Player Matchup

Rama
Rama
Fleury971
Rama
Level 125
God Stats
0W - 3L
1,200 SR
Queue Stats
189W - 200L
1,453 Elo+
Solo
Mulan
Mulan
SLiniSLino
Mulan
Level 106
God Stats
22W - 22L
1,449 SR
Queue Stats
126W - 127L
1,449 Elo+
Solo
Yu Huang
Yu Huang
saccchasajevo
Yu Huang
Level 63
God Stats
2W - 3L
1,442 SR
Queue Stats
29W - 33L
1,339 Elo+
Solo
Team Averages
Level 98
1,364 SR
1,414 Elo+

VS

Team Averages
Level 136
1,496 SR
1,382 Elo+
Kali
Kali
Antonio_frostice
Kali
Level 170
God Stats
1W - 0L
1,769 SR
Queue Stats
56W - 53L
1,425 Elo+
Solo
Cthulhu
Cthulhu
Eddy-Pirata
Cthulhu
Level 125
God Stats
72W - 50L
1,448 SR
Queue Stats
110W - 111L
1,359 Elo+
Party 1
Baron Samedi
Baron Samedi
glauco_scorpio
Baron Samedi
Level 114
God Stats
13W - 9L
1,270 SR
Queue Stats
26W - 20L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
0 / 6 / 4
9,090
606
5,781
14,469
5,868
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
17
4 / 3 / 0
10,434
696
12,021
19,267
16,857
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yu Huang
saccchasajevo
Yu Huang
13
0 / 6 / 5
8,613
574
12,642
9,688
3,915
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 5
11,668
778
12,249
19,349
8,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
Eddy-Pirata
Cthulhu
16
6 / 1 / 5
11,134
742
12,940
17,847
17,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
glauco_scorpio
Baron Samedi
17
2 / 2 / 7
11,002
733
10,613
11,912
6,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
4
Kills
15
15
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
Cthulhu
Eddy-Pirata
Cthulhu
6
1
5
8.5
L
Rama
0
6
4
0.33
L
Mulan
4
3
0
1.33
W
Baron Samedi
glauco_scorpio
Baron Samedi
2
2
7
2.75
L
Yu Huang
saccchasajevo
Yu Huang
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,444
Damage
35,802
43,424
Taken
49,108
26,640
Mitigated
32,275
3,196
Healing
14,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,249
6,492
0
8,786
19,349
8,082
0
5,170
13,979
0
54,898
W
Cthulhu
Eddy-Pirata
Cthulhu
12,940
917
0
2,069
17,847
17,337
440
5,336
12,158
31,743
689
L
Rama
5,781
4,360
0
890
14,469
5,868
88
6,648
7,447
0
25,646
L
Mulan
12,021
2,029
0
2,306
19,267
16,857
0
11,046
7,455
0
39,700
W
Baron Samedi
glauco_scorpio
Baron Samedi
10,613
462
354
3,577
11,912
6,856
266
2,567
9,190
42,373
0
L
Yu Huang
saccchasajevo
Yu Huang
12,642
1,546
0
0
9,688
3,915
0
3,858
5,466
25,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,137
Gold Earned
33,804
110
Minions Killed
181
0
Camps Cleared
0
654,524
Distance Traveled
800,128
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,668
778
75
5
0
292,258
2
W
Cthulhu
11,134
742
39
3
0
252,556
0
L
Rama
9,090
606
47
3
0
208,215
0
L
Mulan
10,434
696
38
3
0
259,449
1
W
Baron Samedi
11,002
733
67
4
0
255,314
0
L
Yu Huang
8,613
574
25
2
0
186,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role