Player Matchup

Janus
Janus
CentralAct
Janus
Level 29
God Stats
40W - 27L
1,617 SR
Queue Stats
119W - 84L
1,553 Elo+
Party 1
Charybdis
Charybdis
Ceznl
Charybdis
Level 89
God Stats
2W - 2L
1,287 SR
Queue Stats
49W - 58L
1,477 Elo+
Party 2
Tyr
Tyr
ChanksStank
Tyr
Level 65
God Stats
2W - 0L
1,738 SR
Queue Stats
70W - 49L
1,604 Elo+
Party 1
Bellona
Bellona
Darkmatter8500
Bellona
Level 64
God Stats
8W - 6L
1,523 SR
Queue Stats
25W - 26L
1,464 Elo+
Party 2
Geb
Geb
Ictonixst
Geb
Level 106
God Stats
10W - 5L
1,609 SR
Queue Stats
125W - 115L
1,528 Elo+
Solo
Team Averages
Level 71
1,555 SR
1,525 Elo+

VS

Team Averages
Level 88
1,400 SR
1,504 Elo+
Yemoja
Yemoja
MoneyBgDonny
Yemoja
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 90L
1,564 Elo+
Solo
Hun Batz
Hun Batz
PiggyStingray47
Hun Batz
Level 97
God Stats
2W - 4L
1,489 SR
Queue Stats
39W - 36L
1,523 Elo+
Solo
Anubis
Anubis
Xoloxolo
Anubis
Level 77
God Stats
1W - 1L
1,272 SR
Queue Stats
45W - 53L
1,459 Elo+
Solo
Danzaburou
Danzaburou
lainon1205
Danzaburou
Level 109
God Stats
0W - 2L
1,299 SR
Queue Stats
55W - 60L
1,539 Elo+
Party 3
Guan Yu
Guan Yu
sanchez11
Guan Yu
Level 77
God Stats
1W - 2L
1,437 SR
Queue Stats
59W - 89L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
7 / 0 / 4
9,984
713
7,791
4,151
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Ceznl
Charybdis
14
6 / 2 / 0
8,350
596
8,080
7,985
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

15
2 / 0 / 8
8,169
584
5,879
7,574
4,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 1
7,900
564
5,579
6,858
6,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 7
7,819
559
4,117
10,169
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
1 / 2 / 2
6,792
485
3,949
7,615
4,709
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
13
1 / 3 / 1
6,638
474
1,969
9,290
3,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Xoloxolo
Anubis
12
0 / 4 / 0
6,929
495
1,954
7,629
3,285
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Danzaburou
lainon1205
Danzaburou
13
1 / 4 / 2
7,738
553
5,103
12,641
5,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Guan Yu
sanchez11
Guan Yu
12
0 / 4 / 0
6,622
473
3,156
12,479
12,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
17
Kills
3
3
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
7
0
4
9
W
Charybdis
Ceznl
Charybdis
6
2
0
3
W
2
0
8
6
W
2
0
1
2.5
W
0
1
7
3.5
L
Yemoja
1
2
2
1
L
Hun Batz
1
3
1
0.5
L
Anubis
Xoloxolo
Anubis
0
4
0
0
L
Danzaburou
lainon1205
Danzaburou
1
4
2
0.5
L
Guan Yu
sanchez11
Guan Yu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,446
Damage
16,131
36,737
Taken
49,654
23,900
Mitigated
29,720
9,081
Healing
12,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
7,791
759
0
250
4,151
1,831
345
1,163
2,944
83,628
861
W
Charybdis
Ceznl
Charybdis
8,080
5,009
0
2,247
7,985
3,227
999
1,310
6,675
0
75,110
W
5,879
1,275
0
2,244
7,574
4,165
651
1,309
6,181
0
59,212
W
5,579
1,246
0
2,270
6,858
6,593
378
0
6,453
0
41,798
W
4,117
746
0
2,070
10,169
8,084
28
1,946
8,223
23,561
0
L
Yemoja
3,949
630
1,842
1,114
7,615
4,709
200
2,756
4,753
28,563
946
L
Hun Batz
1,969
411
0
750
9,290
3,902
0
1,547
7,637
0
64,651
L
Anubis
Xoloxolo
Anubis
1,954
229
0
2,004
7,629
3,285
0
3,405
3,976
55,109
309
L
Danzaburou
lainon1205
Danzaburou
5,103
2,151
0
2,584
12,641
5,304
0
2,409
10,192
0
58,495
L
Guan Yu
sanchez11
Guan Yu
3,156
196
0
4,232
12,479
12,520
0
1,104
10,453
0
37,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,222
Gold Earned
34,719
497
Minions Killed
418
0
Camps Cleared
0
1,492,160
Distance Traveled
1,350,307
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,984
713
163
12
0
317,271
3
W
Charybdis
8,350
596
151
11
0
270,255
0
W
Tyr
8,169
584
85
6
0
335,566
4
W
Bellona
7,900
564
72
5
0
268,721
0
W
Geb
7,819
559
26
2
0
300,347
3
L
Yemoja
6,792
485
43
3
0
265,917
1
L
Hun Batz
6,638
474
94
7
0
304,819
0
L
Anubis
6,929
495
110
8
0
267,753
0
L
Danzaburou
7,738
553
102
7
0
249,007
0
L
Guan Yu
6,622
473
69
5
0
262,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role