Distance Traveled
605,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,007
1,001
31
5
0
91,419
0
W
Atlas
6,979
1,163
7
1
1
128,515
0
L
Atlas
6,422
1,070
11
2
0
116,942
0
W
Vulcan
6,308
1,051
39
7
0
141,181
0
W
Nemesis
6,731
1,122
10
2
1
130,065
0
L
Chaac
5,553
926
5
1
1
15,648
0
L
Mercury
5,941
990
21
4
1
126,525
0
L
Sol
6,042
1,007
43
7
1
120,468
0
W
Anhur
7,127
1,188
56
9
2
106,147
0
W
Nu Wa
6,310
1,052
12
2
0
99,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role