Player Matchup

Thoth
Thoth
Platinum IV
 
Thoth
Platinum IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Platinum IV
Daniel_son143
Shiva
Platinum IV
Level 147
God Stats
2W - 2L
1,765 SR
Queue Stats
107W - 108L
1,764 MMR
Solo
Mercury
Mercury
Platinum III
GraduallyCN
Mercury
Platinum III
Level 94
God Stats
1W - 1L
1,666 SR
Queue Stats
11W - 9L
1,788 MMR
Solo
Ne Zha
Ne Zha
Platinum V
JotaTFE
Ne Zha
Platinum V
Level 127
God Stats
2W - 5L
1,428 SR
Queue Stats
131W - 132L
1,770 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,572 SR
1,664 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,443 SR
1,612 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Platinum IV
 
Da Ji
Platinum IV
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum III
Birmer
Vulcan
Platinum III
Level 106
God Stats
3W - 7L
1,370 SR
Queue Stats
124W - 117L
1,784 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
MIOSNAL
Gilgamesh
Platinum V
Level 79
God Stats
1W - 2L
1,346 SR
Queue Stats
32W - 19L
1,778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
3 / 3 / 3
7,996
571
8,962
7,138
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
 
Medusa
11
0 / 6 / 2
6,522
466
8,202
10,416
3,574
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 3 / 0
7,933
567
11,778
16,902
11,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
GraduallyCN
Mercury
10
1 / 5 / 2
6,145
439
3,302
13,970
5,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
JotaTFE
Ne Zha
11
2 / 6 / 3
6,795
485
4,346
12,623
9,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bans
ThanatosAo KuangThorNut

VS

Bans
AthenaKuzenboOdinSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
9 / 1 / 3
9,756
697
11,075
11,253
4,476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
 
Da Ji
14
6 / 3 / 6
8,217
587
7,518
12,324
4,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
 
Sun Wukong
14
1 / 2 / 5
8,127
581
12,417
16,493
17,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
Birmer
Vulcan
14
5 / 2 / 4
8,324
595
7,468
6,710
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
MIOSNAL
Gilgamesh
13
2 / 1 / 12
7,165
512
8,779
13,507
8,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
9
Kills
23
23
Deaths
9
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
3
3
1.5
L
Medusa
 
Medusa
0
6
2
0.17
W
Hachiman
 
Hachiman
9
1
3
10.5
W
Da Ji
 
Da Ji
6
3
6
3
W
Sun Wukong
 
Sun Wukong
1
2
5
1.75
W
Vulcan
Birmer
Vulcan
5
2
4
3.5
L
3
3
0
1
L
Mercury
GraduallyCN
Mercury
1
5
2
0.4
L
Ne Zha
JotaTFE
Ne Zha
2
6
3
0.58
W
Gilgamesh
MIOSNAL
Gilgamesh
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,590
Damage
47,257
61,049
Taken
60,287
31,690
Mitigated
37,420
14,632
Healing
19,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
8,962
81
0
1,230
7,138
2,217
0
1,718
5,366
68,713
633
L
Medusa
 
Medusa
8,202
5,185
0
2,213
10,416
3,574
0
294
10,082
0
52,236
W
Hachiman
 
Hachiman
11,075
6,047
0
5,332
11,253
4,476
224
0
11,253
0
91,873
W
Da Ji
 
Da Ji
7,518
1,454
0
5,386
12,324
4,757
0
2,405
9,919
0
52,363
W
Sun Wukong
 
Sun Wukong
12,417
2,650
0
4,180
16,493
17,416
0
78
16,415
969
69,699
W
Vulcan
Birmer
Vulcan
7,468
2,893
0
1,405
6,710
2,434
37
3,980
2,730
57,904
0
L
11,778
3,251
0
6,267
16,902
11,276
0
837
16,025
0
70,060
L
Mercury
GraduallyCN
Mercury
3,302
1,322
0
1,005
13,970
5,455
0
1,713
12,137
0
35,639
L
Ne Zha
JotaTFE
Ne Zha
4,346
858
0
3,917
12,623
9,168
0
2,899
9,452
0
20,099
W
Gilgamesh
MIOSNAL
Gilgamesh
8,779
3,231
0
3,110
13,507
8,337
0
2,373
11,134
0
30,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,391
Gold Earned
41,589
439
Minions Killed
478
0
Camps Cleared
0
1,468,462
Distance Traveled
1,443,418
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,996
571
135
10
0
283,138
3
L
Medusa
6,522
466
86
6
0
250,402
0
W
Hachiman
9,756
697
149
11
0
271,824
5
W
Da Ji
8,217
587
80
6
0
304,720
1
W
Sun Wukong
8,127
581
108
8
0
264,330
0
W
Vulcan
8,324
595
114
8
0
284,136
0
L
Shiva
7,933
567
122
9
0
259,603
2
L
Mercury
6,145
439
59
4
0
364,224
2
L
Ne Zha
6,795
485
37
3
0
311,095
0
W
Gilgamesh
7,165
512
27
2
0
318,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role