Player Matchup

Maui
Maui
Arkdesbrocolis
Maui
Level 157
God Stats
9W - 11L
1,414 SR
Queue Stats
442W - 385L
1,570 Elo+
Solo
Achilles
Achilles
BootyFlute
Achilles
Level 46
God Stats
5W - 10L
1,562 SR
Queue Stats
32W - 42L
1,540 Elo+
Party 2
Scylla
Scylla
Flyround
Scylla
Level 158
God Stats
1W - 2L
1,521 SR
Queue Stats
61W - 61L
1,563 Elo+
Party 2
Heimdallr
Heimdallr
HENDRXX
Heimdallr
Level 146
God Stats
1W - 8L
1,233 SR
Queue Stats
64W - 74L
1,562 Elo+
Party 2
Loki
Loki
TradeShohei
Loki
Level 158
God Stats
0W - 2L
1,290 SR
Queue Stats
25W - 23L
1,628 Elo+
Party 2
Team Averages
Level 133
1,404 SR
1,573 Elo+

VS

Team Averages
Level 159
1,643 SR
1,556 Elo+
Tiamat
Tiamat
AraAraUfufu
Tiamat
Level 105
God Stats
5W - 1L
1,702 SR
Queue Stats
251W - 219L
1,608 Elo+
Solo
Nut
Nut
DarkNaivek
Nut
Level 207
God Stats
7W - 7L
1,552 SR
Queue Stats
442W - 393L
1,575 Elo+
Solo
Set
Set
Griggly
Set
Level 218
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 72L
1,491 Elo+
Party 1
Cerberus
Cerberus
PancreaStone
Cerberus
Level 109
God Stats
7W - 5L
1,491 SR
Queue Stats
364W - 329L
1,578 Elo+
Solo
Bacchus
Bacchus
kasforlife
Bacchus
Level 158
God Stats
6W - 1L
1,968 SR
Queue Stats
100W - 104L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,459
431
3,442
12,255
9,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Achilles
BootyFlute
Achilles
13
3 / 3 / 0
7,861
524
9,121
17,177
8,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Flyround
Scylla
15
1 / 0 / 1
8,021
535
6,735
4,848
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Heimdallr
HENDRXX
Heimdallr
14
0 / 3 / 1
7,129
475
2,435
8,645
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 1 / 2
7,657
510
4,141
10,323
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 2 / 3
8,491
566
5,524
6,114
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

16
3 / 0 / 4
9,387
626
8,511
7,878
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Set
13
2 / 3 / 1
7,133
476
4,684
12,933
7,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
PancreaStone
Cerberus
15
4 / 2 / 1
9,118
608
11,553
13,969
11,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
kasforlife
Bacchus
11
0 / 0 / 9
7,551
503
5,569
7,693
8,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
7
Kills
11
11
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
2
3
1.75
L
0
4
0
0
L
Achilles
BootyFlute
Achilles
3
3
0
1
W
3
0
4
5
L
Scylla
Flyround
Scylla
1
0
1
1.5
W
Set
2
3
1
0.83
L
Heimdallr
HENDRXX
Heimdallr
0
3
1
0.17
W
Cerberus
PancreaStone
Cerberus
4
2
1
2.25
L
3
1
2
4
W
Bacchus
kasforlife
Bacchus
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,874
Damage
35,841
53,248
Taken
48,587
27,796
Mitigated
34,079
16,226
Healing
14,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
5,524
467
0
1,975
6,114
2,648
0
3,671
2,259
56,846
2,271
L
3,442
636
0
1,858
12,255
9,254
0
4,366
7,491
22,952
0
L
Achilles
BootyFlute
Achilles
9,121
2,401
0
5,721
17,177
8,955
0
10,039
5,938
0
51,402
W
8,511
4,950
0
3,391
7,878
3,672
17
1,658
6,164
0
96,179
L
Scylla
Flyround
Scylla
6,735
880
0
1,312
4,848
1,823
0
2,263
2,292
72,845
0
W
Set
4,684
1,515
0
718
12,933
7,611
0
1,753
11,086
0
61,042
L
Heimdallr
HENDRXX
Heimdallr
2,435
1,141
0
2,016
8,645
3,916
0
1,386
7,259
0
56,405
W
Cerberus
PancreaStone
Cerberus
11,553
404
0
6,716
13,969
11,240
0
725
13,244
59,575
1,054
L
4,141
477
0
5,319
10,323
3,848
0
1,970
8,208
0
63,810
W
Bacchus
kasforlife
Bacchus
5,569
573
0
1,824
7,693
8,908
0
2,473
5,097
18,373
2,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,127
Gold Earned
41,680
491
Minions Killed
549
0
Camps Cleared
0
1,621,060
Distance Traveled
1,475,598
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,491
566
136
9
0
297,081
2
L
Maui
6,459
431
29
2
0
291,487
2
L
Achilles
7,861
524
101
7
0
300,932
1
W
Nut
9,387
626
149
10
0
261,661
2
L
Scylla
8,021
535
149
10
0
344,965
2
W
Set
7,133
476
90
6
0
325,413
0
L
Heimdallr
7,129
475
111
7
0
300,589
3
W
Cerberus
9,118
608
141
9
0
269,151
2
L
Loki
7,657
510
101
7
0
383,087
4
W
Bacchus
7,551
503
33
2
0
322,292
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role