Player Matchup

Loki
Loki
Platinum III
 
Loki
Platinum III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Platinum III
Kadο
Ymir
Platinum III
Level 157
God Stats
1W - 0L
1,916 SR
Queue Stats
28W - 10L
1,984 MMR
Party 1
Rama
Rama
Diamond V
Oreless
Rama
Diamond V
Level 156
God Stats
25W - 20L
1,810 SR
Queue Stats
130W - 131L
2,042 MMR
Solo
Sobek
Sobek
Diamond V
Theholyfutures
Sobek
Diamond V
Level 143
God Stats
19W - 11L
1,676 SR
Queue Stats
266W - 242L
2,004 MMR
Solo
Agni
Agni
Diamond V
sir greco
Agni
Diamond V
Level 186
God Stats
3W - 0L
1,821 SR
Queue Stats
160W - 147L
2,126 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,745 SR
1,931 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,439 SR
2,050 MMR
Nemesis
Nemesis
Platinum III
ForbiddenTX
Nemesis
Platinum III
Level 181
God Stats
5W - 4L
1,720 SR
Queue Stats
99W - 89L
1,973 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
KnockOut3022
Cthulhu
Diamond IV
Level 156
God Stats
20W - 14L
1,642 SR
Queue Stats
173W - 150L
2,131 MMR
Solo
Ares
Ares
Diamond V
WardeArr
Ares
Diamond V
Level 84
God Stats
11W - 30L
1,353 SR
Queue Stats
674W - 691L
2,118 MMR
Solo
Persephone
Persephone
Platinum I
benyilol
Persephone
Platinum I
Level 193
God Stats
2W - 7L
1,180 SR
Queue Stats
152W - 126L
1,981 MMR
Solo
Jing Wei
Jing Wei
Platinum I
tryxhardx420
Jing Wei
Platinum I
Level 124
God Stats
0W - 1L
1,297 SR
Queue Stats
91W - 74L
2,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
7 / 0 / 6
8,465
651
9,835
11,465
4,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Kadο
Ymir
14
0 / 1 / 2
8,031
618
4,336
12,157
8,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
Oreless
Rama
15
3 / 0 / 1
8,394
646
7,110
9,384
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 7
7,760
597
5,250
11,498
10,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
15
4 / 2 / 7
8,139
626
3,913
7,319
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ah Muzen CabOdinThanatos

VS

Bans
Ao KuangAthenaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ForbiddenTX
Nemesis
12
0 / 3 / 2
6,520
502
3,725
11,301
4,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
KnockOut3022
Cthulhu
14
1 / 1 / 0
8,034
618
8,591
8,648
7,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
6
0 / 2 / 0
5,116
394
3,301
7,161
3,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
benyilol
Persephone
12
2 / 7 / 0
7,241
557
8,301
9,536
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
tryxhardx420
Jing Wei
13
0 / 4 / 0
6,913
532
6,880
9,760
3,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
17
Kills
3
3
Deaths
17
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
6
10
L
Nemesis
ForbiddenTX
Nemesis
0
3
2
0.33
W
Ymir
Kadο
Ymir
0
1
2
1
L
Cthulhu
KnockOut3022
Cthulhu
1
1
0
1
W
Rama
Oreless
Rama
3
0
1
3.5
W
3
0
7
6.5
L
Ares
0
2
0
0
L
Persephone
benyilol
Persephone
2
7
0
0.29
W
Agni
4
2
7
3.75
L
Jing Wei
tryxhardx420
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,444
Damage
30,798
51,823
Taken
46,406
30,505
Mitigated
22,627
20,371
Healing
9,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,835
2,105
0
5,418
11,465
4,645
318
3,891
7,513
0
73,945
L
Nemesis
ForbiddenTX
Nemesis
3,725
1,408
0
1,457
11,301
4,670
0
3,219
7,978
0
60,692
W
Ymir
Kadο
Ymir
4,336
794
0
3,668
12,157
8,834
0
6,090
5,196
59,165
1,257
L
Cthulhu
KnockOut3022
Cthulhu
8,591
487
0
1,730
8,648
7,977
0
4,298
3,987
56,465
1,803
W
Rama
Oreless
Rama
7,110
5,325
0
3,787
9,384
3,436
0
1,585
7,799
0
70,528
W
5,250
587
0
4,660
11,498
10,837
99
3,507
7,901
25,220
0
L
Ares
3,301
174
0
2,516
7,161
3,715
0
2,352
4,809
8,769
0
L
Persephone
benyilol
Persephone
8,301
472
0
996
9,536
2,631
0
1,702
7,810
48,572
455
W
Agni
3,913
177
0
2,838
7,319
2,753
207
3,904
3,403
61,000
1,850
L
Jing Wei
tryxhardx420
Jing Wei
6,880
3,971
0
2,328
9,760
3,634
0
1,181
8,579
0
64,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,789
Gold Earned
33,824
518
Minions Killed
416
0
Camps Cleared
0
1,418,307
Distance Traveled
1,246,671
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,465
651
115
9
0
334,733
1
L
Nemesis
6,520
502
103
8
0
307,099
0
W
Ymir
8,031
618
125
10
0
231,802
0
L
Cthulhu
8,034
618
129
10
0
269,637
3
W
Rama
8,394
646
132
10
0
252,321
0
W
Sobek
7,760
597
39
3
0
313,660
3
L
Ares
5,116
394
3
0
0
172,003
6
L
Persephone
7,241
557
73
6
0
249,398
2
W
Agni
8,139
626
107
8
0
285,791
2
L
Jing Wei
6,913
532
108
8
0
248,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role