Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Solvorus
Sobek
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 13L
1,397 Elo+
Party 3
Mulan
Mulan
Specyra
Mulan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 12L
1,397 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SteveJJ
Ah Muzen Cab
Level 108
God Stats
0W - 1L
1,731 SR
Queue Stats
12W - 13L
1,565 Elo+
Solo
Bakasura
Bakasura
howeliyoyatusabe
Bakasura
Level 71
God Stats
0W - 3L
1,177 SR
Queue Stats
540W - 584L
1,359 Elo+
Party 1
Team Averages
Level 72
1,482 SR
1,444 Elo+

VS

Team Averages
Level 92
1,529 SR
1,439 Elo+
Charon
Charon
Flintax
Charon
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 103L
1,262 Elo+
Solo
Thoth
Thoth
MFStahlhut
Thoth
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 67L
1,535 Elo+
Solo
Cthulhu
Cthulhu
NaLowkBlacKy34
Cthulhu
Level 105
God Stats
81W - 85L
1,476 SR
Queue Stats
568W - 592L
1,472 Elo+
Party 2
Skadi
Skadi
PoorBoyWiin
Skadi
Level 101
God Stats
4W - 4L
1,500 SR
Queue Stats
250W - 237L
1,466 Elo+
Party 2
Fenrir
Fenrir
bainri
Fenrir
Level 81
God Stats
16W - 13L
1,671 SR
Queue Stats
207W - 209L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 4 / 0
5,401
386
2,165
5,740
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sobek
Solvorus
Sobek
12
0 / 1 / 2
6,770
484
4,922
13,894
13,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
Specyra
Mulan
13
4 / 1 / 0
7,606
543
4,949
8,593
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
SteveJJ
Ah Muzen Cab
12
1 / 2 / 0
6,320
451
5,914
9,164
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
0 / 4 / 2
6,462
462
3,121
10,832
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Flintax
Charon
12
0 / 0 / 4
7,844
560
4,067
9,479
6,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
13
5 / 1 / 1
8,179
584
6,800
5,739
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 1
8,992
642
5,169
6,147
6,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 2 / 3
6,986
499
7,621
7,834
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
bainri
Fenrir
14
5 / 1 / 1
8,251
589
6,311
8,811
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
12
12
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
0
0
W
Charon
Flintax
Charon
0
0
4
2
W
Thoth
5
1
1
5.5
W
2
1
1
2.5
W
0
2
3
0.75
L
Sobek
Solvorus
Sobek
0
1
2
1
L
Mulan
Specyra
Mulan
4
1
0
4
L
Ah Muzen Cab
SteveJJ
Ah Muzen Cab
1
2
0
0.5
W
Fenrir
bainri
Fenrir
5
1
1
5.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,071
Damage
29,968
48,223
Taken
38,010
29,248
Mitigated
21,915
12,105
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,165
276
47
858
5,740
2,041
0
2,912
2,828
23,712
624
W
Charon
Flintax
Charon
4,067
791
1,788
3,479
9,479
6,077
116
2,312
7,167
26,463
1,358
W
Thoth
6,800
530
0
720
5,739
1,985
665
1,962
3,579
47,628
543
W
5,169
446
0
1,258
6,147
6,083
0
49
5,802
53,467
2,671
W
7,621
3,101
0
806
7,834
3,168
179
2,063
5,723
0
58,174
L
Sobek
Solvorus
Sobek
4,922
733
0
5,524
13,894
13,410
0
3,488
10,342
21,242
0
L
Mulan
Specyra
Mulan
4,949
1,352
0
2,297
8,593
5,308
0
3,672
4,559
0
35,489
L
Ah Muzen Cab
SteveJJ
Ah Muzen Cab
5,914
1,371
0
2,439
9,164
4,095
0
2,386
6,750
0
65,439
W
Fenrir
bainri
Fenrir
6,311
1,347
0
1,557
8,811
4,602
1,700
693
7,878
0
58,757
L
3,121
2,060
0
940
10,832
4,394
0
2,851
7,855
0
40,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,559
Gold Earned
40,252
301
Minions Killed
421
0
Camps Cleared
0
1,194,132
Distance Traveled
1,328,702
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,401
386
39
3
0
147,125
0
W
Charon
7,844
560
45
3
0
250,912
0
W
Thoth
8,179
584
70
5
0
278,961
0
W
Cthulhu
8,992
642
129
9
0
268,764
0
W
Skadi
6,986
499
93
7
0
242,162
0
L
Sobek
6,770
484
21
2
0
274,483
2
L
Mulan
7,606
543
72
5
0
273,784
0
L
Ah Muzen Cab
6,320
451
103
7
0
252,913
0
W
Fenrir
8,251
589
84
6
0
287,903
0
L
Bakasura
6,462
462
66
5
0
245,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role