Player Matchup

Chaac
Chaac
 
Chaac
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
MWhispa
Chernobog
Level 7
God Stats
6W - 6L
1,500 SR
Queue Stats
23W - 25L
1,270 Elo+
Party 3
Ymir
Ymir
Raph91
Ymir
Level 15
God Stats
6W - 5L
1,189 SR
Queue Stats
32W - 47L
1,172 Elo+
Party 2
Arachne
Arachne
endlessgamer
Arachne
Level 49
God Stats
4W - 4L
1,328 SR
Queue Stats
124W - 118L
1,400 Elo+
Party 3
Zhong Kui
Zhong Kui
mfminor1114
Zhong Kui
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,181 Elo+
Party 2
Team Averages
Level 30
1,403 SR
1,305 Elo+

VS

Team Averages
Level 30
1,434 SR
1,411 Elo+
Ne Zha
Ne Zha
BroHandlEase
Ne Zha
Level 46
God Stats
5W - 4L
1,677 SR
Queue Stats
160W - 161L
1,409 Elo+
Solo
Kumbhakarna
Kumbhakarna
Gaumond
Kumbhakarna
Level 36
God Stats
2W - 6L
1,203 SR
Queue Stats
15W - 16L
1,354 Elo+
Party 1
Cthulhu
Cthulhu
GrundleHunter
Cthulhu
Level 45
God Stats
0W - 1L
1,291 SR
Queue Stats
2W - 6L
1,291 Elo+
Solo
Nemesis
Nemesis
Kroket211
Nemesis
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Anubis
Anubis
TheStonerQc
Anubis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 0 / 0
6,613
661
651
3,122
1,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
MWhispa
Chernobog
8
0 / 2 / 3
5,112
511
5,476
3,922
1,274
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Raph91
Ymir
9
2 / 1 / 0
6,165
617
3,017
5,892
3,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
endlessgamer
Arachne
10
3 / 2 / 4
5,792
579
2,401
10,572
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
mfminor1114
Zhong Kui
11
9 / 0 / 3
7,021
702
11,458
7,516
5,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
3 / 1 / 0
5,698
570
2,700
8,182
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kumbhakarna
Gaumond
Kumbhakarna
8
2 / 0 / 0
5,278
528
2,851
5,695
3,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
5
0 / 5 / 0
3,980
398
2,428
9,188
4,277
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Kroket211
Nemesis
8
0 / 2 / 2
4,463
446
1,676
6,328
2,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
8
0 / 6 / 0
4,493
449
1,881
6,026
2,401
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
5
5
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
Ne Zha
3
1
0
3
L
Kumbhakarna
Gaumond
Kumbhakarna
2
0
0
2
L
Cthulhu
0
5
0
0
L
Nemesis
Kroket211
Nemesis
0
2
2
0.5
W
Chernobog
MWhispa
Chernobog
0
2
3
0.75
W
Ymir
Raph91
Ymir
2
1
0
2
L
Anubis
0
6
0
0
W
Arachne
endlessgamer
Arachne
3
2
4
2.5
W
Zhong Kui
mfminor1114
Zhong Kui
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,003
Damage
11,536
31,024
Taken
35,419
15,828
Mitigated
15,602
13,553
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
651
81
0
1,423
3,122
1,971
250
121
3,001
0
39,516
L
Ne Zha
2,700
366
0
4,155
8,182
2,995
0
353
7,829
0
36,124
L
Kumbhakarna
Gaumond
Kumbhakarna
2,851
289
0
910
5,695
3,650
0
1,369
4,326
21,527
0
L
Cthulhu
2,428
630
0
0
9,188
4,277
0
6,795
2,393
11,684
108
L
Nemesis
Kroket211
Nemesis
1,676
970
0
445
6,328
2,279
0
1,567
4,761
0
17,843
W
Chernobog
MWhispa
Chernobog
5,476
3,555
0
712
3,922
1,274
0
1,606
2,316
0
27,579
W
Ymir
Raph91
Ymir
3,017
958
0
1,174
5,892
3,374
0
1,245
4,647
22,792
1,571
L
Anubis
1,881
699
0
611
6,026
2,401
8
4,088
1,938
16,650
0
W
Arachne
endlessgamer
Arachne
2,401
1,713
0
5,718
10,572
3,716
0
464
10,108
0
44,649
W
Zhong Kui
mfminor1114
Zhong Kui
11,458
2,024
0
4,526
7,516
5,493
0
3,616
3,900
42,653
1,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,703
Gold Earned
23,912
296
Minions Killed
188
0
Camps Cleared
0
897,693
Distance Traveled
1,008,822
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,613
661
88
9
0
149,342
0
L
Ne Zha
5,698
570
81
8
0
186,450
0
L
Kumbhakarna
5,278
528
24
2
0
217,681
1
L
Cthulhu
3,980
398
19
2
0
210,467
2
L
Nemesis
4,463
446
33
3
0
199,908
0
W
Chernobog
5,112
511
42
4
0
163,389
0
W
Ymir
6,165
617
29
3
0
161,710
0
L
Anubis
4,493
449
31
3
0
194,316
0
W
Arachne
5,792
579
69
7
0
223,933
0
W
Zhong Kui
7,021
702
68
7
0
199,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role