Player Matchup

Merlin
Merlin
 
Merlin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
JechtsSin
Xing Tian
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 25L
1,520 Elo+
Party 1
Kuzenbo
Kuzenbo
LostSeraphym
Kuzenbo
Level 214
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 69L
1,440 Elo+
Party 1
Nox
Nox
Mieshkae
Nox
Level 269
God Stats
4W - 1L
1,500 SR
Queue Stats
470W - 453L
1,604 Elo+
Solo
Ishtar
Ishtar
Thalheim
Ishtar
Level 99
God Stats
1W - 2L
1,296 SR
Queue Stats
35W - 25L
1,510 Elo+
Party 1
Team Averages
Level 176
1,459 SR
1,515 Elo+

VS

Team Averages
Level 144
1,500 SR
1,549 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
CrywolfCataclasm
Xing Tian
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 81L
1,525 Elo+
Solo
Ullr
Ullr
Deathsupdown
Ullr
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 105L
1,598 Elo+
Solo
Mulan
Mulan
TB00
Mulan
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 97L
1,557 Elo+
Solo
Arachne
Arachne
deadhousetoc
Arachne
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 92L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 10
8,159
816
9,187
7,523
4,592
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Xing Tian
JechtsSin
Xing Tian
14
4 / 1 / 5
8,967
897
8,056
11,869
15,814
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
LostSeraphym
Kuzenbo
13
0 / 2 / 10
7,924
792
5,693
11,835
18,940
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 1 / 5
8,949
895
8,650
7,650
5,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
Thalheim
Ishtar
14
2 / 1 / 8
7,857
786
12,969
6,123
3,682
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 4 / 2
7,720
772
3,846
11,020
12,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
11
0 / 3 / 3
6,782
678
4,893
9,065
11,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 0 / 4
7,903
790
11,654
6,338
5,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
TB00
Mulan
15
3 / 4 / 2
7,673
767
10,664
13,469
11,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
deadhousetoc
Arachne
13
0 / 2 / 1
6,784
678
5,062
11,352
10,862
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
13
Kills
5
5
Deaths
13
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
10
7
L
Bacchus
 
Bacchus
1
4
2
0.5
L
Xing Tian
0
3
3
0.5
L
1
0
4
3
W
Xing Tian
JechtsSin
Xing Tian
4
1
5
6.5
W
Kuzenbo
LostSeraphym
Kuzenbo
0
2
10
2.5
W
5
1
5
7.5
L
Mulan
TB00
Mulan
3
4
2
1
W
Ishtar
Thalheim
Ishtar
2
1
8
6
L
Arachne
deadhousetoc
Arachne
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,555
Damage
36,119
45,000
Taken
51,244
48,877
Mitigated
52,364
13,669
Healing
13,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,187
1,714
1,028
1,209
7,523
4,592
719
1,043
6,452
28,268
0
L
Bacchus
 
Bacchus
3,846
297
150
2,114
11,020
12,986
0
4,963
6,057
7,482
0
L
Xing Tian
4,893
98
435
922
9,065
11,949
0
5,792
3,273
9,655
1,060
L
11,654
2,676
0
1,657
6,338
5,289
0
3,843
2,495
0
31,786
W
Xing Tian
JechtsSin
Xing Tian
8,056
266
1,961
3,121
11,869
15,814
165
2,008
9,650
11,647
1,888
W
Kuzenbo
LostSeraphym
Kuzenbo
5,693
2,022
787
2,248
11,835
18,940
75
2,238
9,428
9,450
1,560
W
8,650
794
309
842
7,650
5,849
891
1,424
6,226
14,422
537
L
Mulan
TB00
Mulan
10,664
1,004
544
3,677
13,469
11,278
0
7,835
5,634
0
23,811
W
Ishtar
Thalheim
Ishtar
12,969
5,718
1,049
1,115
6,123
3,682
1,042
915
5,164
0
27,652
L
Arachne
deadhousetoc
Arachne
5,062
1,682
1,380
2,666
11,352
10,862
0
7,607
3,745
0
8,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,856
Gold Earned
36,862
154
Minions Killed
118
0
Camps Cleared
0
983,643
Distance Traveled
913,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,159
816
38
4
0
196,779
0
L
Bacchus
7,720
772
1
0
0
177,451
0
L
Xing Tian
6,782
678
12
1
0
154,048
0
L
Ullr
7,903
790
50
5
0
174,642
0
W
Xing Tian
8,967
897
20
2
0
204,624
0
W
Kuzenbo
7,924
792
15
2
0
210,982
0
W
Nox
8,949
895
22
2
0
199,184
0
L
Mulan
7,673
767
39
4
0
190,923
0
W
Ishtar
7,857
786
59
6
0
172,074
0
L
Arachne
6,784
678
16
2
0
216,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role