Player Matchup

Cthulhu
Cthulhu
AlphaTrion7
Cthulhu
Level 82
God Stats
11W - 8L
1,570 SR
Queue Stats
52W - 57L
1,466 Elo+
Solo
Achilles
Achilles
GroundMyth
Achilles
Level 104
God Stats
25W - 33L
1,482 SR
Queue Stats
593W - 602L
1,448 Elo+
Solo
Danzaburou
Danzaburou
Mcrsftsks90
Danzaburou
Level 23
God Stats
7W - 10L
1,462 SR
Queue Stats
70W - 81L
1,416 Elo+
Party 2
Anubis
Anubis
Ondomiel98
Anubis
Level 50
God Stats
30W - 31L
1,570 SR
Queue Stats
128W - 142L
1,550 Elo+
Solo
Lancelot
Lancelot
XxSlaved1
Lancelot
Level 79
God Stats
0W - 2L
1,543 SR
Queue Stats
172W - 167L
1,453 Elo+
Party 2
Team Averages
Level 68
1,525 SR
1,467 Elo+

VS

Team Averages
Level 47
1,547 SR
1,405 Elo+
Neith
Neith
Cereza13
Neith
Level 62
God Stats
30W - 26L
1,433 SR
Queue Stats
393W - 406L
1,402 Elo+
Solo
Olorun
Olorun
Grimven
Olorun
Level 62
God Stats
1W - 0L
1,711 SR
Queue Stats
8W - 6L
1,561 Elo+
Solo
Susano
Susano
Jabrilliam
Susano
Level 6
God Stats
1W - 1L
1,316 SR
Queue Stats
4W - 8L
1,283 Elo+
Party 1
Ra
Ra
Leonidus7
Ra
Level 77
God Stats
2W - 0L
1,706 SR
Queue Stats
10W - 14L
1,376 Elo+
Party 1
Tiamat
Tiamat
Relaeh
Tiamat
Level 28
God Stats
3W - 1L
1,567 SR
Queue Stats
8W - 9L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlphaTrion7
Cthulhu
13
0 / 0 / 0
6,813
681
0
0
0
Achilles
GroundMyth
Achilles
15
3 / 7 / 6
10,349
1,035
9,717
18,276
22,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Mcrsftsks90
Danzaburou
15
3 / 6 / 5
10,701
1,070
11,432
17,060
8,630
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Ondomiel98
Anubis
16
3 / 5 / 6
10,921
1,092
14,733
8,845
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
XxSlaved1
Lancelot
16
1 / 6 / 5
9,968
997
11,459
20,711
10,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

147

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cereza13
Neith
18
3 / 0 / 15
11,654
1,165
7,703
6,981
3,097
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Grimven
Olorun
17
8 / 3 / 11
11,753
1,175
16,186
10,600
4,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Susano
Jabrilliam
Susano
17
5 / 2 / 8
10,905
1,091
10,206
12,445
4,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 3 / 12
11,313
1,131
12,384
9,524
3,919
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Relaeh
Tiamat
17
2 / 2 / 17
10,724
1,072
13,278
11,767
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
87
10
Kills
24
24
Deaths
10
22
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlphaTrion7
Cthulhu
0
0
0
0
W
Neith
Cereza13
Neith
3
0
15
10.5
W
Olorun
Grimven
Olorun
8
3
11
4.5
L
Achilles
GroundMyth
Achilles
3
7
6
0.86
W
Susano
Jabrilliam
Susano
5
2
8
4.5
W
6
3
12
4
L
Danzaburou
Mcrsftsks90
Danzaburou
3
6
5
0.92
L
Anubis
Ondomiel98
Anubis
3
5
6
1.2
W
Tiamat
Relaeh
Tiamat
2
2
17
5.25
L
Lancelot
XxSlaved1
Lancelot
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,341
Damage
59,757
64,892
Taken
51,317
47,006
Mitigated
20,591
3,721
Healing
13,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlphaTrion7
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Neith
Cereza13
Neith
7,703
2,088
0
2,094
6,981
3,097
0
1,223
5,524
0
45,673
W
Olorun
Grimven
Olorun
16,186
8,209
445
1,703
10,600
4,205
0
3,277
7,007
22,550
0
L
Achilles
GroundMyth
Achilles
9,717
503
0
1,572
18,276
22,977
0
12,039
6,173
597
15,411
W
Susano
Jabrilliam
Susano
10,206
2,103
0
250
12,445
4,316
0
4,425
7,568
0
22,331
W
12,384
1,153
3,801
3,035
9,524
3,919
0
1,608
7,702
31,166
0
L
Danzaburou
Mcrsftsks90
Danzaburou
11,432
2,947
10
893
17,060
8,630
0
10,646
6,414
0
35,574
L
Anubis
Ondomiel98
Anubis
14,733
278
0
153
8,845
4,423
0
4,413
4,401
33,319
0
W
Tiamat
Relaeh
Tiamat
13,278
1,487
0
1,796
11,767
5,054
0
3,291
8,186
20,205
0
L
Lancelot
XxSlaved1
Lancelot
11,459
1,379
0
1,093
20,711
10,976
0
14,655
6,056
0
30,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,752
Gold Earned
56,349
171
Minions Killed
191
3
Camps Cleared
7
699,291
Distance Traveled
955,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,813
681
0
0
0
0
0
W
Neith
11,654
1,165
80
8
2
189,691
0
W
Olorun
11,753
1,175
19
2
1
166,847
0
L
Achilles
10,349
1,035
17
2
0
163,363
0
W
Susano
10,905
1,091
32
3
1
201,366
0
W
Ra
11,313
1,131
47
5
3
206,720
0
L
Danzaburou
10,701
1,070
52
5
2
162,596
0
L
Anubis
10,921
1,092
62
6
0
173,930
0
W
Tiamat
10,724
1,072
13
1
0
190,727
0
L
Lancelot
9,968
997
40
4
1
199,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role