Player Matchup

Guan Yu
Guan Yu
Arawn299
Guan Yu
Level 98
God Stats
3W - 6L
1,295 SR
Queue Stats
188W - 218L
1,438 Elo+
Party 1
Hachiman
Hachiman
IbbyAlZ
Hachiman
Level 82
God Stats
10W - 18L
1,392 SR
Queue Stats
164W - 177L
1,521 Elo+
Party 1
Cabrakan
Cabrakan
SSTR8UPGOD
Cabrakan
Level 141
God Stats
5W - 4L
1,686 SR
Queue Stats
254W - 282L
1,494 Elo+
Party 1
Team Averages
Level 107
1,458 SR
1,484 Elo+

VS

Team Averages
Level 115
1,586 SR
1,453 Elo+
Hun Batz
Hun Batz
LightSpeedRover
Hun Batz
Level 140
God Stats
1W - 0L
1,702 SR
Queue Stats
29W - 19L
1,478 Elo+
Solo
Kuzenbo
Kuzenbo
Typewryter
Kuzenbo
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 186L
1,446 Elo+
Solo
Vulcan
Vulcan
phuckterpuss
Vulcan
Level 90
God Stats
16W - 9L
1,556 SR
Queue Stats
18W - 17L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Arawn299
Guan Yu
12
3 / 6 / 0
8,075
734
5,356
18,633
8,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
IbbyAlZ
Hachiman
12
1 / 5 / 1
7,473
679
3,857
16,320
10,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cabrakan
SSTR8UPGOD
Cabrakan
11
0 / 8 / 3
7,213
656
6,504
18,068
11,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
4 / 0 / 12
9,695
881
14,085
8,238
4,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Typewryter
Kuzenbo
13
3 / 3 / 13
8,897
809
9,396
13,749
18,022
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
16
12 / 1 / 5
10,970
997
21,474
4,356
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
4
Kills
19
19
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Arawn299
Guan Yu
3
6
0
0.5
L
Hachiman
IbbyAlZ
Hachiman
1
5
1
0.3
W
Hun Batz
4
0
12
10
L
Cabrakan
SSTR8UPGOD
Cabrakan
0
8
3
0.19
W
Kuzenbo
Typewryter
Kuzenbo
3
3
13
3.17
W
Vulcan
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,717
Damage
44,955
53,021
Taken
26,343
30,408
Mitigated
23,904
3,791
Healing
4,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Arawn299
Guan Yu
5,356
2,238
655
2,278
18,633
8,985
0
10,348
7,934
0
20,834
L
Hachiman
IbbyAlZ
Hachiman
3,857
1,629
0
160
16,320
10,044
0
9,102
6,874
0
21,397
W
Hun Batz
14,085
4,550
0
2,018
8,238
4,019
1,441
1,746
6,156
0
51,544
L
Cabrakan
SSTR8UPGOD
Cabrakan
6,504
450
0
698
18,068
11,379
0
9,689
7,746
19,979
0
W
Kuzenbo
Typewryter
Kuzenbo
9,396
2,521
0
1,466
13,749
18,022
585
3,380
9,903
19,381
592
W
Vulcan
21,474
12,031
276
909
4,356
1,863
861
545
3,733
58,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,761
Gold Earned
29,562
87
Minions Killed
173
0
Camps Cleared
0
559,180
Distance Traveled
678,004
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,075
734
22
2
0
199,073
1
L
Hachiman
7,473
679
26
2
0
192,356
0
W
Hun Batz
9,695
881
63
6
0
252,917
0
L
Cabrakan
7,213
656
39
4
0
167,751
3
W
Kuzenbo
8,897
809
25
2
0
192,574
0
W
Vulcan
10,970
997
85
8
0
232,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role