Player Matchup

Charon
Charon
 
Charon
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
QUEEZY8390
Xbalanque
Level 59
God Stats
23W - 11L
1,692 SR
Queue Stats
35W - 14L
1,680 Elo+
Solo
Pele
Pele
RequiemMoonlight
Pele
Level 159
God Stats
1W - 0L
1,267 SR
Queue Stats
10W - 19L
1,320 Elo+
Party 2
Serqet
Serqet
WildestChase
Serqet
Level 158
God Stats
1W - 1L
1,320 SR
Queue Stats
56W - 49L
1,558 Elo+
Party 2
Nu Wa
Nu Wa
flopez1812
Nu Wa
Level 159
God Stats
18W - 13L
1,731 SR
Queue Stats
140W - 134L
1,476 Elo+
Solo
Team Averages
Level 135
1,502 SR
1,507 Elo+

VS

Team Averages
Level 108
1,619 SR
1,589 Elo+
Ravana
Ravana
Mrodsoccer6
Ravana
Level 105
God Stats
0W - 2L
1,692 SR
Queue Stats
45W - 32L
1,661 Elo+
Solo
Janus
Janus
TwoTimeTony
Janus
Level 127
God Stats
32W - 27L
1,732 SR
Queue Stats
264W - 253L
1,543 Elo+
Solo
Anhur
Anhur
UhtredRagnarsson
Anhur
Level 150
God Stats
3W - 5L
1,524 SR
Queue Stats
213W - 187L
1,579 Elo+
Party 1
King Arthur
King Arthur
adzontop
King Arthur
Level 129
God Stats
16W - 12L
1,646 SR
Queue Stats
277W - 228L
1,547 Elo+
Solo
Ymir
Ymir
run-away-trey
Ymir
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 97L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
1 / 1 / 2
5,254
584
4,143
6,450
4,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
QUEEZY8390
Xbalanque
8
0 / 1 / 1
4,580
509
4,854
4,030
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 2 / 0
5,783
643
5,653
8,839
4,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
10
2 / 0 / 2
5,231
581
2,735
6,486
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
10
0 / 0 / 2
5,669
630
2,268
3,531
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
0 / 1 / 1
5,178
575
1,832
4,092
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 0 / 0
4,009
445
1,275
1,111
327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 1
4,687
521
3,533
5,909
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
adzontop
King Arthur
9
2 / 3 / 0
5,435
604
5,617
9,656
7,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 2 / 1
5,020
558
2,652
9,811
6,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
4
4
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
2
2
L
Ravana
0
1
1
0.5
W
Xbalanque
QUEEZY8390
Xbalanque
0
1
1
0.5
W
4
2
0
2
L
0
0
0
0
L
1
1
1
1.5
W
Serqet
2
0
2
3
L
King Arthur
adzontop
King Arthur
2
3
0
0.67
W
Nu Wa
0
0
2
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,653
Damage
14,909
29,336
Taken
30,579
13,189
Mitigated
18,720
9,102
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,143
988
0
1,948
6,450
4,086
0
1,213
5,237
15,098
1,131
L
Ravana
1,832
507
0
1,968
4,092
1,586
0
1,257
2,835
0
42,965
W
Xbalanque
QUEEZY8390
Xbalanque
4,854
1,896
0
1,607
4,030
1,220
0
976
3,054
0
36,235
W
5,653
1,251
0
3,672
8,839
4,064
0
456
8,383
0
37,817
L
1,275
121
0
375
1,111
327
0
431
680
10,909
0
L
3,533
2,559
0
1,988
5,909
2,099
0
2,293
3,416
0
26,655
W
Serqet
2,735
758
0
1,000
6,486
2,767
0
629
5,827
0
32,813
L
King Arthur
adzontop
King Arthur
5,617
939
0
2,450
9,656
7,713
0
181
8,797
0
35,162
W
Nu Wa
2,268
360
0
875
3,531
1,052
0
858
2,495
44,246
1,496
L
2,652
479
8
2,532
9,811
6,995
0
2,150
7,661
18,358
1,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,517
Gold Earned
24,329
272
Minions Killed
233
0
Camps Cleared
0
847,823
Distance Traveled
742,658
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,254
584
15
2
0
160,368
0
L
Ravana
5,178
575
77
9
0
182,605
0
W
Xbalanque
4,580
509
57
6
0
151,030
0
W
Pele
5,783
643
63
7
0
153,040
0
L
Janus
4,009
445
22
2
0
70,128
0
L
Anhur
4,687
521
51
6
0
143,356
0
W
Serqet
5,231
581
58
6
0
225,054
2
L
King Arthur
5,435
604
54
6
0
176,293
3
W
Nu Wa
5,669
630
79
9
0
158,331
3
L
Ymir
5,020
558
29
3
0
170,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role