Player Matchup

Ullr
Ullr
Gallardoman
Ullr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 105L
1,579 Elo+
Solo
Hachiman
Hachiman
Kajzo
Hachiman
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,663 Elo+
Party 3
Sun Wukong
Sun Wukong
LLuey
Sun Wukong
Level 189
God Stats
3W - 2L
1,543 SR
Queue Stats
193W - 126L
1,612 Elo+
Solo
Surtr
Surtr
PompaBedzie
Surtr
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,494 Elo+
Party 3
Eset
Eset
SkyfalTR
Eset
Level 200
God Stats
2W - 4L
1,272 SR
Queue Stats
375W - 379L
1,531 Elo+
Solo
Team Averages
Level 166
1,463 SR
1,576 Elo+

VS

Team Averages
Level 139
1,563 SR
1,531 Elo+
Atlas
Atlas
BobWiz
Atlas
Level 127
God Stats
30W - 29L
1,433 SR
Queue Stats
2,176W - 2,246L
1,468 Elo+
Solo
Janus
Janus
KurtyV
Janus
Level 141
God Stats
3W - 3L
1,571 SR
Queue Stats
106W - 115L
1,545 Elo+
Party 2
Chaac
Chaac
MooingCow
Chaac
Level 142
God Stats
4W - 5L
1,602 SR
Queue Stats
198W - 178L
1,565 Elo+
Party 1
Nut
Nut
SpyRingNO
Nut
Level 145
God Stats
4W - 4L
1,707 SR
Queue Stats
99W - 109L
1,526 Elo+
Party 2
Baron Samedi
Baron Samedi
TheOooCow
Baron Samedi
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
173W - 177L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
7,576
758
6,831
9,737
4,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Kajzo
Hachiman
12
1 / 5 / 4
6,872
687
6,150
10,246
4,451
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
LLuey
Sun Wukong
14
4 / 6 / 5
8,526
853
12,761
15,095
11,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 6 / 5
7,517
752
5,681
14,566
15,618
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Eset
13
3 / 6 / 2
7,560
756
10,546
9,969
4,451
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BobWiz
Atlas
15
4 / 2 / 14
8,878
888
9,861
11,934
15,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
KurtyV
Janus
15
6 / 1 / 17
9,362
936
11,022
10,091
4,608
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chaac
MooingCow
Chaac
16
4 / 1 / 18
9,138
914
12,141
14,642
13,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 4 / 11
8,949
895
10,002
10,485
5,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
TheOooCow
Baron Samedi
17
6 / 1 / 15
9,810
981
9,753
8,871
5,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
102
9
Kills
27
27
Deaths
9
20
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Atlas
BobWiz
Atlas
4
2
14
5.5
L
1
4
4
0.75
L
Hachiman
Kajzo
Hachiman
1
5
4
0.6
W
Janus
KurtyV
Janus
6
1
17
14.5
L
Sun Wukong
LLuey
Sun Wukong
4
6
5
1.08
W
Chaac
MooingCow
Chaac
4
1
18
13
L
0
6
5
0.42
L
Eset
3
6
2
0.67
W
7
4
11
3.13
W
Baron Samedi
TheOooCow
Baron Samedi
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,969
Damage
52,779
59,613
Taken
56,023
40,172
Mitigated
44,038
9,894
Healing
20,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
BobWiz
Atlas
9,861
2,796
2,309
2,064
11,934
15,026
691
2,853
9,081
16,498
231
L
6,831
1,679
345
1,087
9,737
4,531
0
5,553
4,014
0
15,880
L
Hachiman
Kajzo
Hachiman
6,150
1,659
233
2,109
10,246
4,451
0
4,873
5,121
0
14,001
W
Janus
KurtyV
Janus
11,022
361
1,473
1,998
10,091
4,608
1,024
2,752
7,339
31,569
228
L
Sun Wukong
LLuey
Sun Wukong
12,761
1,764
353
2,580
15,095
11,121
0
8,063
6,608
0
20,148
W
Chaac
MooingCow
Chaac
12,141
1,124
440
4,350
14,642
13,500
675
1,272
13,370
839
22,809
L
5,681
1,638
143
1,749
14,566
15,618
0
6,280
7,712
330
12,831
L
Eset
10,546
830
108
1,187
9,969
4,451
0
4,367
5,318
18,796
345
W
10,002
5,242
1,521
1,699
10,485
5,374
697
1,212
9,273
0
16,441
W
Baron Samedi
TheOooCow
Baron Samedi
9,753
466
1,788
3,046
8,871
5,530
1,144
2,572
6,299
19,295
489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,051
Gold Earned
46,137
89
Minions Killed
150
0
Camps Cleared
0
716,123
Distance Traveled
957,225
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,878
888
16
2
0
174,616
0
L
Ullr
7,576
758
20
2
0
144,551
0
L
Hachiman
6,872
687
5
1
0
155,596
0
W
Janus
9,362
936
63
6
0
205,817
0
L
Sun Wukong
8,526
853
20
2
0
160,660
0
W
Chaac
9,138
914
22
2
0
205,112
0
L
Surtr
7,517
752
17
2
0
133,618
0
L
Eset
7,560
756
27
3
0
121,698
0
W
Nut
8,949
895
20
2
0
171,585
0
W
Baron Samedi
9,810
981
29
3
0
200,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role