Player Matchup

Xbalanque
Xbalanque
AquaPunch
Xbalanque
Level 155
God Stats
7W - 4L
1,630 SR
Queue Stats
139W - 134L
1,521 Elo+
Solo
Ravana
Ravana
Nιкσ
Ravana
Level 186
God Stats
2W - 0L
1,826 SR
Queue Stats
224W - 96L
1,762 Elo+
Solo
Janus
Janus
SanSaoBrZinho
Janus
Level 134
God Stats
3W - 0L
1,835 SR
Queue Stats
11W - 11L
1,573 Elo+
Solo
Team Averages
Level 158
1,764 SR
1,619 Elo+

VS

Team Averages
Level 131
1,500 SR
1,484 Elo+
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
METAMOLEE
Izanami
Level 79
God Stats
0W - 3L
1,500 SR
Queue Stats
74W - 71L
1,545 Elo+
Solo
Janus
Janus
zPresidente
Janus
Level 156
God Stats
3W - 13L
1,500 SR
Queue Stats
145W - 165L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AquaPunch
Xbalanque
14
2 / 1 / 5
8,415
842
8,334
6,517
2,307
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Nιкσ
Ravana
13
4 / 2 / 3
8,142
814
9,037
10,843
7,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 4
7,251
725
5,512
6,269
1,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 2 / 3
7,408
741
8,156
11,918
8,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
METAMOLEE
Izanami
12
2 / 3 / 2
7,434
743
3,661
8,577
3,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 2 / 4
7,376
738
6,698
5,791
2,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
7
Kills
5
5
Deaths
7
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
2
3
1.75
W
Xbalanque
AquaPunch
Xbalanque
2
1
5
4.5
L
Izanami
METAMOLEE
Izanami
2
3
2
1
W
Ravana
Nιкσ
Ravana
4
2
3
2.75
W
1
2
4
1.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,883
Damage
18,515
23,629
Taken
26,286
11,736
Mitigated
14,179
6,192
Healing
4,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,156
623
0
3,850
11,918
8,896
0
2,605
9,046
0
22,251
W
Xbalanque
AquaPunch
Xbalanque
8,334
3,661
0
1,761
6,517
2,307
23
1,349
4,708
0
41,129
L
Izanami
METAMOLEE
Izanami
3,661
2,639
0
829
8,577
3,283
0
2,346
5,944
0
19,144
W
Ravana
Nιкσ
Ravana
9,037
1,531
0
3,958
10,843
7,450
0
3,091
6,875
0
25,932
W
5,512
180
0
473
6,269
1,979
29
1,455
4,394
25,833
540
L
6,698
286
0
260
5,791
2,000
0
293
5,361
31,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,808
Gold Earned
22,218
147
Minions Killed
139
0
Camps Cleared
0
606,334
Distance Traveled
607,303
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,408
741
25
3
0
225,680
0
W
Xbalanque
8,415
842
71
7
0
198,992
3
L
Izanami
7,434
743
45
5
0
174,967
7
W
Ravana
8,142
814
36
4
0
211,899
0
W
Janus
7,251
725
40
4
0
195,443
3
L
Janus
7,376
738
69
7
0
206,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role