Player Matchup

Serqet
Serqet
 
Serqet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
FlowerFan
Nu Wa
Level 98
God Stats
15W - 14L
1,934 SR
Queue Stats
155W - 159L
1,475 Elo+
Party 1
Fenrir
Fenrir
Qumay
Fenrir
Level 43
God Stats
2W - 0L
1,718 SR
Queue Stats
60W - 62L
1,431 Elo+
Party 1
Cerberus
Cerberus
Shrekts
Cerberus
Level 159
God Stats
3W - 0L
1,724 SR
Queue Stats
135W - 123L
1,552 Elo+
Party 1
Persephone
Persephone
Unguis
Persephone
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 85L
1,490 Elo+
Party 1
Team Averages
Level 119
1,675 SR
1,490 Elo+

VS

Team Averages
Level 117
1,690 SR
1,477 Elo+
Nu Wa
Nu Wa
INiTRA
Nu Wa
Level 99
God Stats
115W - 108L
1,514 SR
Queue Stats
143W - 152L
1,419 Elo+
Solo
Janus
Janus
Matt_hew31
Janus
Level 127
God Stats
5W - 2L
1,967 SR
Queue Stats
14W - 15L
1,519 Elo+
Solo
Shiva
Shiva
Popoful83
Shiva
Level 109
God Stats
1W - 6L
1,500 SR
Queue Stats
54W - 66L
1,410 Elo+
Solo
Neith
Neith
romapear
Neith
Level 96
God Stats
2W - 2L
1,802 SR
Queue Stats
8W - 10L
1,571 Elo+
Solo
Sol
Sol
xXShannaro_7354X
Sol
Level 154
God Stats
3W - 1L
1,667 SR
Queue Stats
16W - 15L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
3 / 1 / 10
8,618
862
5,053
5,501
5,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
FlowerFan
Nu Wa
15
2 / 1 / 9
8,440
844
6,938
5,768
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Qumay
Fenrir
15
6 / 2 / 8
8,869
887
5,990
12,930
11,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Shrekts
Cerberus
16
5 / 0 / 11
9,425
943
11,722
12,497
12,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Persephone
Unguis
Persephone
15
5 / 0 / 7
9,104
910
10,483
3,878
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
INiTRA
Nu Wa
12
0 / 4 / 1
7,136
714
4,016
6,260
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
14
2 / 1 / 0
7,756
776
5,585
5,584
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
Popoful83
Shiva
12
0 / 6 / 1
6,982
698
3,151
13,395
9,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
romapear
Neith
14
1 / 5 / 1
7,910
791
4,916
11,289
3,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 5 / 0
7,632
763
4,956
10,125
3,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
7
21
Kills
4
4
Deaths
21
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
1
10
8
W
Nu Wa
FlowerFan
Nu Wa
2
1
9
6.5
L
Nu Wa
INiTRA
Nu Wa
0
4
1
0.13
L
Janus
2
1
0
2
L
Shiva
Popoful83
Shiva
0
6
1
0.08
W
Fenrir
Qumay
Fenrir
6
2
8
5
W
Cerberus
Shrekts
Cerberus
5
0
11
10.5
W
Persephone
Unguis
Persephone
5
0
7
8.5
L
Neith
romapear
Neith
1
5
1
0.3
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,186
Damage
22,624
40,574
Taken
46,653
32,174
Mitigated
20,036
5,652
Healing
6,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,053
347
0
839
5,501
5,206
0
2,448
2,843
0
12,331
W
Nu Wa
FlowerFan
Nu Wa
6,938
2,955
0
396
5,768
2,261
2,714
1,972
3,636
26,425
168
L
Nu Wa
INiTRA
Nu Wa
4,016
1,927
79
165
6,260
2,037
22
3,340
2,438
12,869
274
L
Janus
5,585
0
0
750
5,584
1,817
0
3,131
2,176
21,615
0
L
Shiva
Popoful83
Shiva
3,151
654
84
1,913
13,395
9,337
0
6,650
5,894
0
7,979
W
Fenrir
Qumay
Fenrir
5,990
826
0
977
12,930
11,161
237
4,497
8,285
0
19,936
W
Cerberus
Shrekts
Cerberus
11,722
906
0
2,740
12,497
12,118
0
3,565
8,391
39,036
567
W
Persephone
Unguis
Persephone
10,483
688
0
700
3,878
1,428
1,250
1,423
2,335
31,803
446
L
Neith
romapear
Neith
4,916
1,316
0
1,813
11,289
3,712
0
7,335
3,174
0
28,527
L
4,956
854
66
1,399
10,125
3,133
1,806
5,608
3,969
24,373
675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,456
Gold Earned
37,416
253
Minions Killed
191
0
Camps Cleared
0
1,071,329
Distance Traveled
856,532
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,618
862
24
2
0
223,365
0
W
Nu Wa
8,440
844
41
4
0
202,527
0
L
Nu Wa
7,136
714
24
2
0
139,786
7
L
Janus
7,756
776
54
5
0
180,668
0
L
Shiva
6,982
698
13
1
0
175,904
3
W
Fenrir
8,869
887
41
4
0
221,249
0
W
Cerberus
9,425
943
84
8
0
219,572
0
W
Persephone
9,104
910
63
6
0
204,616
0
L
Neith
7,910
791
51
5
0
182,503
0
L
Sol
7,632
763
49
5
0
177,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role