Player Matchup

Ares
Ares
 
Ares
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DV0ID
Zeus
Level 145
God Stats
4W - 2L
1,617 SR
Queue Stats
45W - 42L
1,508 Elo+
Solo
Hel
Hel
Esdoor
Hel
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,187 Elo+
Party 1
Lancelot
Lancelot
Pinguisaur
Lancelot
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 93L
1,478 Elo+
Solo
Neith
Neith
npopok228
Neith
Level 11
God Stats
0W - 3L
1,203 SR
Queue Stats
0W - 3L
1,187 Elo+
Party 1
Team Averages
Level 83
1,464 SR
1,372 Elo+

VS

Team Averages
Level 111
1,566 SR
1,494 Elo+
Eset
Eset
Ddestroyeur95
Eset
Level 75
God Stats
7W - 1L
1,871 SR
Queue Stats
21W - 15L
1,568 Elo+
Solo
Loki
Loki
Evgeni_92
Loki
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 69L
1,511 Elo+
Solo
Geb
Geb
ONIXAR
Geb
Level 99
God Stats
5W - 3L
1,475 SR
Queue Stats
8W - 9L
1,425 Elo+
Party 2
Izanami
Izanami
Shugx3
Izanami
Level 140
God Stats
14W - 14L
1,552 SR
Queue Stats
308W - 307L
1,485 Elo+
Solo
Sol
Sol
txiki96
Sol
Level 120
God Stats
2W - 5L
1,434 SR
Queue Stats
190W - 186L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 1 / 0
5,614
561
4,366
10,913
7,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
DV0ID
Zeus
10
1 / 3 / 0
5,576
558
2,539
6,238
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
Esdoor
Hel
9
0 / 1 / 0
5,176
518
2,223
3,756
2,055
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Pinguisaur
Lancelot
10
1 / 2 / 0
5,250
525
2,851
8,013
3,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
npopok228
Neith
8
0 / 2 / 0
4,559
456
2,873
6,806
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,424
642
6,158
5,241
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
12
3 / 1 / 3
6,240
624
4,893
7,754
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
ONIXAR
Geb
9
0 / 0 / 1
5,719
572
1,952
4,188
3,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Shugx3
Izanami
10
1 / 0 / 2
5,985
599
3,877
6,224
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
10
1 / 0 / 1
5,526
553
4,168
6,427
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
9
9
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
1
0
0
L
Zeus
DV0ID
Zeus
1
3
0
0.33
W
4
1
1
4.5
L
Hel
Esdoor
Hel
0
1
0
0
W
Loki
3
1
3
4.5
W
Geb
ONIXAR
Geb
0
0
1
0.5
L
Lancelot
Pinguisaur
Lancelot
1
2
0
0.5
W
Izanami
Shugx3
Izanami
1
0
2
2
L
Neith
npopok228
Neith
0
2
0
0
W
Sol
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,852
Damage
21,048
35,726
Taken
29,834
17,129
Mitigated
11,698
11,434
Healing
11,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,366
659
0
4,151
10,913
7,360
135
5,167
5,692
25,635
1,874
L
Zeus
DV0ID
Zeus
2,539
582
0
1,745
6,238
1,880
0
2,538
3,426
33,953
79
W
6,158
735
91
1,443
5,241
1,621
691
1,773
3,206
41,315
0
L
Hel
Esdoor
Hel
2,223
89
2,012
2,061
3,756
2,055
0
462
3,294
11,080
0
W
Loki
4,893
1,636
0
4,290
7,754
2,819
0
728
6,986
0
42,759
W
Geb
ONIXAR
Geb
1,952
267
0
1,509
4,188
3,013
83
1,974
2,214
22,911
0
L
Lancelot
Pinguisaur
Lancelot
2,851
269
0
750
8,013
3,690
11
3,182
4,559
0
37,811
W
Izanami
Shugx3
Izanami
3,877
1,419
0
1,452
6,224
2,173
0
1,783
4,441
0
44,816
L
Neith
npopok228
Neith
2,873
446
0
715
6,806
2,144
0
176
6,630
0
33,312
W
Sol
4,168
1,605
0
3,206
6,427
2,072
431
2,345
4,082
35,427
5,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,175
Gold Earned
29,894
241
Minions Killed
332
0
Camps Cleared
0
984,314
Distance Traveled
936,281
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,614
561
31
3
0
194,419
0
L
Zeus
5,576
558
71
7
0
173,769
4
W
Eset
6,424
642
70
7
0
195,987
4
L
Hel
5,176
518
15
2
0
192,541
0
W
Loki
6,240
624
88
9
0
210,242
1
W
Geb
5,719
572
39
4
0
206,082
1
L
Lancelot
5,250
525
64
6
0
250,233
0
W
Izanami
5,985
599
73
7
0
144,030
0
L
Neith
4,559
456
60
6
0
173,352
0
W
Sol
5,526
553
62
6
0
179,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role