Player Matchup

Medusa
Medusa
BanBakasura
Medusa
Level 144
God Stats
1W - 1L
1,331 SR
Queue Stats
121W - 113L
1,536 Elo+
Party 1
Bellona
Bellona
BobbyleS
Bellona
Level 67
God Stats
323W - 260L
1,588 SR
Queue Stats
658W - 615L
1,465 Elo+
Solo
Sobek
Sobek
Elmelot
Sobek
Level 136
God Stats
4W - 1L
1,685 SR
Queue Stats
71W - 77L
1,482 Elo+
Solo
Agni
Agni
LabiLizard
Agni
Level 108
God Stats
10W - 2L
1,770 SR
Queue Stats
69W - 64L
1,549 Elo+
Solo
Serqet
Serqet
MainEzz
Serqet
Level 142
God Stats
20W - 24L
1,306 SR
Queue Stats
130W - 117L
1,517 Elo+
Party 1
Team Averages
Level 119
1,536 SR
1,510 Elo+

VS

Team Averages
Level 112
1,681 SR
1,502 Elo+
Danzaburou
Danzaburou
IRON_WOLF_ITA
Danzaburou
Level 157
God Stats
13W - 14L
1,502 SR
Queue Stats
137W - 134L
1,522 Elo+
Party 2
Bacchus
Bacchus
RSRAMBRORS
Bacchus
Level 31
God Stats
20W - 39L
1,755 SR
Queue Stats
33W - 55L
1,496 Elo+
Solo
Ra
Ra
Teriyaki-no-Kami
Ra
Level 145
God Stats
0W - 1L
1,755 SR
Queue Stats
10W - 12L
1,428 Elo+
Solo
Osiris
Osiris
shenlong_25
Osiris
Level 124
God Stats
3W - 1L
1,760 SR
Queue Stats
115W - 107L
1,581 Elo+
Solo
Arachne
Arachne
zighic92
Arachne
Level 101
God Stats
8W - 7L
1,632 SR
Queue Stats
83W - 86L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 1 / 2
8,270
591
7,745
8,974
3,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
BobbyleS
Bellona
14
0 / 1 / 1
8,680
620
7,882
9,473
9,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
Elmelot
Sobek
11
0 / 2 / 4
7,202
514
4,561
11,059
10,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
5 / 0 / 1
9,561
683
9,075
3,737
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
MainEzz
Serqet
14
6 / 3 / 2
8,134
581
6,749
12,054
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IRON_WOLF_ITA
Danzaburou
13
5 / 2 / 0
7,789
556
9,108
8,657
3,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
RSRAMBRORS
Bacchus
12
0 / 3 / 4
6,802
486
4,526
10,820
10,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 6 / 0
6,868
491
2,062
9,881
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
14
1 / 0 / 1
7,440
531
6,044
12,338
9,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
zighic92
Arachne
13
1 / 3 / 1
6,833
488
4,113
13,435
5,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
14
Kills
7
7
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
1
2
4
W
Bellona
BobbyleS
Bellona
0
1
1
0.5
W
Sobek
Elmelot
Sobek
0
2
4
1
L
Danzaburou
IRON_WOLF_ITA
Danzaburou
5
2
0
2.5
W
5
0
1
5.5
W
Serqet
MainEzz
Serqet
6
3
2
2.33
L
Bacchus
RSRAMBRORS
Bacchus
0
3
4
0.67
L
0
6
0
0
L
Osiris
1
0
1
1.5
L
Arachne
zighic92
Arachne
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,012
Damage
25,853
45,297
Taken
55,131
30,732
Mitigated
31,736
16,062
Healing
15,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,745
4,258
0
2,943
8,974
3,945
696
2,264
6,622
0
75,348
W
Bellona
BobbyleS
Bellona
7,882
3,171
0
4,409
9,473
9,234
202
0
8,633
0
74,761
W
Sobek
Elmelot
Sobek
4,561
583
0
4,700
11,059
10,440
0
1,735
9,324
20,425
0
L
Danzaburou
IRON_WOLF_ITA
Danzaburou
9,108
4,093
0
2,844
8,657
3,412
0
1,798
6,508
0
66,367
W
9,075
941
0
750
3,737
1,493
637
1,417
2,320
75,229
1,925
W
Serqet
MainEzz
Serqet
6,749
1,396
0
3,260
12,054
5,620
0
912
11,091
0
45,790
L
Bacchus
RSRAMBRORS
Bacchus
4,526
900
257
2,547
10,820
10,380
0
2,951
7,635
21,175
1,383
L
2,062
36
168
2,123
9,881
3,115
0
6,300
3,179
51,607
0
L
Osiris
6,044
1,744
0
3,556
12,338
9,017
0
118
12,046
0
57,975
L
Arachne
zighic92
Arachne
4,113
2,000
0
3,974
13,435
5,812
0
1,850
10,744
0
60,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,847
Gold Earned
35,732
495
Minions Killed
428
0
Camps Cleared
0
1,472,937
Distance Traveled
1,443,718
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,270
591
109
8
0
282,006
0
W
Bellona
8,680
620
126
9
0
254,768
0
W
Sobek
7,202
514
40
3
0
285,620
2
L
Danzaburou
7,789
556
106
8
0
266,712
3
W
Agni
9,561
683
138
10
0
281,405
1
W
Serqet
8,134
581
82
6
0
369,138
3
L
Bacchus
6,802
486
39
3
0
300,130
2
L
Ra
6,868
491
110
8
0
273,382
0
L
Osiris
7,440
531
83
6
0
262,973
0
L
Arachne
6,833
488
90
6
0
340,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role