Player Matchup

Heimdallr
Heimdallr
Beet12912
Heimdallr
Level 7
God Stats
1W - 1L
1,495 SR
Queue Stats
3W - 3L
1,578 Elo+
Party 1
Nox
Nox
Gasmark05
Nox
Level 159
God Stats
0W - 1L
1,696 SR
Queue Stats
14W - 13L
1,520 Elo+
Solo
Osiris
Osiris
kingglitchkilla
Osiris
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,706 Elo+
Party 1
Team Averages
Level 91
1,564 SR
1,601 Elo+

VS

Team Averages
Level 129
1,508 SR
1,446 Elo+
Cthulhu
Cthulhu
RingClosing
Cthulhu
Level 172
God Stats
1W - 0L
1,591 SR
Queue Stats
15W - 12L
1,147 Elo+
Solo
Jing Wei
Jing Wei
SappySalamander
Jing Wei
Level 81
God Stats
66W - 32L
1,514 SR
Queue Stats
142W - 89L
1,542 Elo+
Solo
Sun Wukong
Sun Wukong
Sxvia
Sun Wukong
Level 135
God Stats
5W - 5L
1,418 SR
Queue Stats
120W - 100L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beet12912
Heimdallr
11
0 / 5 / 3
6,834
683
4,579
11,451
5,157
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 1
6,362
636
4,954
8,027
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 5 / 0
6,810
681
6,027
16,951
19,084
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RingClosing
Cthulhu
13
5 / 3 / 9
8,597
860
11,035
9,152
6,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
13
3 / 0 / 7
8,504
850
9,059
5,834
2,335
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
Sxvia
Sun Wukong
15
6 / 0 / 7
9,059
906
11,500
11,488
9,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
2
Kills
14
14
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Beet12912
Heimdallr
0
5
3
0.3
L
0
4
1
0.13
W
Cthulhu
RingClosing
Cthulhu
5
3
9
3.17
W
Jing Wei
3
0
7
6.5
W
Sun Wukong
Sxvia
Sun Wukong
6
0
7
9.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,560
Damage
31,594
36,429
Taken
26,474
28,919
Mitigated
18,525
1,878
Healing
6,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Beet12912
Heimdallr
4,579
2,160
0
958
11,451
5,157
0
3,802
6,760
0
13,305
L
4,954
385
0
500
8,027
4,678
0
2,456
4,968
26,049
0
W
Cthulhu
RingClosing
Cthulhu
11,035
637
737
1,041
9,152
6,472
140
1,841
7,283
26,160
513
W
Jing Wei
9,059
8,378
0
1,533
5,834
2,335
1,722
882
4,938
0
36,331
W
Sun Wukong
Sxvia
Sun Wukong
11,500
2,107
0
3,480
11,488
9,718
559
2,203
9,257
0
30,273
L
6,027
1,743
0
420
16,951
19,084
0
3,259
12,467
0
14,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,006
Gold Earned
26,160
77
Minions Killed
147
0
Camps Cleared
0
518,823
Distance Traveled
623,863
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,834
683
15
2
0
164,772
0
L
Nox
6,362
636
48
5
0
168,830
0
W
Cthulhu
8,597
860
41
4
0
198,599
0
W
Jing Wei
8,504
850
58
6
0
197,594
0
W
Sun Wukong
9,059
906
48
5
0
227,670
0
L
Osiris
6,810
681
14
1
0
185,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role