Player Matchup

Cliodhna
Cliodhna
Ambiental
Cliodhna
Level 139
God Stats
3W - 2L
1,786 SR
Queue Stats
25W - 33L
1,547 Elo+
Solo
Bacchus
Bacchus
Corumba
Bacchus
Level 4
God Stats
0W - 2L
1,290 SR
Queue Stats
2W - 6L
1,396 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ShinobuAkira
Cu Chulainn
Level 68
God Stats
2W - 1L
1,789 SR
Queue Stats
25W - 29L
1,426 Elo+
Party 2
Charybdis
Charybdis
caiok29
Charybdis
Level 62
God Stats
1W - 2L
1,525 SR
Queue Stats
8W - 12L
1,387 Elo+
Party 2
Discordia
Discordia
zaracatunga10
Discordia
Level 86
God Stats
2W - 1L
1,776 SR
Queue Stats
135W - 124L
1,543 Elo+
Solo
Team Averages
Level 72
1,633 SR
1,460 Elo+

VS

Team Averages
Level 88
1,461 SR
1,459 Elo+
Anhur
Anhur
BRUNOEM1599
Anhur
Level 107
God Stats
12W - 18L
1,532 SR
Queue Stats
188W - 178L
1,584 Elo+
Solo
Hercules
Hercules
JustShadowM
Hercules
Level 118
God Stats
4W - 2L
1,641 SR
Queue Stats
152W - 155L
1,430 Elo+
Solo
Cliodhna
Cliodhna
KaToteSakuda
Cliodhna
Level 27
God Stats
1W - 2L
1,328 SR
Queue Stats
98W - 105L
1,444 Elo+
Party 1
Yemoja
Yemoja
Lord Junior12
Yemoja
Level 60
God Stats
4W - 1L
1,473 SR
Queue Stats
68W - 72L
1,379 Elo+
Solo
Janus
Janus
noncholas07_KYZ
Janus
Level 126
God Stats
16W - 20L
1,330 SR
Queue Stats
200W - 204L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Ambiental
Cliodhna
13
2 / 5 / 3
7,749
408
7,956
17,678
6,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Corumba
Bacchus
12
1 / 3 / 1
7,757
408
4,198
10,706
10,113
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
ShinobuAkira
Cu Chulainn
15
2 / 3 / 0
9,260
487
14,987
18,386
17,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
caiok29
Charybdis
15
0 / 4 / 2
8,204
432
4,845
12,564
4,758
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
zaracatunga10
Discordia
17
5 / 3 / 0
10,106
532
14,107
11,385
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 8
11,186
589
10,328
11,229
5,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
JustShadowM
Hercules
19
3 / 1 / 3
11,647
613
13,868
17,639
19,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cliodhna
KaToteSakuda
Cliodhna
18
5 / 3 / 7
10,100
532
12,839
17,182
7,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

15
3 / 1 / 8
9,678
509
3,767
11,124
8,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
4 / 5 / 1
9,962
524
6,460
11,295
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
10
Kills
18
18
Deaths
10
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Ambiental
Cliodhna
2
5
3
0.7
W
3
0
8
7
L
Bacchus
Corumba
Bacchus
1
3
1
0.5
W
Hercules
JustShadowM
Hercules
3
1
3
4.5
W
Cliodhna
KaToteSakuda
Cliodhna
5
3
7
2.83
W
3
1
8
7
L
Cu Chulainn
ShinobuAkira
Cu Chulainn
2
3
0
0.67
L
Charybdis
caiok29
Charybdis
0
4
2
0.25
W
4
5
1
0.9
L
Discordia
zaracatunga10
Discordia
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,093
Damage
47,262
70,719
Taken
68,469
42,975
Mitigated
45,900
20,221
Healing
30,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Ambiental
Cliodhna
7,956
1,522
0
6,738
17,678
6,606
0
2,024
15,386
0
53,000
W
10,328
5,644
0
3,361
11,229
5,672
800
2,575
8,602
0
114,439
L
Bacchus
Corumba
Bacchus
4,198
1,135
0
2,127
10,706
10,113
0
1,954
8,716
17,134
0
W
Hercules
JustShadowM
Hercules
13,868
3,467
0
7,770
17,639
19,830
1
1,592
14,460
0
106,902
W
Cliodhna
KaToteSakuda
Cliodhna
12,839
2,361
0
7,405
17,182
7,859
0
3,210
13,647
0
87,033
W
3,767
1,059
6,946
3,860
11,124
8,255
0
4,250
6,844
20,472
2,644
L
Cu Chulainn
ShinobuAkira
Cu Chulainn
14,987
2,067
0
6,708
18,386
17,539
0
1,254
15,844
7,853
62,081
L
Charybdis
caiok29
Charybdis
4,845
2,689
0
2,868
12,564
4,758
0
1,210
11,302
0
80,335
W
6,460
340
0
944
11,295
4,284
324
7,390
2,987
73,015
1,174
L
Discordia
zaracatunga10
Discordia
14,107
386
0
1,780
11,385
3,959
0
3,021
8,040
90,532
2,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,076
Gold Earned
52,573
524
Minions Killed
625
0
Camps Cleared
0
1,745,869
Distance Traveled
1,861,517
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,749
408
74
4
0
363,526
0
W
Anhur
11,186
589
164
9
0
328,576
0
L
Bacchus
7,757
408
19
1
0
345,216
0
W
Hercules
11,647
613
179
9
0
375,050
0
W
Cliodhna
10,100
532
102
5
0
422,489
0
W
Yemoja
9,678
509
48
3
0
372,065
8
L
Cu Chulainn
9,260
487
123
6
0
376,182
0
L
Charybdis
8,204
432
147
8
0
328,401
0
W
Janus
9,962
524
132
7
0
363,337
2
L
Discordia
10,106
532
161
8
0
332,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role