Player Matchup

Awilix
Awilix
HappyMushroom
Awilix
Level 157
God Stats
5W - 3L
1,536 SR
Queue Stats
170W - 164L
1,466 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
QwaDRo
Morgan Le Fay
Level 162
God Stats
10W - 11L
1,450 SR
Queue Stats
90W - 83L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
SvetYarilo
Cthulhu
Level 104
God Stats
4W - 1L
1,453 SR
Queue Stats
98W - 105L
1,451 Elo+
Party 2
Hachiman
Hachiman
pirifootball
Hachiman
Level 155
God Stats
22W - 18L
1,605 SR
Queue Stats
386W - 364L
1,553 Elo+
Solo
Arachne
Arachne
xyuСвободы
Arachne
Level 144
God Stats
14W - 7L
1,627 SR
Queue Stats
66W - 71L
1,526 Elo+
Party 2
Team Averages
Level 144
1,534 SR
1,494 Elo+

VS

Team Averages
Level 100
1,600 SR
1,495 Elo+
Loki
Loki
Joycedaboy
Loki
Level 36
God Stats
7W - 8L
1,824 SR
Queue Stats
323W - 341L
1,447 Elo+
Solo
Ishtar
Ishtar
Landepaukku
Ishtar
Level 74
God Stats
24W - 15L
1,704 SR
Queue Stats
167W - 156L
1,456 Elo+
Party 1
Thanatos
Thanatos
SiriPlayParanoid
Thanatos
Level 163
God Stats
4W - 9L
1,398 SR
Queue Stats
366W - 343L
1,470 Elo+
Party 1
Janus
Janus
TurnimatorX
Janus
Level 88
God Stats
29W - 33L
1,487 SR
Queue Stats
126W - 110L
1,583 Elo+
Solo
Bacchus
Bacchus
xXRAPOUXx
Bacchus
Level 138
God Stats
4W - 7L
1,586 SR
Queue Stats
179W - 169L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 6
11,539
679
14,518
15,014
7,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
QwaDRo
Morgan Le Fay
15
3 / 4 / 9
9,994
588
9,768
9,034
3,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SvetYarilo
Cthulhu
11
0 / 4 / 7
7,846
462
7,684
14,693
11,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
pirifootball
Hachiman
16
3 / 2 / 2
9,365
551
7,347
12,120
4,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 3 / 5
9,719
572
7,967
15,408
7,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,566
504
6,443
13,056
4,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
15
0 / 2 / 2
7,953
468
8,525
12,343
6,373
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 3
8,120
478
4,277
16,926
7,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

16
6 / 4 / 2
9,353
550
8,130
11,399
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
xXRAPOUXx
Bacchus
12
3 / 4 / 4
8,081
475
8,990
17,636
24,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
18
Kills
14
15
Deaths
19
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
2
6
5
L
3
4
1
0.88
L
Ishtar
0
2
2
0.5
W
Morgan Le Fay
QwaDRo
Morgan Le Fay
3
4
9
1.88
L
2
5
3
0.7
W
Cthulhu
SvetYarilo
Cthulhu
0
4
7
0.88
L
6
4
2
1.75
W
Hachiman
pirifootball
Hachiman
3
2
2
2
L
Bacchus
xXRAPOUXx
Bacchus
3
4
4
1.25
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,284
Damage
36,365
66,269
Taken
71,360
35,004
Mitigated
47,886
14,053
Healing
24,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,518
4,979
0
1,776
15,014
7,630
305
917
14,057
0
87,406
L
6,443
1,444
0
2,652
13,056
4,993
0
0
12,400
0
58,653
L
Ishtar
8,525
3,907
0
4,419
12,343
6,373
0
2,755
9,518
0
80,798
W
Morgan Le Fay
QwaDRo
Morgan Le Fay
9,768
965
0
700
9,034
3,610
234
3,454
5,374
58,161
970
L
4,277
702
0
13,270
16,926
7,473
0
2,674
13,935
0
70,524
W
Cthulhu
SvetYarilo
Cthulhu
7,684
932
375
2,594
14,693
11,720
86
6,147
8,410
31,674
0
L
8,130
315
0
1,140
11,399
4,820
0
4,877
5,931
69,545
0
W
Hachiman
pirifootball
Hachiman
7,347
4,123
0
4,635
12,120
4,992
170
3,616
8,480
0
77,189
L
Bacchus
xXRAPOUXx
Bacchus
8,990
1,447
0
3,174
17,636
24,227
16
6,134
11,136
19,535
3,382
W
7,967
5,127
0
3,973
15,408
7,052
308
2,068
13,226
0
71,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,463
Gold Earned
42,073
532
Minions Killed
488
0
Camps Cleared
0
1,786,563
Distance Traveled
1,585,550
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,539
679
135
8
0
365,465
0
L
Loki
8,566
504
97
6
0
285,489
1
L
Ishtar
7,953
468
129
8
0
310,667
5
W
Morgan Le Fay
9,994
588
132
8
0
365,396
4
L
Thanatos
8,120
478
101
6
0
309,424
0
W
Cthulhu
7,846
462
24
1
0
348,915
6
L
Janus
9,353
550
137
8
0
347,973
2
W
Hachiman
9,365
551
138
8
0
332,291
0
L
Bacchus
8,081
475
24
1
0
331,997
7
W
Arachne
9,719
572
103
6
0
374,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role