Player Matchup

Hachiman
Hachiman
BasicBonezz
Hachiman
Level 45
God Stats
22W - 32L
1,442 SR
Queue Stats
42W - 62L
1,434 Elo+
Solo
Zeus
Zeus
FearedTitanium
Zeus
Level 120
God Stats
23W - 15L
1,294 SR
Queue Stats
484W - 492L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
H8ME_504
Baron Samedi
Level 67
God Stats
32W - 34L
1,553 SR
Queue Stats
272W - 260L
1,413 Elo+
Solo
Pele
Pele
Hercules259
Pele
Level 54
God Stats
2W - 3L
1,266 SR
Queue Stats
389W - 417L
1,453 Elo+
Solo
Cerberus
Cerberus
Yung Q1709
Cerberus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 90L
1,479 Elo+
Solo
Team Averages
Level 82
1,411 SR
1,447 Elo+

VS

Team Averages
Level 65
1,549 SR
1,383 Elo+
Xing Tian
Xing Tian
Gaumond
Xing Tian
Level 35
God Stats
2W - 2L
1,505 SR
Queue Stats
15W - 16L
1,265 Elo+
Solo
Vulcan
Vulcan
HeavensWarriorr
Vulcan
Level 58
God Stats
79W - 49L
1,568 SR
Queue Stats
261W - 274L
1,449 Elo+
Solo
Surtr
Surtr
MazingerX69
Surtr
Level 136
God Stats
10W - 9L
1,481 SR
Queue Stats
399W - 405L
1,453 Elo+
Solo
Anhur
Anhur
kataloon
Anhur
Level 45
God Stats
2W - 5L
1,828 SR
Queue Stats
61W - 84L
1,409 Elo+
Solo
Bastet
Bastet
ytprodigy
Bastet
Level 52
God Stats
4W - 3L
1,362 SR
Queue Stats
24W - 35L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BasicBonezz
Hachiman
12
6 / 2 / 1
8,031
574
6,516
8,632
2,707
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 0
7,264
519
6,628
5,935
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
H8ME_504
Baron Samedi
7
0 / 0 / 3
6,093
435
1,975
4,245
2,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 4 / 1
6,407
458
2,597
12,280
5,166
Mace

Mace

+10
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Yung Q1709
Cerberus
13
1 / 1 / 3
7,603
543
4,873
8,348
8,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Gaumond
Xing Tian
11
0 / 0 / 7
6,851
489
4,459
10,456
7,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 1 / 2
7,061
504
5,910
6,688
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 0
6,719
480
5,553
11,636
8,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
kataloon
Anhur
11
1 / 6 / 0
6,673
477
3,807
9,624
3,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bastet
ytprodigy
Bastet
13
4 / 1 / 2
7,395
528
4,769
12,515
5,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
9
Kills
8
8
Deaths
10
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BasicBonezz
Hachiman
6
2
1
3.25
L
0
1
0
0
W
Xing Tian
Gaumond
Xing Tian
0
0
7
3.5
L
Baron Samedi
H8ME_504
Baron Samedi
0
0
3
1.5
W
2
1
2
3
L
2
4
1
0.63
W
1
2
0
0.5
L
Cerberus
Yung Q1709
Cerberus
1
1
3
2.5
W
Anhur
kataloon
Anhur
1
6
0
0.17
W
Bastet
ytprodigy
Bastet
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,589
Damage
24,498
39,440
Taken
50,919
20,491
Mitigated
27,005
13,249
Healing
15,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BasicBonezz
Hachiman
6,516
3,922
0
3,865
8,632
2,707
644
2,335
6,250
0
49,089
L
6,628
254
0
1,276
5,935
1,728
408
3,424
2,279
59,625
2,675
W
Xing Tian
Gaumond
Xing Tian
4,459
599
0
1,061
10,456
7,860
0
2,545
7,911
17,225
2,290
L
Baron Samedi
H8ME_504
Baron Samedi
1,975
409
266
2,396
4,245
2,543
0
883
3,322
14,853
0
W
5,910
3,197
0
1,936
6,688
2,603
0
3,907
2,781
47,547
961
L
2,597
462
0
1,817
12,280
5,166
0
2,792
9,271
0
37,082
W
5,553
2,211
0
1,724
11,636
8,168
0
3,495
8,141
973
41,376
L
Cerberus
Yung Q1709
Cerberus
4,873
529
0
3,629
8,348
8,347
0
525
7,199
45,357
4,632
W
Anhur
kataloon
Anhur
3,807
2,527
0
2,332
9,624
3,295
754
1,435
8,189
0
38,993
W
Bastet
ytprodigy
Bastet
4,769
1,244
0
8,217
12,515
5,079
0
1,515
11,000
0
45,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,398
Gold Earned
34,699
399
Minions Killed
294
0
Camps Cleared
0
1,075,622
Distance Traveled
1,335,349
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,031
574
83
6
0
247,280
0
L
Zeus
7,264
519
113
8
0
214,162
1
W
Xing Tian
6,851
489
14
1
0
290,682
0
L
Baron Samedi
6,093
435
21
2
0
106,811
2
W
Vulcan
7,061
504
90
6
0
291,127
6
L
Pele
6,407
458
54
4
0
240,892
0
W
Surtr
6,719
480
56
4
0
243,377
3
L
Cerberus
7,603
543
128
9
0
266,477
0
W
Anhur
6,673
477
54
4
0
215,548
0
W
Bastet
7,395
528
80
6
0
294,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role