Player Matchup

Loki
Loki
 
Loki
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Llewdeg
Danzaburou
Level 128
God Stats
2W - 3L
1,407 SR
Queue Stats
63W - 59L
1,525 Elo+
Party 1
Charon
Charon
VerticalBacon99
Charon
Level 109
God Stats
14W - 20L
1,480 SR
Queue Stats
39W - 40L
1,480 Elo+
Party 1
Ah Puch
Ah Puch
Will JD 123
Ah Puch
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 63L
1,516 Elo+
Party 1
Olorun
Olorun
ZiaPierah
Olorun
Level 157
God Stats
20W - 17L
1,539 SR
Queue Stats
129W - 153L
1,376 Elo+
Solo
Team Averages
Level 134
1,485 SR
1,479 Elo+

VS

Team Averages
Level 138
1,526 SR
1,509 Elo+
Hercules
Hercules
 
Hercules
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Derci07
Sylvanus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,504 Elo+
Solo
Nu Wa
Nu Wa
JayhemXD
Nu Wa
Level 132
God Stats
4W - 1L
1,770 SR
Queue Stats
122W - 104L
1,560 Elo+
Solo
Nut
Nut
kartynezusz
Nut
Level 165
God Stats
13W - 16L
1,593 SR
Queue Stats
139W - 131L
1,502 Elo+
Solo
Ao Kuang
Ao Kuang
stepan_zenit
Ao Kuang
Level 144
God Stats
4W - 8L
1,267 SR
Queue Stats
121W - 124L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 1 / 3
6,309
631
3,260
7,049
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Llewdeg
Danzaburou
11
2 / 1 / 0
5,954
595
6,775
5,763
2,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 1
6,000
600
2,234
5,603
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
Will JD 123
Ah Puch
12
0 / 0 / 3
6,841
684
4,853
3,075
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
ZiaPierah
Olorun
13
3 / 0 / 1
7,287
729
2,957
5,000
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 2 / 0
5,120
512
520
6,413
3,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Derci07
Sylvanus
9
1 / 0 / 1
5,211
521
2,611
5,802
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Nu Wa
JayhemXD
Nu Wa
11
1 / 3 / 0
5,940
594
4,983
5,448
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

9
1 / 2 / 1
5,318
532
4,292
7,178
2,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ao Kuang
stepan_zenit
Ao Kuang
10
0 / 1 / 0
5,334
533
1,169
7,755
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
3
4.5
L
Hercules
 
Hercules
0
2
0
0
L
Sylvanus
Derci07
Sylvanus
1
0
1
1.5
L
Nu Wa
JayhemXD
Nu Wa
1
3
0
0.33
W
Danzaburou
Llewdeg
Danzaburou
2
1
0
2
W
0
1
1
0.5
W
Ah Puch
Will JD 123
Ah Puch
0
0
3
1.5
W
Olorun
ZiaPierah
Olorun
3
0
1
3.5
L
1
2
1
0.75
L
Ao Kuang
stepan_zenit
Ao Kuang
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,079
Damage
13,575
26,490
Taken
32,596
11,427
Mitigated
14,555
11,672
Healing
10,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,260
1,094
0
3,484
7,049
2,440
0
1,156
5,775
0
41,519
L
Hercules
 
Hercules
520
128
0
2,231
6,413
3,237
0
2,693
3,348
0
28,377
L
Sylvanus
Derci07
Sylvanus
2,611
743
907
2,402
5,802
3,534
0
1,275
4,483
17,603
6,367
L
Nu Wa
JayhemXD
Nu Wa
4,983
697
0
1,295
5,448
1,914
0
2,221
3,227
40,995
0
W
Danzaburou
Llewdeg
Danzaburou
6,775
1,955
0
1,579
5,763
2,265
0
1,645
4,062
0
52,625
W
2,234
57
149
2,413
5,603
3,760
0
1,449
4,098
18,696
0
W
Ah Puch
Will JD 123
Ah Puch
4,853
46
0
1,599
3,075
1,132
343
724
2,254
49,766
769
W
Olorun
ZiaPierah
Olorun
2,957
1,021
60
2,388
5,000
1,830
885
2,832
1,817
45,940
12,165
L
4,292
2,613
0
1,122
7,178
2,762
991
1,575
5,553
0
38,778
L
Ao Kuang
stepan_zenit
Ao Kuang
1,169
231
53
2,436
7,755
3,108
0
1,494
6,147
43,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,391
Gold Earned
26,923
383
Minions Killed
322
0
Camps Cleared
0
986,229
Distance Traveled
961,293
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,309
631
72
7
0
211,509
2
L
Hercules
5,120
512
57
6
0
192,473
2
L
Sylvanus
5,211
521
39
4
0
183,738
0
L
Nu Wa
5,940
594
81
8
0
181,393
2
W
Danzaburou
5,954
595
87
9
0
197,771
0
W
Charon
6,000
600
32
3
0
195,874
2
W
Ah Puch
6,841
684
87
9
0
195,812
0
W
Olorun
7,287
729
105
11
0
185,263
0
L
Nut
5,318
532
71
7
0
174,736
4
L
Ao Kuang
5,334
533
74
7
0
228,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role