Player Matchup

Sobek
Sobek
 
Sobek
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
AShinyGoldenGod
Ao Kuang
Level 61
God Stats
2W - 1L
1,682 SR
Queue Stats
21W - 36L
1,438 Elo+
Solo
Hel
Hel
Pryvacii-
Hel
Level 99
God Stats
10W - 13L
1,407 SR
Queue Stats
342W - 401L
1,471 Elo+
Party 3
Jing Wei
Jing Wei
S_Flare7
Jing Wei
Level 100
God Stats
8W - 8L
1,384 SR
Queue Stats
299W - 371L
1,465 Elo+
Party 3
Team Averages
Level 99
1,495 SR
1,475 Elo+

VS

Team Averages
Level 116
1,448 SR
1,391 Elo+
Loki
Loki
Arlecchiino-
Loki
Level 156
God Stats
4W - 1L
1,646 SR
Queue Stats
120W - 106L
1,519 Elo+
Solo
Bastet
Bastet
FH lite
Bastet
Level 83
God Stats
5W - 1L
1,500 SR
Queue Stats
124W - 192L
1,415 Elo+
Party 2
Charon
Charon
KingOfBlackHrts
Charon
Level 124
God Stats
1W - 0L
1,249 SR
Queue Stats
4W - 9L
1,276 Elo+
Solo
Cernunnos
Cernunnos
RobertSSJ5
Cernunnos
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 38L
1,346 Elo+
Party 2
Zhong Kui
Zhong Kui
XGojira1954
Zhong Kui
Level 129
God Stats
2W - 1L
1,344 SR
Queue Stats
93W - 179L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 3 / 3
5,992
499
3,142
12,811
11,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
 
Hercules
10
0 / 2 / 0
5,468
456
4,325
10,939
11,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
11
2 / 1 / 0
5,949
496
3,119
10,286
4,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 4 / 1
6,356
530
5,715
8,018
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jing Wei
S_Flare7
Jing Wei
12
0 / 0 / 1
6,412
534
4,259
7,551
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
7,321
610
7,268
9,664
6,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
FH lite
Bastet
12
5 / 0 / 3
6,819
568
6,056
7,802
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 2 / 3
6,265
522
3,980
6,905
4,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
RobertSSJ5
Cernunnos
11
1 / 0 / 1
5,928
494
6,035
5,613
2,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
XGojira1954
Zhong Kui
13
2 / 3 / 4
7,451
621
9,079
10,729
8,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
10
10
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
3
0.83
L
Hercules
 
Hercules
0
2
0
0
L
Ao Kuang
2
1
0
2
W
2
0
2
3
W
Bastet
FH lite
Bastet
5
0
3
6.5
W
0
2
3
0.75
L
2
4
1
0.63
W
Cernunnos
RobertSSJ5
Cernunnos
1
0
1
1.5
L
Jing Wei
S_Flare7
Jing Wei
0
0
1
0.5
W
Zhong Kui
XGojira1954
Zhong Kui
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,560
Damage
32,418
49,605
Taken
40,713
33,987
Mitigated
25,333
21,934
Healing
13,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,142
162
0
4,021
12,811
11,693
0
4,136
8,675
15,395
0
L
Hercules
 
Hercules
4,325
1,120
0
4,920
10,939
11,905
0
650
10,289
870
33,811
L
Ao Kuang
3,119
610
0
5,656
10,286
4,145
0
899
9,387
40,377
0
W
7,268
955
0
1,485
9,664
6,820
0
1,138
8,002
0
49,853
W
Bastet
FH lite
Bastet
6,056
1,671
0
2,684
7,802
3,147
295
1,184
6,618
0
46,997
W
3,980
633
0
1,255
6,905
4,461
69
2,606
4,177
20,201
0
L
5,715
562
292
2,314
8,018
3,302
0
5,547
2,471
43,306
0
W
Cernunnos
RobertSSJ5
Cernunnos
6,035
2,910
0
2,519
5,613
2,045
342
734
4,879
0
47,882
L
Jing Wei
S_Flare7
Jing Wei
4,259
3,611
0
4,731
7,551
2,942
0
1,180
6,371
0
59,914
W
Zhong Kui
XGojira1954
Zhong Kui
9,079
2,055
0
5,159
10,729
8,860
243
6,819
3,910
59,886
4,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,177
Gold Earned
33,784
343
Minions Killed
373
0
Camps Cleared
0
1,156,434
Distance Traveled
1,210,054
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,992
499
20
2
0
231,952
1
L
Hercules
5,468
456
61
5
0
220,478
4
L
Ao Kuang
5,949
496
80
7
0
265,149
0
W
Loki
7,321
610
83
7
0
244,582
1
W
Bastet
6,819
568
75
6
0
288,544
0
W
Charon
6,265
522
26
2
0
242,230
1
L
Hel
6,356
530
86
7
0
211,599
2
W
Cernunnos
5,928
494
80
7
0
232,766
0
L
Jing Wei
6,412
534
96
8
0
227,256
0
W
Zhong Kui
7,451
621
109
9
0
201,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role