Player Matchup

Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum III
MikeFoos
Sobek
Platinum III
Level 195
God Stats
11W - 17L
1,547 SR
Queue Stats
310W - 310L
1,629 MMR
Solo
Vulcan
Vulcan
Platinum V
MrEricCartmenez
Vulcan
Platinum V
Level 176
God Stats
6W - 3L
1,409 SR
Queue Stats
124W - 116L
1,632 MMR
Solo
Bacchus
Bacchus
Platinum V
Ox_Originx
Bacchus
Platinum V
Level 155
God Stats
1W - 5L
1,235 SR
Queue Stats
196W - 198L
1,635 MMR
Solo
Neith
Neith
Gold IV
StoicEyes
Neith
Gold IV
Level 144
God Stats
4W - 4L
1,486 SR
Queue Stats
31W - 34L
1,619 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 163
1,435 SR
1,603 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,546 SR
1,601 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold II
Monstrosityyy
Da Ji
Gold II
Level 132
God Stats
6W - 2L
1,724 SR
Queue Stats
192W - 186L
1,617 MMR
Solo
Heimdallr
Heimdallr
Silver I
ShizuoAisaka
Heimdallr
Silver I
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,603 MMR
Party 1
Sylvanus
Sylvanus
Silver I
StelarNote5
Sylvanus
Silver I
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,637 MMR
Party 1
Nu Wa
Nu Wa
Gold II
striemyy
Nu Wa
Gold II
Level 107
God Stats
2W - 1L
1,505 SR
Queue Stats
77W - 71L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 0 / 0
4,111
587
1,700
3,784
1,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
MikeFoos
Sobek
7
1 / 0 / 0
4,255
608
2,390
6,174
4,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 0
4,339
620
2,276
3,147
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Ox_Originx
Bacchus
8
0 / 2 / 1
4,431
633
2,879
4,169
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
StoicEyes
Neith
4
0 / 2 / 0
3,242
463
661
3,181
856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThanatosCharonKukulkanAres

VS

Bans
OdinThothNutCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 1 / 0
4,524
646
2,756
6,732
4,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

7
0 / 1 / 2
4,015
574
2,189
5,239
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heimdallr
ShizuoAisaka
Heimdallr
8
0 / 0 / 2
4,327
618
3,306
3,914
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
StelarNote5
Sylvanus
8
2 / 0 / 0
4,775
682
2,641
4,292
2,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
striemyy
Nu Wa
9
1 / 0 / 0
4,732
676
1,968
3,184
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
0
0
1
W
Hercules
 
Hercules
2
1
0
2
L
Sobek
MikeFoos
Sobek
1
0
0
1
W
0
1
2
1
L
0
1
0
0
L
Bacchus
Ox_Originx
Bacchus
0
2
1
0.25
W
Heimdallr
ShizuoAisaka
Heimdallr
0
0
2
1
W
Sylvanus
StelarNote5
Sylvanus
2
0
0
2
L
Neith
StoicEyes
Neith
0
2
0
0
W
Nu Wa
striemyy
Nu Wa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,906
Damage
12,860
20,455
Taken
23,361
11,270
Mitigated
11,650
6,077
Healing
8,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,700
696
0
412
3,784
1,318
0
455
3,287
0
24,491
W
Hercules
 
Hercules
2,756
630
0
2,919
6,732
4,139
0
2,275
3,925
0
26,196
L
Sobek
MikeFoos
Sobek
2,390
81
0
2,868
6,174
4,938
0
629
5,545
17,592
0
W
2,189
652
0
730
5,239
2,022
0
902
4,295
0
24,549
L
2,276
477
0
1,000
3,147
1,154
0
2,110
1,037
27,289
0
L
Bacchus
Ox_Originx
Bacchus
2,879
479
0
1,091
4,169
3,004
0
76
3,754
19,317
818
W
Heimdallr
ShizuoAisaka
Heimdallr
3,306
1,713
0
1,604
3,914
1,598
50
1,385
2,529
0
32,074
W
Sylvanus
StelarNote5
Sylvanus
2,641
1,249
420
2,384
4,292
2,893
0
616
3,676
18,469
0
L
Neith
StoicEyes
Neith
661
261
0
706
3,181
856
0
1,318
1,863
0
9,703
W
Nu Wa
striemyy
Nu Wa
1,968
696
0
750
3,184
998
0
1,543
1,463
35,467
1,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,378
Gold Earned
22,373
198
Minions Killed
247
0
Camps Cleared
0
730,915
Distance Traveled
712,720
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,111
587
46
7
0
177,599
0
W
Hercules
4,524
646
47
7
0
139,176
0
L
Sobek
4,255
608
22
3
0
173,871
0
W
Da Ji
4,015
574
46
7
0
176,698
0
L
Vulcan
4,339
620
68
10
0
148,611
0
L
Bacchus
4,431
633
41
6
0
130,277
0
W
Heimdallr
4,327
618
57
8
0
137,122
0
W
Sylvanus
4,775
682
24
3
0
132,979
1
L
Neith
3,242
463
21
3
0
100,557
0
W
Nu Wa
4,732
676
73
10
0
126,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role