Player Matchup

Amaterasu
Amaterasu
AxelRoiter
Amaterasu
Level 109
God Stats
8W - 6L
1,520 SR
Queue Stats
262W - 266L
1,447 Elo+
Party 3
Achilles
Achilles
CreepeDJ
Achilles
Level 143
God Stats
3W - 2L
1,500 SR
Queue Stats
86W - 108L
1,470 Elo+
Party 2
Charon
Charon
Ghostider
Charon
Level 48
God Stats
12W - 7L
1,588 SR
Queue Stats
40W - 51L
1,405 Elo+
Party 3
Izanami
Izanami
Patologik
Izanami
Level 54
God Stats
18W - 24L
1,436 SR
Queue Stats
63W - 83L
1,426 Elo+
Party 3
Ix Chel
Ix Chel
WSGSaschaPro
Ix Chel
Level 167
God Stats
13W - 19L
1,441 SR
Queue Stats
111W - 146L
1,475 Elo+
Party 2
Team Averages
Level 104
1,497 SR
1,445 Elo+

VS

Team Averages
Level 124
1,578 SR
1,517 Elo+
Bacchus
Bacchus
Kyraish
Bacchus
Level 149
God Stats
35W - 38L
1,564 SR
Queue Stats
497W - 489L
1,462 Elo+
Party 1
Neith
Neith
LudoiH2ik
Neith
Level 120
God Stats
3W - 3L
1,659 SR
Queue Stats
30W - 15L
1,672 Elo+
Solo
Ra
Ra
Opinaise91
Ra
Level 109
God Stats
0W - 4L
1,118 SR
Queue Stats
20W - 25L
1,449 Elo+
Solo
Achilles
Achilles
Tekn0
Achilles
Level 143
God Stats
4W - 2L
1,775 SR
Queue Stats
331W - 299L
1,545 Elo+
Solo
Fenrir
Fenrir
mtfc0716
Fenrir
Level 97
God Stats
2W - 4L
1,773 SR
Queue Stats
457W - 454L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AxelRoiter
Amaterasu
16
0 / 3 / 2
9,727
512
7,321
20,308
15,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Achilles
CreepeDJ
Achilles
16
4 / 1 / 6
9,612
506
10,465
17,747
9,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon
Ghostider
Charon
13
0 / 3 / 7
8,497
447
7,437
16,054
12,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Patologik
Izanami
18
0 / 1 / 3
10,112
532
6,856
12,678
5,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
WSGSaschaPro
Ix Chel
20
8 / 0 / 1
12,994
684
15,721
7,817
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kyraish
Bacchus
16
0 / 1 / 2
9,596
505
13,939
14,555
17,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
LudoiH2ik
Neith
17
3 / 1 / 1
9,876
520
11,966
12,690
5,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 5 / 0
9,817
517
8,478
12,546
5,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Tekn0
Achilles
13
1 / 3 / 2
8,386
441
5,979
16,341
15,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
mtfc0716
Fenrir
14
3 / 2 / 0
8,427
444
6,888
16,372
8,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
12
Kills
8
8
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AxelRoiter
Amaterasu
0
3
2
0.33
W
Achilles
CreepeDJ
Achilles
4
1
6
7
W
Charon
Ghostider
Charon
0
3
7
1.17
L
Bacchus
Kyraish
Bacchus
0
1
2
1
L
Neith
LudoiH2ik
Neith
3
1
1
3.5
L
1
5
0
0.2
W
Izanami
Patologik
Izanami
0
1
3
1.5
L
Achilles
Tekn0
Achilles
1
3
2
0.67
W
Ix Chel
WSGSaschaPro
Ix Chel
8
0
1
8.5
L
Fenrir
mtfc0716
Fenrir
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,800
Damage
47,250
74,604
Taken
72,504
46,548
Mitigated
51,214
26,312
Healing
18,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AxelRoiter
Amaterasu
7,321
3,167
0
8,718
20,308
15,946
358
9,063
9,594
0
82,252
W
Achilles
CreepeDJ
Achilles
10,465
2,077
0
2,646
17,747
9,429
0
4,227
13,020
0
88,526
W
Charon
Ghostider
Charon
7,437
1,526
435
3,272
16,054
12,193
0
2,612
12,927
22,049
1,725
L
Bacchus
Kyraish
Bacchus
13,939
1,009
0
4,441
14,555
17,281
0
2,556
11,873
59,492
6,936
L
Neith
LudoiH2ik
Neith
11,966
4,952
0
4,223
12,690
5,210
749
2,497
10,166
0
100,779
L
8,478
242
614
3,223
12,546
5,394
0
5,682
6,573
98,724
0
W
Izanami
Patologik
Izanami
6,856
4,844
0
5,437
12,678
5,084
103
0
12,678
0
112,505
L
Achilles
Tekn0
Achilles
5,979
1,602
0
2,947
16,341
15,269
0
5,981
10,186
0
19,157
W
Ix Chel
WSGSaschaPro
Ix Chel
15,721
2,118
1,843
3,961
7,817
3,896
0
2,351
5,112
118,952
4,725
L
Fenrir
mtfc0716
Fenrir
6,888
875
0
2,752
16,372
8,060
0
4,826
11,370
0
69,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,942
Gold Earned
46,102
675
Minions Killed
555
0
Camps Cleared
0
1,972,471
Distance Traveled
1,936,926
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,727
512
141
7
0
367,639
6
W
Achilles
9,612
506
112
6
0
454,564
5
W
Charon
8,497
447
22
1
0
399,297
9
L
Bacchus
9,596
505
123
6
0
362,775
2
L
Neith
9,876
520
151
8
0
351,166
0
L
Ra
9,817
517
180
9
0
378,650
0
W
Izanami
10,112
532
183
10
0
348,504
2
L
Achilles
8,386
441
18
1
0
405,874
10
W
Ix Chel
12,994
684
217
11
0
402,467
6
L
Fenrir
8,427
444
83
4
0
438,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role