Player Matchup

Kukulkan
Kukulkan
Bronze III
Chalklate
Kukulkan
Bronze III
Level 106
God Stats
0W - 1L
1,711 SR
Queue Stats
26W - 26L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
T gran040
Izanami
Bronze III
Level 72
God Stats
0W - 1L
1,537 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
TTVSignificant
Amaterasu
Bronze III
Level 192
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
WhiteMilk42
Bastet
Bronze III
Level 56
God Stats
0W - 2L
1,579 SR
Queue Stats
3W - 11L
1,500 MMR
Party 1
Ganesha
Ganesha
Bronze III
Yuwan
Ganesha
Bronze III
Level 110
God Stats
0W - 1L
1,664 SR
Queue Stats
5W - 6L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,598 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,614 SR
1,500 MMR
Athena
Athena
Gold V
 
Athena
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
Curg
Cthulhu
Silver II
Level 79
God Stats
5W - 5L
1,586 SR
Queue Stats
6W - 11L
1,500 MMR
Solo
Xbalanque
Xbalanque
Bronze III
Daleifur1
Xbalanque
Bronze III
Level 149
God Stats
1W - 2L
1,703 SR
Queue Stats
21W - 20L
1,500 MMR
Solo
Merlin
Merlin
Gold III
Ice³
Merlin
Gold III
Level 143
God Stats
4W - 4L
1,580 SR
Queue Stats
57W - 53L
1,502 MMR
Solo
Achilles
Achilles
Bronze III
SinRH
Achilles
Bronze III
Level 133
God Stats
1W - 2L
1,702 SR
Queue Stats
2W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chalklate
Kukulkan
16
3 / 3 / 0
9,493
558
8,897
8,354
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
T gran040
Izanami
14
0 / 3 / 0
8,116
477
4,358
10,270
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
TTVSignificant
Amaterasu
14
0 / 5 / 1
8,477
499
5,937
18,620
13,951
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
12
2 / 5 / 1
7,480
440
5,271
15,584
6,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
Yuwan
Ganesha
12
0 / 4 / 1
7,401
435
4,496
18,291
14,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ThanatosCharonSusano

VS

Bans
NutYmirFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
4 / 1 / 9
9,012
530
6,327
10,936
9,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Curg
Cthulhu
15
2 / 1 / 4
9,346
550
12,870
10,313
8,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Daleifur1
Xbalanque
16
2 / 1 / 4
9,050
532
9,538
11,443
4,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Ice³
Merlin
17
3 / 2 / 5
10,045
591
7,920
7,254
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
SinRH
Achilles
17
9 / 0 / 3
9,884
581
11,682
11,843
5,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
20
20
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
9
8.5
L
Kukulkan
Chalklate
Kukulkan
3
3
0
1
W
Cthulhu
Curg
Cthulhu
2
1
4
4
W
Xbalanque
Daleifur1
Xbalanque
2
1
4
4
W
Merlin
Ice³
Merlin
3
2
5
2.75
W
Achilles
SinRH
Achilles
9
0
3
10.5
L
Izanami
T gran040
Izanami
0
3
0
0
L
Amaterasu
TTVSignificant
Amaterasu
0
5
1
0.1
L
Bastet
2
5
1
0.5
L
Ganesha
Yuwan
Ganesha
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,959
Damage
48,337
71,119
Taken
51,789
41,504
Mitigated
30,984
16,309
Healing
14,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,327
2,011
0
1,373
10,936
9,557
0
2,369
8,545
25,175
0
L
Kukulkan
Chalklate
Kukulkan
8,897
459
0
250
8,354
3,222
78
3,174
4,792
79,145
684
W
Cthulhu
Curg
Cthulhu
12,870
1,678
109
723
10,313
8,215
424
0
10,313
56,273
1,213
W
Xbalanque
Daleifur1
Xbalanque
9,538
4,970
0
6,137
11,443
4,744
555
2,555
8,888
0
84,359
W
Merlin
Ice³
Merlin
7,920
246
0
426
7,254
2,846
0
4,237
2,735
84,435
1,875
W
Achilles
SinRH
Achilles
11,682
3,317
0
5,652
11,843
5,622
0
4,352
7,325
0
73,015
L
Izanami
T gran040
Izanami
4,358
2,520
0
2,009
10,270
3,857
132
948
9,322
0
74,821
L
Amaterasu
TTVSignificant
Amaterasu
5,937
2,138
0
6,756
18,620
13,951
0
10,183
7,269
0
67,108
L
Bastet
5,271
1,683
0
2,182
15,584
6,300
0
6,366
8,938
0
50,451
L
Ganesha
Yuwan
Ganesha
4,496
417
1,816
3,296
18,291
14,174
0
3,947
14,086
28,720
2,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,967
Gold Earned
47,337
518
Minions Killed
549
0
Camps Cleared
0
1,615,207
Distance Traveled
1,780,397
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,012
530
39
2
0
398,901
9
L
Kukulkan
9,493
558
164
10
0
326,215
5
W
Cthulhu
9,346
550
112
7
0
332,612
0
W
Xbalanque
9,050
532
134
8
0
301,448
0
W
Merlin
10,045
591
169
10
0
339,935
5
W
Achilles
9,884
581
95
6
0
407,501
0
L
Izanami
8,116
477
147
9
0
311,483
4
L
Amaterasu
8,477
499
116
7
0
314,951
0
L
Bastet
7,480
440
78
5
0
326,581
7
L
Ganesha
7,401
435
13
1
0
335,977
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role