Player Matchup

Arachne
Arachne
CoastDivide361
Arachne
Level 61
God Stats
21W - 22L
1,497 SR
Queue Stats
109W - 117L
1,392 Elo+
Party 1
Chang'e
Chang'e
ParksIkaros
Chang'e
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,351 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Smily361
Cu Chulainn
Level 127
God Stats
23W - 29L
1,529 SR
Queue Stats
57W - 64L
1,465 Elo+
Party 1
Neith
Neith
SnowMcSteel
Neith
Level 26
God Stats
1W - 2L
1,318 SR
Queue Stats
2W - 5L
1,191 Elo+
Party 1
Shiva
Shiva
WackusBonkus574
Shiva
Level 91
God Stats
6W - 5L
1,517 SR
Queue Stats
88W - 86L
1,447 Elo+
Party 1
Team Averages
Level 78
1,472 SR
1,369 Elo+

VS

Team Averages
Level 66
1,544 SR
1,443 Elo+
Nu Wa
Nu Wa
D19581689
Nu Wa
Level 96
God Stats
33W - 16L
1,554 SR
Queue Stats
94W - 87L
1,437 Elo+
Solo
Bellona
Bellona
Gamewinner375
Bellona
Level 37
God Stats
6W - 7L
1,627 SR
Queue Stats
55W - 80L
1,359 Elo+
Solo
Jing Wei
Jing Wei
RemDark333
Jing Wei
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 235L
1,484 Elo+
Solo
Fafnir
Fafnir
Runmig
Fafnir
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 63L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
SagedDoom
Tsukuyomi
Level 56
God Stats
15W - 10L
1,538 SR
Queue Stats
91W - 84L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
6,042
504
3,170
9,181
3,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chang'e
ParksIkaros
Chang'e
12
3 / 1 / 0
6,879
573
3,323
8,256
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Smily361
Cu Chulainn
13
8 / 1 / 2
8,510
709
12,643
9,687
9,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 0 / 4
5,376
448
3,528
4,725
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 5
5,199
433
8,649
8,305
5,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
D19581689
Nu Wa
11
1 / 0 / 0
6,275
523
7,252
4,432
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
10
0 / 6 / 1
5,114
426
4,170
13,860
12,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
RemDark333
Jing Wei
9
0 / 2 / 1
4,956
413
4,071
8,275
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Runmig
Fafnir
9
0 / 1 / 1
6,010
501
2,747
10,029
9,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
SagedDoom
Tsukuyomi
12
2 / 4 / 0
6,020
502
6,719
10,618
4,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
3
3
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Nu Wa
D19581689
Nu Wa
1
0
0
1
L
Bellona
0
6
1
0.08
W
Chang'e
ParksIkaros
Chang'e
3
1
0
3
L
Jing Wei
RemDark333
Jing Wei
0
2
1
0.25
L
Fafnir
Runmig
Fafnir
0
1
1
0.5
L
Tsukuyomi
SagedDoom
Tsukuyomi
2
4
0
0.5
W
Cu Chulainn
Smily361
Cu Chulainn
8
1
2
9
W
0
0
4
2
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,313
Damage
24,959
40,154
Taken
47,214
23,369
Mitigated
31,465
12,232
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,170
2,306
0
3,422
9,181
3,804
0
879
8,184
0
34,460
L
Nu Wa
D19581689
Nu Wa
7,252
1,398
0
734
4,432
1,558
0
2,180
2,203
40,002
0
L
Bellona
4,170
1,672
0
3,044
13,860
12,793
10
543
12,331
0
28,390
W
Chang'e
ParksIkaros
Chang'e
3,323
329
492
3,516
8,256
2,264
385
3,251
4,477
39,144
4,174
L
Jing Wei
RemDark333
Jing Wei
4,071
2,813
327
2,301
8,275
2,852
99
300
7,927
0
34,661
L
Fafnir
Runmig
Fafnir
2,747
607
0
3,045
10,029
9,596
40
384
9,645
14,764
2,597
L
Tsukuyomi
SagedDoom
Tsukuyomi
6,719
1,470
0
3,209
10,618
4,666
0
819
9,664
0
50,440
W
Cu Chulainn
Smily361
Cu Chulainn
12,643
1,984
0
3,047
9,687
9,627
180
827
8,788
0
59,858
W
3,528
1,659
0
1,255
4,725
1,976
0
1,470
3,107
0
25,006
W
8,649
231
0
500
8,305
5,698
0
2,370
5,775
1,544
27,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,006
Gold Earned
28,375
291
Minions Killed
299
0
Camps Cleared
0
1,150,103
Distance Traveled
1,116,524
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,042
504
58
5
0
267,953
0
L
Nu Wa
6,275
523
85
7
0
240,097
0
L
Bellona
5,114
426
40
3
0
221,273
0
W
Chang'e
6,879
573
78
7
0
225,232
0
L
Jing Wei
4,956
413
59
5
0
213,355
0
L
Fafnir
6,010
501
29
2
0
217,280
0
L
Tsukuyomi
6,020
502
86
7
0
224,519
0
W
Cu Chulainn
8,510
709
93
8
0
227,796
0
W
Neith
5,376
448
38
3
0
191,415
2
W
Shiva
5,199
433
24
2
0
237,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role